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2 Commits
Author | SHA1 | Date | |
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cab20520c8 | |||
b5871ded46 |
10
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,10 @@
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{
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"Lua.diagnostics.globals": [
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"minetest",
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"ItemStack",
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"vector",
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"VoxelManip",
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"VoxelArea",
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"PseudoRandom"
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]
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}
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71
README.txt
@ -2,73 +2,4 @@ Minetest Game mod: tnt
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======================
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======================
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See license.txt for license information.
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See license.txt for license information.
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Authors of source code
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This is just tnt logic extracted
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----------------------
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PilzAdam (MIT)
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ShadowNinja (MIT)
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sofar (sofar@foo-projects.org) (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media
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----------------
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BlockMen (CC BY-SA 3.0):
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All textures not mentioned below.
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ShadowNinja (CC BY-SA 3.0):
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tnt_smoke.png
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Wuzzy (CC BY-SA 3.0):
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All gunpowder textures except tnt_gunpowder_inventory.png.
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sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
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tnt_blast.png
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paramat (CC BY-SA 3.0)
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tnt_tnt_stick.png - Derived from a texture by benrob0329.
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TumeniNodes (CC0 1.0)
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tnt_explode.ogg
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renamed, edited, and converted to .ogg from Explosion2.wav
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by steveygos93 (CC0 1.0)
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<https://freesound.org/s/80401/>
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tnt_ignite.ogg
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renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
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by theneedle.tv (CC0 1.0)
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<https://freesound.org/s/316682/>
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tnt_gunpowder_burning.ogg
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renamed, edited, and converted to .ogg from road flare ignite burns.wav
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by frankelmedico (CC0 1.0)
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<https://freesound.org/s/348767/>
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Introduction
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------------
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area.
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The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
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To craft 2 TNT sticks:
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G_G
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GPG
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G_G
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G = gunpowder
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P = paper
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The sticks are not usable as an explosive.
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Craft TNT from 9 TNT sticks.
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There are different ways to ignite TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuse trail that leads to TNT with a torch or
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flint-and-steel.
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3. Activate it with mesecons (fastest way).
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For 1 TNT:
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Node destruction radius is 3 nodes.
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Player and object damage radius is 6 nodes.
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423
init.lua
@ -2,23 +2,6 @@
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tnt = {}
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tnt = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("tnt")
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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if enable_tnt == nil then
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enable_tnt = minetest.is_singleplayer()
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end
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-- loss probabilities array (one in X will be lost)
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local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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local cid_data = {}
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@ -77,7 +60,7 @@ end
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local function add_drop(drops, item)
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local function add_drop(drops, item)
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item = ItemStack(item)
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item = ItemStack(item)
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local name = item:get_name()
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local name = item:get_name()
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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if math.random(1, 4) > 1 then
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return
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return
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end
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end
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@ -91,11 +74,7 @@ end
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local basic_flame_on_construct -- cached value
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local basic_flame_on_construct -- cached value
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local function destroy(drops, npos, cid, c_air, c_fire,
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local function destroy(drops, npos, cid, c_air, c_fire,
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on_blast_queue, on_construct_queue,
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on_blast_queue, on_construct_queue, ignore_on_blast, owner)
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ignore_protection, ignore_on_blast, owner)
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if not ignore_protection and minetest.is_protected(npos, owner) then
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return cid
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end
