From c9d4326a85d247e922bbd4d11aabd348434712a6 Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Tue, 22 Mar 2016 22:05:34 -0700 Subject: [PATCH] Calculate blast intensity at all locations. We define the blast intensity as the square of the tnt_radius, divided by the square of the distance to the explosion center, where distance is limited to 1 at the lower end. When destroying nodes, we calculate the intensity for each node, and only destroy the nodes when the intensity is 1.0 or larger. To avoid perfectly spherical explosions, we make sure to retain a randomness factor of 20%. This will make explosion edges jagged and not smooth, but not too much. We pass the calculated intensity to on_blast() functions as well, except we take the jitter here out and make sure it's always 1.0 or larger. --- init.lua | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/init.lua b/init.lua index 1f28ee5..83630d9 100644 --- a/init.lua +++ b/init.lua @@ -219,8 +219,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) for y = -radius, radius do local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do - if (x * x) + (y * y) + (z * z) <= - (radius * radius) + pr:next(-radius, radius) then + local r = vector.length(vector.new(x, y, z)) + if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then local cid = data[vi] local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} if cid ~= c_air then @@ -228,7 +228,6 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) on_blast_queue, ignore_protection, ignore_on_blast) end - end vi = vi + 1 end @@ -242,7 +241,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) for _, data in ipairs(on_blast_queue) do local dist = math.max(1, vector.distance(data.pos, pos)) - local intensity = 1 / (dist * dist) + local intensity = (radius * radius) / (dist * dist) local node_drops = data.on_blast(data.pos, intensity) if node_drops then for _, item in ipairs(node_drops) do