Remove log_mods from TNT

This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
This commit is contained in:
Craig Davison 2016-02-01 17:16:20 +00:00 committed by paramat
parent a075fcf2ff
commit 14331d4575

@ -395,8 +395,3 @@ minetest.register_craft({
{"", "group:wood", ""}
}
})
if minetest.setting_get("log_mods") then
minetest.debug("[TNT] Loaded!")
end