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local def = cid_data[cid]
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local def = cid_data[cid]
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@ -203,89 +182,11 @@ local function entity_physics(pos, radius, drops)
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end
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end
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end
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end
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local function add_effects(pos, radius, drops)
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local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
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minetest.add_particle({
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pos = pos,
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velocity = vector.new(),
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acceleration = vector.new(),
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expirationtime = 0.4,
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size = radius * 10,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_boom.png",
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glow = 15,
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})
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minetest.add_particlespawner({
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amount = 64,
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time = 0.5,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -10, y = -10, z = -10},
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maxvel = {x = 10, y = 10, z = 10},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 2.5,
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minsize = radius * 3,
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maxsize = radius * 5,
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texture = "tnt_smoke.png",
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})
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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local texture = "tnt_blast.png" --fallback texture
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local node
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local most = 0
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for name, stack in pairs(drops) do
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local count = stack:get_count()
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if count > most then
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most = count
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local def = minetest.registered_nodes[name]
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if def then
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node = { name = name }
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end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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end
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end
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minetest.add_particlespawner({
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amount = 64,
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time = 0.1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -3, y = 0, z = -3},
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maxvel = {x = 3, y = 5, z = 3},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.33,
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maxsize = radius,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true,
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})
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end
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function tnt.burn(pos, nodename)
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local name = nodename or minetest.get_node(pos).name
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local def = minetest.registered_nodes[name]
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if not def then
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return
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elseif def.on_ignite then
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(1)
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end
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end
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local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
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pos = vector.round(pos)
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pos = vector.round(pos)
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if radius < 1 then
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return
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end
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-- scan for adjacent TNT nodes first, and enlarge the explosion
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-- scan for adjacent TNT nodes first, and enlarge the explosion
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local vm1 = VoxelManip()
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local vm1 = VoxelManip()
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local p1 = vector.subtract(pos, 2)
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local p1 = vector.subtract(pos, 2)
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@ -295,14 +196,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local data = vm1:get_data()
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local data = vm1:get_data()
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local count = 0
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local count = 0
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local c_tnt
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local c_tnt
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_tnt_boom = minetest.get_content_id("tnt:boom_center")
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local c_tnt_boom = minetest.get_content_id("tnt:boom")
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local c_air = minetest.get_content_id("air")
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local c_air = minetest.get_content_id("air")
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if enable_tnt then
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c_tnt = minetest.get_content_id("tnt:tnt")
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else
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c_tnt = c_tnt_burning -- tnt is not registered if disabled
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end
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-- make sure we still have explosion even when centre node isnt tnt related
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-- make sure we still have explosion even when centre node isnt tnt related
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if explode_center then
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if explode_center then
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count = 1
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count = 1
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@ -313,7 +208,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local vi = a:index(pos.x - 2, y, z)
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local vi = a:index(pos.x - 2, y, z)
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for x = pos.x - 2, pos.x + 2 do
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for x = pos.x - 2, pos.x + 2 do
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local cid = data[vi]
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local cid = data[vi]
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if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
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if cid == c_tnt or cid == c_tnt_boom then
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count = count + 1
