From 37cd00b05df720509d2af4538d448efdef89d60d Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Fri, 22 Apr 2016 22:24:19 -0700 Subject: [PATCH] TNT: lower smoke particle count and speed. The effect is similar, and the reduction in particles is a small boost in responsiveness. To compensate, I've lowered the spawner time and expiration length as well. --- init.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/init.lua b/init.lua index 5bf14a1..3ef8a84 100644 --- a/init.lua +++ b/init.lua @@ -170,16 +170,16 @@ end local function add_effects(pos, radius, drops) minetest.add_particlespawner({ - amount = 128, - time = 1, + amount = 64, + time = 0.5, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), - minvel = {x = -20, y = -20, z = -20}, - maxvel = {x = 20, y = 20, z = 20}, + minvel = {x = -10, y = -10, z = -10}, + maxvel = {x = 10, y = 10, z = 10}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, - maxexptime = 3, + maxexptime = 2.5, minsize = 8, maxsize = 16, texture = "tnt_smoke.png",