Tune cactus generation

This commit is contained in:
Perttu Ahola 2012-04-07 19:45:40 +03:00
parent 9207e9af46
commit 51fce37fc1

@ -151,9 +151,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
-- Generate cactuses
local perlin1 = minetest.env:get_perlin(230, 3, 0.7, 100)
local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 8
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
@ -162,7 +162,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine cactus amount from perlin noise
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 5)
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
-- Find random positions for cactus based on this random
local pr = PseudoRandom(seed+1)
for i=0,cactus_amount do