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count = count + 1
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data[vi] = c_air
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data[vi] = c_air
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end
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end
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@ -326,7 +221,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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vm1:write_to_map()
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vm1:write_to_map()
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-- recalculate new radius
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-- recalculate new radius
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radius = math.floor(radius * math.pow(count, 1/3))
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radius = math.floor(radius * count^1/3)
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-- perform the explosion
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-- perform the explosion
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local vm = VoxelManip()
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local vm = VoxelManip()
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@ -340,9 +235,16 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local drops = {}
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local drops = {}
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local on_blast_queue = {}
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local on_blast_queue = {}
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local on_construct_queue = {}
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local on_construct_queue = {}
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basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
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--check if mod fire is active
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local fire_mod = minetest.get_modpath("fire")
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if fire_mod ~= nil then
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basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
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c_fire = minetest.get_content_id("fire:basic_flame")
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else
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basic_flame_on_construct = function() end
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c_fire = c_air
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end
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local c_fire = minetest.get_content_id("fire:basic_flame")
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for z = -radius, radius do
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for z = -radius, radius do
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for y = -radius, radius do
|
for y = -radius, radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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@ -353,8 +255,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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if cid ~= c_air then
|
if cid ~= c_air then
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data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
data[vi] = destroy(drops, p, cid, c_air, c_fire,
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on_blast_queue, on_construct_queue,
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on_blast_queue, on_construct_queue, ignore_on_blast, owner)
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ignore_protection, ignore_on_blast, owner)
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end
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end
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end
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end
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vi = vi + 1
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vi = vi + 1
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@ -405,16 +306,19 @@ end
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function tnt.boom(pos, def)
|
function tnt.boom(pos, def)
|
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def = def or {}
|
def = def or {}
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def.radius = def.radius or 1
|
def.radius = def.radius or 1
|
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|
def.sound = def.sound or 1
|
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def.damage_radius = def.damage_radius or def.radius * 2
|
def.damage_radius = def.damage_radius or def.radius * 2
|
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local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
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local owner = meta:get_string("owner")
|
local owner = meta:get_string("owner")
|
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if not def.explode_center and def.ignore_protection ~= true then
|
if not def.explode_center then
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minetest.set_node(pos, {name = "tnt:boom"})
|
minetest.set_node(pos, {name = "tnt:boom_center"})
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end
|
end
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local sound = def.sound or "tnt_explode"
|
local sound = def.sound or "tnt_explode"
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minetest.sound_play(sound, {pos = pos, gain = 2.5,
|
if def.sound then
|
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max_hear_distance = math.min(def.radius * 20, 128)}, true)
|
minetest.sound_play(sound, {pos = pos, gain = 2.5,
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
max_hear_distance = math.min(def.radius * 20, 128)}, true)
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|
end
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|
local drops, radius = tnt_explode(pos, def.radius,
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def.ignore_on_blast, owner, def.explode_center)
|
def.ignore_on_blast, owner, def.explode_center)
|
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-- append entity drops
|
-- append entity drops
|
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local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
|
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
|
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@ -422,276 +326,41 @@ function tnt.boom(pos, def)
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if not def.disable_drops then
|
if not def.disable_drops then
|
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eject_drops(drops, pos, radius)
|
eject_drops(drops, pos, radius)
|
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end
|
end
|
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add_effects(pos, radius, drops)
|
|
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minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
|
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
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" with radius " .. radius)
|
" with radius " .. radius)
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end
|
end
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minetest.register_node("tnt:boom", {
|
minetest.register_node("tnt:boom_center", {
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drawtype = "airlike",
|
drawtype = "airlike",
|
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light_source = default.LIGHT_MAX,
|
light_source = 14,
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walkable = false,
|
walkable = false,
|
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drop = "",
|
drop = "",
|
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groups = {dig_immediate = 3},
|
groups = {dig_immediate = 3},
|
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-- unaffected by explosions
|
-- unaffected by explosions
|
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on_blast = function() end,
|
on_blast = function() end,
