Tnt: Fix bug in dropped item counting
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init.lua
2
init.lua
@ -51,7 +51,7 @@ local function eject_drops(drops, pos, radius)
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local count = item:get_count()
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local count = item:get_count()
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while count > 0 do
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while count > 0 do
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local take = math.max(1,math.min(radius * radius,
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local take = math.max(1,math.min(radius * radius,
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item:get_count(),
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count,
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item:get_stack_max()))
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item:get_stack_max()))
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rand_pos(pos, drop_pos, radius)
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rand_pos(pos, drop_pos, radius)
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local dropitem = ItemStack(item)
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local dropitem = ItemStack(item)
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