--[[ Copyright (C) 2015-2019 Michael Tomaino (PlatinumArts@gmail.com) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ---------------------------------------------------------------------------- Originally made by Traxie21 and released with the WTFPL license. Forum link: https://forum.minetest.net/viewtopic.php?id=4457 Updates by Zeno, Panquesito7 and ChaosWormz. License: LGPL-2.1 for code, CC-BY-SA-4.0 for media and textures. Optional dependencies: areas, intllib New release by RobbieF under new mod: tps_teleport - http://blog.minetest.tv/teleport-request/ --]] -- Load support for intllib. local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") -- Load configuration. dofile(MP.."/config.lua") local tpr_list = {} local tphr_list = {} local function find_free_position_near(pos) local tries = { {x=1,y=0,z=0}, {x=-1,y=0,z=0}, {x=0,y=0,z=1}, {x=0,y=0,z=-1}, } for _,d in pairs(tries) do local p = vector.add(pos, d) if not minetest.registered_nodes[minetest.get_node(p).name].walkable then return p, true end end return pos, false end local function parti(pos) minetest.add_particlespawner(50, 0.4, {x=pos.x + 0.5, y=pos.y, z=pos.z + 0.5}, {x=pos.x - 0.5, y=pos.y, z=pos.z - 0.5}, {x=0, y=5, z=0}, {x=0, y=0, z=0}, {x=0, y=5, z=0}, {x=0, y=0, z=0}, 3, 5, 3, 5, false, "tps_portal_parti.png") end local function parti2(pos) minetest.add_particlespawner(50, 0.4, {x=pos.x + 0.5, y=pos.y + 10, z=pos.z + 0.5}, {x=pos.x - 0.5, y=pos.y, z=pos.z - 0.5}, {x=0, y=-5, z=0}, {x=0, y=0, z=0}, {x=0, y=-5, z=0}, {x=0, y=0, z=0}, 3, 5, 3, 5, false, "tps_portal_parti.png") end -- Teleport Request System function clear_tpr_list(name) if tpr_list[name] then tpr_list[name] = nil end end function clear_tphr_list(name) if tphr_list[name] then tphr_list[name] = nil end end function tpr_send(sender, receiver) if minetest.check_player_privs(sender, {tp_admin = true}) then -- Teleport timeout delay minetest.after(timeout_delay, clear_tpr_list, receiver) if receiver == "" then minetest.chat_send_player(sender, S("Usage: /tpr ")) return end if not minetest.get_player_by_name(receiver) then minetest.chat_send_player(sender, S("There is no player by that name. Keep in mind this is case-sensitive, and the player must be online")) return end tpr_list[receiver] = sender tpr_accept(receiver) minetest.chat_send_player(sender, S("You are teleporting to @1.", receiver)) return end if receiver == "" then minetest.chat_send_player(sender, S("Usage: /tpr ")) return end if not minetest.get_player_by_name(receiver) then minetest.chat_send_player(sender, S("There is no player by that name. Keep in mind this is case-sensitive, and the player must be online.")) return end minetest.chat_send_player(receiver, S("@1 is requesting to teleport to you. /tpy to accept", sender)) minetest.chat_send_player(sender, S("Teleport request sent! It will timeout in @1 seconds", timeout_delay)) -- Write name values to list and clear old values. if not minetest.check_player_privs(sender, {tp_admin = true}) then tpr_list[receiver] = sender -- Teleport timeout delay minetest.after(timeout_delay, clear_tpr_list, receiver) end end function tphr_send(sender, receiver) if minetest.check_player_privs(sender, {tp_admin = true}) then -- Teleport timeout delay minetest.after(timeout_delay, clear_tphr_list, receiver) if receiver == "" then minetest.chat_send_player(sender, S("Usage: /tphr ")) return end if not minetest.get_player_by_name(receiver) then minetest.chat_send_player(sender, S("There is no player by that name. Keep in mind this is case-sensitive, and the player must be online")) return end tphr_list[receiver] = sender tpr_accept(receiver) minetest.chat_send_player(sender, S("@1 is teleporting to you.", receiver)) return end if receiver == "" then minetest.chat_send_player(sender, S("Usage: /tphr ")) return end if not minetest.get_player_by_name(receiver) then minetest.chat_send_player(sender, S("There is no player by that name. Keep in mind this is case-sensitive, and the player must be online.")) return end minetest.chat_send_player(receiver, S("@1 is requesting that you teleport to them. /tpy to accept; /tpn to deny", sender)) minetest.chat_send_player(sender, S("Teleport request sent! It will timeout in @1 seconds ", timeout_delay)) -- Write name values to list and clear old values. if not minetest.check_player_privs(sender, {tp_admin = true}) then tphr_list[receiver] = sender -- Teleport timeout delay minetest.after(timeout_delay, clear_tphr_list, receiver) end end function tpc_send(player, coordinates) local posx,posy,posz = string.match(coordinates, "^(-?