Update 'nodeupdate()' to 'check_for_falling()' API
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parent
3601aac35c
commit
219c5324bf
6
init.lua
6
init.lua
@ -332,7 +332,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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vm:update_map()
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vm:update_map()
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vm:update_liquids()
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vm:update_liquids()
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-- call nodeupdate for everything within 1.5x blast radius
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-- call check_single_for_falling for everything within 1.5x blast radius
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for y = -radius * 1.5, radius * 1.5 do
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for y = -radius * 1.5, radius * 1.5 do
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for z = -radius * 1.5, radius * 1.5 do
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for z = -radius * 1.5, radius * 1.5 do
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for x = -radius * 1.5, radius * 1.5 do
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for x = -radius * 1.5, radius * 1.5 do
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@ -340,7 +340,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local s = vector.add(pos, rad)
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local s = vector.add(pos, rad)
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local r = vector.length(rad)
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local r = vector.length(rad)
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if r / radius < 1.4 then
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if r / radius < 1.4 then
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nodeupdate_single(s)
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minetest.check_single_for_falling(s)
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end
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end
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end
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end
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end
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end
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@ -598,7 +598,7 @@ function tnt.register_tnt(def)
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.get_node_timer(pos):start(4)
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minetest.get_node_timer(pos):start(4)
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nodeupdate(pos)
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minetest.check_for_falling(pos)
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end,
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end,
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})
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})
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end
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end
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