towercrane/init.lua

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--[[
Tower Crane Mod
===============
v0.12 by JoSt
2017-06-10 20:26:53 +02:00
Copyright (C) 2017 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
History:
2017-06-04 v0.01 first version
2017-06-06 v0.02 Hook bugfix
2017-06-07 v0.03 fixed 2 bugs, added config.lua and sound
2017-06-08 v0.04 recipe and rope length now configurable
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2017-06-10 v0.05 resizing bugfix, area protection added
2017-07-11 v0.06 fixed the space check bug, settingtypes added
2017-07-16 12:27:05 +02:00
2017-07-16 v0.07 crane remove bug fix
2017-07-16 v0.08 player times out bugfix
2017-08-19 v0.09 crane protection area to prevent crane clusters
2017-08-27 v0.10 hook instance and sound switch off bug fixes
2017-09-09 21:55:17 +02:00
2017-09-09 v0.11 further player bugfixes
2017-09-20 v0.12 Switched from entity model to real fly privs
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]]--
-- crane minimum size
MIN_SIZE = 8
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towercrane = {}
dofile(minetest.get_modpath("towercrane") .. "/config.lua")
local function chat(owner, text)
if owner ~= nil then
minetest.chat_send_player(owner, "[Tower Crane] "..text)
end
end
--##################################################################################################
--## Construction Area
--##################################################################################################
-- Areas = {
-- pos_key = {owner="...", pos1=pos, pos2=pos},
-- }
local storage = minetest.get_mod_storage()
local Areas = minetest.deserialize(storage:get_string("Areas")) or {}
local function update_mod_storage()
storage:set_string("Areas", minetest.serialize(Areas))
end
minetest.register_on_shutdown(function()
update_mod_storage()
end)
----------------------------------------------------------------------------------------------------
-- The same player can't place a crane within another protection area
----------------------------------------------------------------------------------------------------
local function no_area_violation(owner, pos)
local res = true
local px, py, pz = pos.x, pos.y, pos.z
for key, area in pairs(Areas) do
if owner == area.owner then
local pos1, pos2 = area.pos1, area.pos2
if (px >= pos1.x and px <= pos2.x) and (py >= pos1.y and py <= pos2.y) and
(pz >= pos1.z and pz <= pos2.z) then
res = false
break
end
end
end
return res
end
local function store_crane_data(owner, pos, pos1, pos2)
-- normalize x/z so that pos2 > pos1
if pos2.x < pos1.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos2.z < pos1.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
-- store data
local key = minetest.pos_to_string(pos)
Areas[key] = {owner=owner, pos1=pos1, pos2=pos2}
update_mod_storage()
end
local function remove_crane_data(pos)
local key = minetest.pos_to_string(pos)
Areas[key] = nil
update_mod_storage()
end
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--##################################################################################################
--## Tower Crane Hook (player)
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--##################################################################################################
-- give/take player the necessary privs/physics
local function fly_privs(player, enable)
local privs = minetest.get_player_privs(player:get_player_name())
local physics = player:get_physics_override()
if privs then
print("vorher", minetest.privs_to_string(privs))
if enable == true then
player:set_attribute("store_fast", minetest.serialize(privs["fast"]))
player:set_attribute("store_fly", minetest.serialize(privs["fly"]))
player:set_attribute("store_speed", minetest.serialize(physics.speed))
privs["fly"] = true
privs["fast"] = nil
physics.speed = 0.5
else
privs["fast"] = minetest.deserialize(player:get_attribute("store_fast"))
privs["fly"] = minetest.deserialize(player:get_attribute("store_fly"))
physics.speed = minetest.deserialize(player:get_attribute("store_speed"))
end
player:set_physics_override(physics)
minetest.set_player_privs(player:get_player_name(), privs)
print("nachher", minetest.privs_to_string(privs))
end
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end
local function control_player(pos, pos1, pos2, player)
if player then
local meta = minetest.get_meta(pos)
local running = meta:get_int("running")
if running == 1 then
