TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite is not defined in the node.
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parent
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1f1a1e81dd
10
init.lua
10
init.lua
@ -260,13 +260,15 @@ end
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function tnt.burn(pos, nodename)
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function tnt.burn(pos, nodename)
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local name = nodename or minetest.get_node(pos).name
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local name = nodename or minetest.get_node(pos).name
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local group = minetest.get_item_group(name, "tnt")
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local def = minetest.registered_nodes[name]
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if group > 0 then
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if not def then
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return
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elseif def.on_ignite then
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.get_node_timer(pos):start(1)
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minetest.get_node_timer(pos):start(1)
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elseif name == "tnt:gunpowder" then
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end
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end
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end
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