%d+), (-?%d+), (-?%d+)$") local pname = minetest.get_player_by_name(player) if posx ~= nil or posy ~= nil or posz ~= nil then posx = tonumber(posx) + 0.0 posy = tonumber(posy) + 0.0 posz = tonumber(posz) + 0.0 end if posx==nil or posy==nil or posz==nil or string.len(posx) > 6 or string.len(posy) > 6 or string.len(posz) > 6 then minetest.chat_send_player(player, S("Usage: /tpc ")) return nil end local target_coords = {x=posx, y=posy, z=posz} if can_teleport(target_coords) == false then minetest.chat_send_player(player, S("You cannot teleport to a location outside the map!")) return nil end -- If the area is protected, reject the user's request to teleport to these coordinates -- In future release we'll actually query the player who owns the area, if they're online, and ask for their permission. -- Admin user (priv "tp_admin") overrides all protection if minetest.check_player_privs(pname, {tp_admin=true}) then minetest.chat_send_player(player, S("Teleporting to: @1, @2, @3", posx, posy, posz)) minetest.sound_play("whoosh", {pos = pname:get_pos(), gain = 0.5, max_hear_distance = 10}) pname:set_pos(find_free_position_near(target_coords)) minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10}) --parti2(target_coords) else if minetest.check_player_privs(pname, {tp_tpc = true}) then local protected = minetest.is_protected(target_coords,pname) if protected and minetest.get_modpath("areas") then if not areas:canInteract(target_coords, player) then local owners = areas:getNodeOwners(target_coords) minetest.chat_send_player(player, S("Error: @1 is protected by @2.", minetest.pos_to_string(target_coords), table.concat(owners, ", "))) return end end minetest.sound_play("whoosh", {pos = pname:get_pos(), gain = 0.5, max_hear_distance = 10}) minetest.chat_send_player(player, S("Teleporting to: @1, @2, @3", posx, posy, posz)) pname:set_pos(find_free_position_near(target_coords)) minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10}) --parti2(target_coords) else minetest.chat_send_player(player, S("Error: You do not have permission to teleport to coordinates.")) return end end end function tpr_deny(name) if tpr_list[name] then minetest.chat_send_player(tpr_list[name], S("Teleport request denied.")) tpr_list[name] = nil end if tphr_list[name] then minetest.chat_send_player(tphr_list[name], S("Teleport request denied.")) tphr_list[name] = nil end end -- Teleport Accept Systems function tpr_accept(name, param) -- Check to prevent constant teleporting. if not tpr_list[name] and not tphr_list[name] then minetest.chat_send_player(name, S("Usage: /tpy allows you to accept teleport requests sent to you by other players")) return end local chatmsg, source, target, name2 if tpr_list[name] then name2 = tpr_list[name] source = minetest.get_player_by_name(name) target = minetest.get_player_by_name(name2) chatmsg = S("@1 is teleporting to you.", name2) tpr_list[name] = nil elseif tphr_list[name] then name2 = tphr_list[name] source = minetest.get_player_by_name(name2) target = minetest.get_player_by_name(name) chatmsg = S("You are teleporting to @1.", name2) tphr_list[name] = nil else return end -- Could happen if either player disconnects (or timeout); if so just abort if not source or not target then return end minetest.chat_send_player(name2, S("Request Accepted!")) minetest.chat_send_player(name, chatmsg) local target_coords = source:get_pos() local target_sound = target:get_pos() target:set_pos(find_free_position_near(target_coords)) minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10}) minetest.sound_play("whoosh", {pos = target_sound, gain = 0.5, max_hear_distance = 10}) --parti2(target_coords) end -- Teleport Jump - Relative Position Teleportation by number of nodes function tpj(player, param) local pname = minetest.get_player_by_name(player) if param == "" then minetest.chat_send_player(player, S("Usage: ")) return false end local args = param:split(" ") -- look into this. Can it crash if the player does not have two parameters? if #args < 2 then minetest.chat_send_player(player, S("Usage: ")) return false end if not tonumber(args[2]) then return false, "Not a Number!" end -- Initially generate the target coords from the player's current position (since it's relative) and then perform the