-- check if outside of the construction area
local correction = false
local pl_pos = player:getpos()
if pl_pos then
if pl_pos.x < pos1.x then pl_pos.x = pos1.x; correction = true end
if pl_pos.x > pos2.x then pl_pos.x = pos2.x; correction = true end
if pl_pos.y < pos1.y then pl_pos.y = pos1.y; correction = true end
if pl_pos.y > pos2.y then pl_pos.y = pos2.y; correction = true end
if pl_pos.z < pos1.z then pl_pos.z = pos1.z; correction = true end
if pl_pos.z > pos2.z then pl_pos.z = pos2.z; correction = true end
if correction == true then
if minetest.get_node(pl_pos).name == "air" then
player:setpos(pl_pos)
else
local last_pos = minetest.string_to_pos(meta:get_string("last_known_pos"))
player:setpos(last_pos)
end
else -- store last known correct position
meta:set_string("last_known_pos", minetest.pos_to_string(pl_pos))
end
minetest.after(1, control_player, pos, pos1, pos2, player)
end
end
else
local meta = minetest.get_meta(pos)
meta:set_int("running", 0)
end
end
-- Place the player in front of the base and give fly privs
local function place_hook(pos, dir, player, pos1, pos2)
if player then
local switch_pos = {x=pos.x, y=pos.y, z=pos.z}
local meta = minetest.get_meta(switch_pos)
meta:set_int("running", 1)
-- place the player
pos.y = pos.y - 1
pos.x = pos.x + dir.x
pos.z = pos.z + dir.z
player:setpos(pos)
meta:set_string("last_known_pos", minetest.pos_to_string(pos))
-- set privs
fly_privs(player, true)
-- control player every second
minetest.after(1, control_player, switch_pos, pos1, pos2, player)
end
end
-- Normalize the player privs
local function remove_hook(pos, player)
if player then
if pos then
local meta = minetest.get_meta(pos)
meta:set_int("running", 0)
end
fly_privs(player, nil)
end
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end
--##################################################################################################
--## Tower Crane
--##################################################################################################
local function turnright(dir)
local facedir = minetest.dir_to_facedir(dir)
return minetest.facedir_to_dir((facedir + 1) % 4)
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end
local function turnleft(dir)
local facedir = minetest.dir_to_facedir(dir)
return minetest.facedir_to_dir((facedir + 3) % 4)
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end
----------------------------------------------------------------------------------------------------
-- generic function for contruction and removement
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----------------------------------------------------------------------------------------------------
local function crane_body_plan(pos, dir, height, width, clbk, tArg)
pos.y = pos.y + 1
clbk(pos, "towercrane:mast_ctrl_off", tArg)
for i = 1,height+1 do
pos.y = pos.y + 1
clbk(pos, "towercrane:mast", tArg)
end
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pos.y = pos.y - 2
pos.x = pos.x - dir.x
pos.z = pos.z - dir.z
clbk(pos, "towercrane:arm2", tArg)
pos.x = pos.x - dir.x
pos.z = pos.z - dir.z
clbk(pos, "towercrane:arm", tArg)
pos.x = pos.x - dir.x
pos.z = pos.z - dir.z
clbk(pos, "towercrane:balance", tArg)
pos.x = pos.x + 3 * dir.x
pos.z = pos.z + 3 * dir.z
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for i = 1,width do
pos.x = pos.x + dir.x
pos.z = pos.z + dir.z
if i % 2 == 0 then
clbk(pos, "towercrane:arm2", tArg)
else
clbk(pos, "towercrane:arm", tArg)
end
end
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end
----------------------------------------------------------------------------------------------------
-- Check space for mast and arm
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----------------------------------------------------------------------------------------------------
local function check_space(pos, dir, height, width)
local remove = function(pos, node_name, tArg)
if minetest.get_node(pos).name ~= "air" then
tArg.res = false
end
end
local tArg = {res = true}
crane_body_plan(pos, dir, height, width, remove, tArg)
return tArg.res
end
----------------------------------------------------------------------------------------------------
-- Constuct mast and arm
----------------------------------------------------------------------------------------------------
local function construct_crane(pos, dir, height, width, owner)
local add = function(pos, node_name, tArg)
