Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node range. If that needs to be disabled, the damage_radius needs to be set to 0.
This commit is contained in:
parent
840ce2d9d8
commit
ee57c08a45
2
init.lua
2
init.lua
@ -401,7 +401,7 @@ function tnt.boom(pos, def)
|
||||
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
||||
def.ignore_on_blast, owner, def.explode_center)
|
||||
-- append entity drops
|
||||
local damage_radius = (radius / def.radius) * def.damage_radius
|
||||
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
|
||||
entity_physics(pos, damage_radius, drops)
|
||||
if not def.disable_drops then
|
||||
eject_drops(drops, pos, radius)
|
||||
|
Loading…
Reference in New Issue
Block a user