math. local target_coords = minetest.get_player_by_name(player):get_pos() if args[1] == "x" then target_coords["x"] = target_coords["x"] + tonumber(args[2]) elseif args[1] == "y" then target_coords["y"] = target_coords["y"] + tonumber(args[2]) elseif args[1] == "z" then target_coords["z"] = target_coords["z"] + tonumber(args[2]) else minetest.chat_send_player(player, S("Not a valid axis. Valid options are X, Y or Z.")) return end if can_teleport(target_coords) == false then minetest.chat_send_player(player, S("You cannot teleport to a location outside the map!")) return end minetest.sound_play("whoosh", {pos = pname:get_pos(), gain = 0.5, max_hear_distance = 10}) pname:set_pos(find_free_position_near(target_coords)) minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10}) --parti2(target_coords) end -- Evade function tpe(player) minetest.chat_send_player(player, S("EVADE!")) local mindistance = 15 local maxdistance = 50 local times = math.random(6,20) -- how many times to jump - minimum,maximum local negatives = { '-','' } -- either it's this way or that way: the difference between -10 and 10 local options = { 'x', 'y', 'z' } local isnegative = '' local distance = 0 local axis = '' local iteration = 0 for i = 1,times do -- do this every 1 second minetest.after(iteration, function() isnegative = negatives[math.random(2)] -- choose randomly whether this is this way or that distance = isnegative .. math.random(mindistance,maxdistance) -- the distance to jump axis = options[math.random(3)] local command = axis .. " " .. distance tpj(player,command) end ) iteration = iteration + 0.5 end end -- Register chatcommands if enable_tpp_command then minetest.register_chatcommand("tpp", { description = S("Teleport to a place (i.e., spawn, shop)."), params = S(" | leave empty to see available places"), privs = {}, func = function(player, param) local pname = minetest.get_player_by_name(player) param = param:lower() -- Show the available places to the player (taken from shivajiva101's POI mod, thanks!). if param == "" then local places = {} for key, value in pairs(available_places) do table.insert(places, key) end if #places == 0 then return true, S("There are no places yet.") end table.insert(places, S("Usage: /tpp ")) return true, table.concat(places, "\n") -- Teleport player to the specified place (taken from shivajiva101's POI mod, thanks!). elseif available_places[param] then minetest.sound_play("whoosh", {pos = pname:get_pos(), gain = 0.5, max_hear_distance = 10}) local pos = {x = available_places[param].x, y = available_places[param].y, z = available_places[param].z} pname:set_pos(pos) minetest.chat_send_player(player, S("Teleporting to @1.", param)) minetest.sound_play("whoosh", {pos = pos, gain = 0.5, max_hear_distance = 10}) -- Check if the place exists. elseif not available_places[param] then minetest.chat_send_player(player, S("There is no place by that name. Keep in mind this is case-sensitive.")) return end end, }) end minetest.register_chatcommand("tpr", { description = S("Request teleport to another player"), params = S(" | leave playername empty to see help message"), privs = {interact = true, tp = true}, func = tpr_send }) minetest.register_chatcommand("tphr", { description = S("Request player to teleport to you"), params = S(" | leave playername empty to see help message"), privs = {interact = true, tp = true}, func = tphr_send }) minetest.register_chatcommand("tpc", { description = S("Teleport to coordinates"), params = S(" | leave coordinates empty to see help message"), privs = {interact = true, tp_tpc = true, tp = true}, func = tpc_send }) minetest.register_chatcommand("tpj", { description = S("Teleport to relative position"), params = S(" | leave empty to see help message"), privs = {interact = true, tp_tpc = true, tp = true}, func = tpj }) minetest.register_chatcommand("tpe", { description = S("Evade Enemy"), privs = {interact = true, tp_tpc = true, tp = true}, func = tpe }) minetest.register_chatcommand("tpy", { description = S("Accept teleport requests from another player"), privs = {interact = true, tp = true}, func = tpr_accept }) minetest.register_chatcommand("tpn", { description = S("Deny teleport requests from another player"), privs = {interact = true, tp = true}, func = tpr_deny }) -- Log if minetest.settings:get_bool("log_mods") then minetest.log("action", S("[Teleport Request] TPS Teleport v@1 Loaded!", version)) end