minetest.add_node(pos, {name=node_name, param2=minetest.dir_to_facedir(tArg.dir)})
end
local tArg = {dir = dir}
crane_body_plan(table.copy(pos), dir, height, width, add, tArg)
pos.y = pos.y + 1
local meta = minetest.get_meta(pos)
meta:set_string("dir", minetest.pos_to_string(dir))
meta:set_string("owner", owner)
meta:set_int("height", height)
meta:set_int("width", width)
end
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----------------------------------------------------------------------------------------------------
-- Remove the crane
----------------------------------------------------------------------------------------------------
local function remove_crane(pos, dir, height, width)
local remove = function(pos, node_name, tArg)
if minetest.get_node(pos).name == node_name or
minetest.get_node(pos).name == "towercrane:mast_ctrl_on" then
minetest.remove_node(pos)
end
end
crane_body_plan(table.copy(pos), dir, height, width, remove, {})
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end
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----------------------------------------------------------------------------------------------------
-- Check if the given construction area is not already protected
----------------------------------------------------------------------------------------------------
local function check_area(pos1, pos2, owner)
if not areas then return true end
for id, a in ipairs(areas:getAreasIntersectingArea(pos1, pos2)) do
if a.owner ~= owner then
return false
end
end
return true
end
----------------------------------------------------------------------------------------------------
-- Calculate and set the protection area (pos1, pos2)
----------------------------------------------------------------------------------------------------
local function protect_area(pos, dir, height, width, owner)
if not areas then return 0 end
-- pos1 = close/right/below
dir = turnright(dir)
dir = turnright(dir)
local pos1 = vector.add(pos, vector.multiply(dir, 2))
dir = turnleft(dir)
pos1 = vector.add(pos1, vector.multiply(dir, width/2))
dir = turnleft(dir)
pos1.y = pos.y - 2
-- pos2 = far/left/above
local pos2 = vector.add(pos1, vector.multiply(dir, width+2))
dir = turnleft(dir)
pos2 = vector.add(pos2, vector.multiply(dir, width))
pos2.y = pos.y + 2 + height
store_crane_data(owner, pos, pos1, pos2)
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-- add area
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, owner)
if canAdd then
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local id = areas:add(owner, "Construction site", pos1, pos2, nil)
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areas:save()
return id
end
return nil
end
----------------------------------------------------------------------------------------------------
-- Remove the protection area
----------------------------------------------------------------------------------------------------
local function remove_area(id, owner)
if not areas then return end
if areas:isAreaOwner(id, owner) then
areas:remove(id)
areas:save()
end
end
----------------------------------------------------------------------------------------------------
-- Check user input (height, width)
----------------------------------------------------------------------------------------------------
local function check_input(fields)
local size = string.split(fields.size, ",")
if #size == 2 then
local height = tonumber(size[1])
local width = tonumber(size[2])
if height ~= nil and width ~= nil then
height = math.max(height, MIN_SIZE)
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height = math.min(height, towercrane.max_height)
width = math.max(width, MIN_SIZE)
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width = math.min(width, towercrane.max_width)
return height, width
end
end
return 0, 0
end
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----------------------------------------------------------------------------------------------------
-- Register Crane base
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:base", {
description = "Tower Crane Base",
inventory_image = "towercrane_invent.png",
tiles = {
"towercrane_base_top.png",
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky=2},
-- set meta data (form for crane height and width, dir of the arm)
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
local formspec = "size[5,4]"..
"label[0,0;Construction area size]" ..
"field[1,1.5;3,1;size;height,width;]" ..
