Update init.lua

This commit is contained in:
Robbie Ferguson 2016-05-18 16:48:43 -04:00
parent 38982dadf2
commit 97437c3a80

@ -255,21 +255,20 @@ end
-- Evade
local function tpe(player)
local negatives = { '-','' } -- either it's this way or that way
local options = { 'x', 'y', 'z' }
local mindistance = 4
local maxdistance = 15
local times = math.random(3,6) -- how many times to jump - minimum,maximum
local negatives = { '-','' } -- either it's this way or that way
local options = { 'x', 'y', 'z' }
local isnegative = ''
local distance = 0
local times = 0
local axis = ''
for i = 1,times do
-- do this every 1 second
minetest.after(1,
function()
isnegative = negatives[math.random(2)]
isnegative = negatives[math.random(2)] -- choose randomly whether this is this way or that
distance = isnegative .. math.random(mindistance,maxdistance) -- the distance to jump
times = math.random(3,6) -- how many times to jump - minimum,maximum
axis = options[math.random(3)]
tpj(axis,distance)
end