-- loss probabilities array (one in X will be lost) local loss_prob = {} loss_prob["default:cobble"] = 3 loss_prob["default:dirt"] = 4 local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25) local eject_drops = function(pos, stack) local obj = minetest.add_item(pos, stack) if obj == nil then return end obj:get_luaentity().collect = true obj:setacceleration({x=0, y=-10, z=0}) obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) end local add_drop = function(drops, pos, item) if loss_prob[item] ~= nil then if math.random(1,loss_prob[item]) == 1 then return end end if drops[item] == nil then drops[item] = ItemStack(item) else drops[item]:add_item(item) end if drops[item]:get_free_space() == 0 then stack = drops[item] eject_drops(pos, stack) drops[item] = nil end end local function destroy(drops, pos, last, fast) if minetest.is_protected(pos, "") then return end local nodename = minetest.get_node(pos).name if nodename ~= "air" then minetest.remove_node(pos, (fast and 1 or 0)) if last then nodeupdate(pos) end if minetest.registered_nodes[nodename].groups.flammable ~= nil then minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0)) return end local drop = minetest.get_node_drops(nodename, "") for _,item in ipairs(drop) do if type(item) == "string" then add_drop(drops, pos, item) else for i=1,item:get_count() do add_drop(drops, pos, item:get_name()) end end end end end boom = function(pos, time) minetest.after(time, function(pos) if minetest.get_node(pos).name ~= "tnt:tnt_burning" then return end minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) minetest.set_node(pos, {name="tnt:boom"}) minetest.after(0.5, function(pos) minetest.remove_node(pos) end, {x=pos.x, y=pos.y, z=pos.z}) local radius = 2 local drops = {} local list = {} local dr = 0 local tnts = 1 local destroyed = 0 while dr 7) destroyed = destroyed + 1 else if math.random(1,5) <= 4 then destroy(drops, np, dr == radius, radius > 7) destroyed = destroyed + 1 end end end end end local objects = minetest.get_objects_inside_radius(pos, radius*2) for _,obj in ipairs(objects) do --if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then local p = obj:getpos() local v = obj:getvelocity() local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z} local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5 local damage = ((radius*20)/dist) --print("DMG dist="..dist.." damage="..damage) if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then obj:punch(obj, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, vec) end if v ~= nil then --obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z}) obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z}) end --end end print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed) for _,stack in pairs(drops) do eject_drops(pos, stack) end local radiusp = radius+1 minetest.add_particlespawner( 100, --amount 0.1, --time {x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos {x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos {x=-0, y=-0, z=-0}, --minvel {x=0, y=0, z=0}, --maxvel {x=-0.5,y=5,z=-0.5}, --minacc {x=0.5,y=5,z=0.5}, --maxacc 0.1, --minexptime 1, --maxexptime 8, --minsize 15, --maxsize false, --collisiondetection "tnt_smoke.png" --texture ) end, pos) end minetest.register_node("tnt:tnt", { description = "TNT", tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"}, groups = {dig_immediate=2, mesecon=2}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.sound_play("tnt_ignite", {pos=pos}) minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 4) end end, mesecons = { effector = { action_on = function(pos, node) minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 0) end }, }, }) minetest.register_node("tnt:tnt_burning", { tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"}, light_source = 5, drop = "", sounds = default.node_sound_wood_defaults(), }) minetest.register_node("tnt:boom", { drawtype = "plantlike", tiles = {"tnt_boom.png"}, light_source = LIGHT_MAX, walkable = false, drop = "", groups = {dig_immediate=3}, }) burn = function(pos) if minetest.get_node(pos).name == "tnt:tnt" then minetest.sound_play("tnt_ignite", {pos=pos}) minetest.set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 1) return end if minetest.get_node(pos).name ~= "tnt:gunpowder" then return end minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) minetest.set_node(pos, {name="tnt:gunpowder_burning"}) minetest.after(1, function(pos) if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then return end minetest.after(0.5, function(pos) minetest.remove_node(pos) end, {x=pos.x, y=pos.y, z=pos.z}) for dx=-1,1 do for dz=-1,1 do for dy=-1,1 do pos.x = pos.x+dx pos.y = pos.y+dy pos.z = pos.z+dz if not (math.abs(dx) == 1 and math.abs(dz) == 1) then if dy == 0 then burn({x=pos.x, y=pos.y, z=pos.z}) else if math.abs(dx) == 1 or math.abs(dz) == 1 then burn({x=pos.x, y=pos.y, z=pos.z}) end end end pos.x = pos.x-dx pos.y = pos.y-dy pos.z = pos.z-dz end end end end, pos) end minetest.register_node("tnt:gunpowder", { description = "Gun Powder", drawtype = "raillike", paramtype = "light", sunlight_propagates = true, walkable = false, tiles = {"tnt_gunpowder.png",}, inventory_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png", selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {dig_immediate=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then burn(pos) end end, }) minetest.register_node("tnt:gunpowder_burning", { drawtype = "raillike", paramtype = "light", sunlight_propagates = true, walkable = false, light_source = 5, tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}}, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, drop = "", groups = {dig_immediate=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_abm({ nodenames = {"tnt:tnt", "tnt:gunpowder"}, neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, interval = 2, chance = 10, action = function(pos, node) if node.name == "tnt:tnt" then minetest.set_node(pos, {name="tnt:tnt_burning"}) boom({x=pos.x, y=pos.y, z=pos.z}, 0) else burn(pos) end end }) minetest.register_craft({ output = "tnt:gunpowder", type = "shapeless", recipe = {"default:coal_lump", "default:gravel"} }) minetest.register_craft({ output = "tnt:tnt", recipe = { {"", "group:wood", ""}, {"group:wood", "tnt:gunpowder", "group:wood"}, {"", "group:wood", ""} } }) if minetest.setting_get("log_mods") then minetest.log("action", "tnt loaded") end