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})
|
--remove the tnt node after a while
|
||||||
|
|
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minetest.register_node("tnt:gunpowder", {
|
|
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description = S("Gun Powder"),
|
|
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drawtype = "raillike",
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||||||
paramtype = "light",
|
|
||||||
is_ground_content = false,
|
|
||||||
sunlight_propagates = true,
|
|
||||||
walkable = false,
|
|
||||||
tiles = {
|
|
||||||
"tnt_gunpowder_straight.png",
|
|
||||||
"tnt_gunpowder_curved.png",
|
|
||||||
"tnt_gunpowder_t_junction.png",
|
|
||||||
"tnt_gunpowder_crossing.png"
|
|
||||||
},
|
|
||||||
inventory_image = "tnt_gunpowder_inventory.png",
|
|
||||||
wield_image = "tnt_gunpowder_inventory.png",
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
|
||||||
},
|
|
||||||
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
|
|
||||||
connect_to_raillike = minetest.raillike_group("gunpowder")},
|
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
minetest.log("action", puncher:get_player_name() ..
|
|
||||||
" ignites tnt:gunpowder at " ..
|
|
||||||
minetest.pos_to_string(pos))
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
on_blast = function(pos, intensity)
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end,
|
|
||||||
on_burn = function(pos)
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end,
|
|
||||||
on_ignite = function(pos, igniter)
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_node("tnt:gunpowder_burning", {
|
|
||||||
drawtype = "raillike",
|
|
||||||
paramtype = "light",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
walkable = false,
|
|
||||||
light_source = 5,
|
|
||||||
tiles = {{
|
|
||||||
name = "tnt_gunpowder_burning_straight_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "tnt_gunpowder_burning_curved_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "tnt_gunpowder_burning_crossing_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
}},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
|
||||||
},
|
|
||||||
drop = "",
|
|
||||||
groups = {
|
|
||||||
dig_immediate = 2,
|
|
||||||
attached_node = 1,
|
|
||||||
connect_to_raillike = minetest.raillike_group("gunpowder")
|
|
||||||
},
|
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
for dx = -1, 1 do
|
|
||||||
for dz = -1, 1 do
|
|
||||||
if math.abs(dx) + math.abs(dz) == 1 then
|
|
||||||
for dy = -1, 1 do
|
|
||||||
tnt.burn({
|
|
||||||
x = pos.x + dx,
|
|
||||||
y = pos.y + dy,
|
|
||||||
z = pos.z + dz,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
|
minetest.check_for_falling(pos)
|
||||||
end,
|
end,
|
||||||
-- unaffected by explosions
|
-- countdown timer
|
||||||
on_blast = function() end,
|
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
|
minetest.get_node_timer(pos):start(3)
|
||||||
gain = 2}, true)
|
|
||||||
minetest.get_node_timer(pos):start(1)
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_node("tnt:instaboom", {
|
||||||
output = "tnt:gunpowder 5",
|
drawtype = "airlike",
|
||||||
type = "shapeless",
|
light_source = 14,
|
||||||
recipe = {"default:coal_lump", "default:gravel"}
|
walkable = false,
|
||||||
})
|
drop = "",
|
||||||
|
on_construct = function(pos)
|
||||||
minetest.register_craftitem("tnt:tnt_stick", {
|
tnt.boom(pos, {
|
||||||
description = S("TNT Stick"),
|
radius = 12,
|
||||||
inventory_image = "tnt_tnt_stick.png",
|
damage_radius = 0,
|
||||||
groups = {flammable = 5},
|
disable_drops = true,
|
||||||
})
|
ignore_on_blast = true,
|
||||||
|
explode_center = true,
|
||||||
if enable_tnt then
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "tnt:tnt_stick 2",
|
|
||||||
recipe = {
|
|
||||||
{"tnt:gunpowder", "", "tnt:gunpowder"},
|
|
||||||
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
|
|
||||||
{"tnt:gunpowder", "", "tnt:gunpowder"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "tnt:tnt",
|
|
||||||
recipe = {
|
|
||||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
|
|
||||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
|
|
||||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
label = "TNT ignition",
|
|
||||||
nodenames = {"group:tnt", "tnt:gunpowder"},
|
|
||||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
|
||||||
interval = 4,
|
|
||||||
chance = 1,
|
|
||||||
action = function(pos, node)
|
|
||||||
tnt.burn(pos, node.name)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
function tnt.register_tnt(def)
|
|
||||||
local name
|
|
||||||
if not def.name:find(':') then
|
|
||||||
name = "tnt:" .. def.name
|
|
||||||
else
|
|
||||||
name = def.name
|
|
||||||
def.name = def.name:match(":([%w_]+)")
|
|
||||||
end
|
|
||||||
if not def.tiles then def.tiles = {} end
|
|
||||||
local tnt_top = def.tiles.top or def.name .. "_top.png"
|
|
||||||
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
|
|
||||||
local tnt_side = def.tiles.side or def.name .. "_side.png"
|
|
||||||
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
|
|
||||||
if not def.damage_radius then def.damage_radius = def.radius * 2 end
|
|
||||||
|
|
||||||
if enable_tnt then
|
|
||||||
minetest.register_node(":" .. name, {
|
|
||||||
description = def.description,
|
|
||||||
tiles = {tnt_top, tnt_bottom, tnt_side},
|
|
||||||
is_ground_content = false,
|
|
||||||
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
after_place_node = function(pos, placer)
|
|
||||||
if placer:is_player() then
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("owner", placer:get_player_name())
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
on_punch = function(pos, node, puncher)
|
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
|
||||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
|
||||||
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
|
||||||
minetest.log("action", puncher:get_player_name() ..
|
|
||||||
" ignites " .. node.name .. " at " ..
|
|
||||||
minetest.pos_to_string(pos))
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
on_blast = function(pos, intensity)
|
|
||||||
minetest.after(0.1, function()
|
|
||||||
tnt.boom(pos, def)
|
|
||||||
end)
|
|
||||||
end,
|
|
||||||
mesecons = {effector =
|
|
||||||
{action_on =
|
|
||||||
function(pos)
|
|
||||||
tnt.boom(pos, def)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
on_burn = function(pos)
|
|
||||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
|
||||||
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
|
||||||
end,
|
|
||||||
on_ignite = function(pos, igniter)
|
|
||||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
|
||||||
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
end
|
end,
|
||||||
|
|
||||||
minetest.register_node(":" .. name .. "_burning", {
|
|
||||||
tiles = {
|
|
||||||
{
|
|
||||||
name = tnt_burning,
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
tnt_bottom, tnt_side
|
|
||||||
},
|
|
||||||
light_source = 5,
|
|
||||||
drop = "",
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
groups = {falling_node = 1},
|
|
||||||
on_timer = function(pos, elapsed)
|
|
||||||
tnt.boom(pos, def)
|
|
||||||
end,
|
|
||||||
-- unaffected by explosions
|
|
||||||
on_blast = function() end,
|
|
||||||
on_construct = function(pos)
|
|
||||||
minetest.sound_play("tnt_ignite", {pos = pos}, true)
|
|
||||||
minetest.get_node_timer(pos):start(4)
|
|
||||||
minetest.check_for_falling(pos)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
tnt.register_tnt({
|
|
||||||
name = "tnt:tnt",
|
|
||||||
description = S("TNT"),
|
|
||||||
radius = tnt_radius,
|
|
||||||
})
|
})
|
42
license.txt
@ -6,6 +6,7 @@ Copyright (C) 2014-2016 PilzAdam
|
|||||||
Copyright (C) 2014-2016 ShadowNinja
|
Copyright (C) 2014-2016 ShadowNinja
|
||||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||||
|
Copyright (C) 2022 BRN Systems
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
software and associated documentation files (the "Software"), to deal in the Software
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
@ -26,47 +27,6 @@ DEALINGS IN THE SOFTWARE.
