TNT: randomly vary ejecting velocity
We add a +/- 0.5 random value to the velocity vector of ejecting nodes. I've spotted a lot of nodes going exactly straight up if blowing up sand above TNT. The extra variation looks less artificial.
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7
init.lua
7
init.lua
@ -123,6 +123,13 @@ local function calc_velocity(pos1, pos2, old_vel, power)
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-- Add old velocity
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vel = vector.add(vel, old_vel)
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-- randomize it a bit
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vel = vector.add(vel, {
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x = math.random() - 0.5,
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y = math.random() - 0.5,
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z = math.random() - 0.5,
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})
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-- Limit to terminal velocity
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dist = vector.length(vel)
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if dist > 250 then
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