Remove log_mods from TNT
This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
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parent
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5
init.lua
5
init.lua
@ -395,8 +395,3 @@ minetest.register_craft({
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{"", "group:wood", ""}
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}
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})
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if minetest.setting_get("log_mods") then
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minetest.debug("[TNT] Loaded!")
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end
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