|
|||||||
For more details:
|
For more details:
|
||||||
https://opensource.org/licenses/MIT
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
===================================
|
|
||||||
|
|
||||||
Licenses of media
|
|
||||||
-----------------
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
Copyright (C) 2014-2016 BlockMen
|
|
||||||
Copyright (C) 2014-2016 ShadowNinja
|
|
||||||
Copyright (C) 2015-2016 Wuzzy
|
|
||||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
|
||||||
Copyright (C) 2018 paramat
|
|
||||||
|
|
||||||
You are free to:
|
|
||||||
Share — copy and redistribute the material in any medium or format.
|
|
||||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
|
||||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
|
||||||
|
|
||||||
Under the following terms:
|
|
||||||
|
|
||||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
|
||||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
|
||||||
that suggests the licensor endorses you or your use.
|
|
||||||
|
|
||||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
|
||||||
your contributions under the same license as the original.
|
|
||||||
|
|
||||||
No additional restrictions — You may not apply legal terms or technological measures that
|
|
||||||
legally restrict others from doing anything the license permits.
|
|
||||||
|
|
||||||
Notices:
|
|
||||||
|
|
||||||
You do not have to comply with the license for elements of the material in the public
|
|
||||||
domain or where your use is permitted by an applicable exception or limitation.
|
|
||||||
No warranties are given. The license may not give you all of the permissions necessary
|
|
||||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
|
||||||
rights may limit how you use the material.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
====================================================
|
|
||||||
|
|
||||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||||
for audio files (found in sounds folder)
|
for audio files (found in sounds folder)
|
||||||
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=
|
|
||||||
TNT Stick=
|
|
||||||
TNT=
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Schießpulver
|
|
||||||
TNT Stick=TNT-Stange
|
|
||||||
TNT=TNT
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Pólvora
|
|
||||||
TNT Stick=Cartucho de TNT
|
|
||||||
TNT=TNT
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Poudre à canon
|
|
||||||
TNT Stick=Bâton de TNT
|
|
||||||
TNT=TNT
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Bubuk Mesiu
|
|
||||||
TNT Stick=Tongkat TNT
|
|
||||||
TNT=TNT
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Polvere da sparo
|
|
||||||
TNT Stick=Candelotto di TNT
|
|
||||||
TNT=TNT
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Serbuk Senjata Api
|
|
||||||
TNT Stick=Batang TNT
|
|
||||||
TNT=TNT
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Порох
|
|
||||||
TNT Stick=Тротиловая Палка
|
|
||||||
TNT=Тротил
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=Krut
|
|
||||||
TNT Stick=Dynamitpinne
|
|
||||||
TNT=Dynamit
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=火药粉
|
|
||||||
TNT Stick=炸药棒
|
|
||||||
TNT=炸药包
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: tnt
|
|
||||||
Gun Powder=火藥粉
|
|
||||||
TNT Stick=炸藥棒
|
|
||||||
TNT=炸藥包
|
|
2
mod.conf
@ -1,3 +1,3 @@
|
|||||||
name = tnt
|
name = tnt
|
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description = Minetest Game mod: tnt
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description = Minetest Game mod: tnt
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depends = default, fire
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optional_depends = fire
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Before Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 99 B |
Before Width: | Height: | Size: 612 B |
Before Width: | Height: | Size: 432 B |
Before Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 672 B |
Before Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 268 B |
Before Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 328 B |
Before Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 238 B |