teleport-request/config.lua
Panquesito7 fb4a5fe25a
Fix a critical bug
This commit fixes a crash.
2019-07-25 17:39:58 -05:00

59 lines
1.9 KiB
Lua

--[[
Configuration
Copyright (C) 2015-2019 Michael Tomaino (PlatinumArts@gmail.com)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
--]]
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Timeout delay and mod version.
timeout_delay = 60
version = "1.5"
local chatmsg, source, target, name2, target_coords
-- Set the values of the positions of your places, players will be able to teleport to them (no matter if it is protected, or not).
available_places = {
spawn = {x = 0, y = 0, z = 0}, -- Set coordinates of spawn here.
shop = {x = 0, y = 0, z = 0}, -- Set coordinates of the shop here.
}
-- Enable tpp command
enable_tpp_command = false
-- Register privileges
minetest.register_privilege("tp", {
description = S("Let players teleport to other players (request will be sent)"),
give_to_singleplayer = false,
give_to_admin = true,
})
minetest.register_privilege("tp_admin", {
description = S("Gives full admin-access to a player."),
give_to_singleplayer = false,
give_to_admin = true,
})
minetest.register_privilege("tp_tpc", {
description = S("Allow player to teleport to coordinates (if allowed by area protection)"),
give_to_singleplayer = false,
give_to_admin = true,
})