"button_exit[1,2;2,1;exit;Save]"
meta:set_string("formspec", formspec)
local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false)
local dir = minetest.facedir_to_dir(fdir)
meta:set_string("dir", minetest.pos_to_string(dir))
end,
-- evaluate user input (height, width), destroyed old crane and build a new one with
-- the given size
on_receive_fields = function(pos, formname, fields, player)
local switch_pos = {x=pos.x, y=pos.y+1, z=pos.z}
if fields.size == nil then
return
end
local meta = minetest.get_meta(switch_pos)
local running = meta:get_int("running")
if running == 1 then
return
end
meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
local dir = minetest.string_to_pos(meta:get_string("dir"))
local height = meta:get_int("height")
local width = meta:get_int("width")
local id = meta:get_int("id")
if not player or not player:is_player() then
return
end
if player:get_player_name() ~= owner then
return
end
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-- destroy area and crane
if dir ~= nil and height ~= nil and width ~= nil then
remove_crane_data(pos)
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remove_area(id, owner)
remove_crane(table.copy(pos), dir, height, width)
remove_hook(pos, player)
end
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-- evaluate user input
height, width = check_input(fields)
if height ~= 0 then
meta:set_int("height", height)
meta:set_int("width", width)
meta:set_string("infotext", "Crane size: " .. height .. "," .. width)
if no_area_violation(owner, pos) then
if dir ~= nil then
if check_space(table.copy(pos), dir, height, width) then
-- add protection area
local id = protect_area(table.copy(pos), table.copy(dir), height, width, owner)
if id ~= nil then
meta:set_int("id", id)
construct_crane(table.copy(pos), table.copy(dir), height, width, owner)
else
chat(owner, "Construction area is already protected!")
end
else
chat(owner, "Too less space to raise up the crane!")
end
end
else
chat(owner, "Too less distance to your other crane(s)!")
end
else
chat(owner, "Invalid input!")
end
end,
can_dig = function(pos, player)
local switch_pos = {x=pos.x, y=pos.y+1, z=pos.z}
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if player:get_player_name() ~= owner then
return false
end
meta = minetest.get_meta(switch_pos)
local running = meta:get_int("running")
if running == 1 then
return false
end
return true
end,
-- remove mast and arm if base gets destroyed
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local dir = minetest.string_to_pos(meta:get_string("dir"))
local height = meta:get_int("height")
local width = meta:get_int("width")
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local id = meta:get_int("id")
local owner = meta:get_string("owner")
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-- remove protection area
if id ~= nil then
remove_area(id, owner)
end
-- remove crane
if dir ~= nil and height ~= nil and width ~= nil then
remove_crane_data(pos)
remove_crane(pos, dir, height, width)
end
-- remove hook
local player = minetest.get_player_by_name(owner)
remove_hook({x=pos.x, y=pos.y+1, z=pos.z}, player)
end,
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})
----------------------------------------------------------------------------------------------------
-- Register Crane balance
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:balance", {
description = "Tower Crane Balance",
tiles = {
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
"towercrane_base.png",
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {crumbly=0, not_in_creative_inventory=1},
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})
----------------------------------------------------------------------------------------------------
-- Register Crane mast
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:mast", {
description = "Tower Crane Mast",
drawtype = "glasslike_framed",
tiles = {
"towercrane_mast.png",
"towercrane_mast.png",
"towercrane_mast.png",
"towercrane_mast.png",
"towercrane_mast.png",
"towercrane_mast.png",
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {crumbly=0, not_in_creative_inventory=1},
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})
----------------------------------------------------------------------------------------------------
-- Register Crane Switch (on)
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:mast_ctrl_on", {
description = "Tower Crane Mast Ctrl On",
drawtype = "node",
tiles = {
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl_on.png",
"towercrane_mast_ctrl_on.png",
},
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-- switch the crane OFF
on_rightclick = function (pos, node, clicker)
local meta = minetest.get_meta(pos)
if not clicker or not clicker:is_player() then
return
end
if clicker:get_player_name() ~= meta:get_string("owner") then
return
end
node.name = "towercrane:mast_ctrl_off"
minetest.swap_node(pos, node)
local id = minetest.hash_node_position(pos)
remove_hook(pos, clicker)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Switch crane on/off")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
end,
paramtype2 = "facedir",
is_ground_content = false,
groups = {crumbly=0, not_in_creative_inventory=1},
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})
----------------------------------------------------------------------------------------------------
-- Register Crane Switch (off)
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:mast_ctrl_off", {
description = "Tower Crane Mast Ctrl Off",
drawtype = "node",
tiles = {
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl.png",
"towercrane_mast_ctrl_off.png",
"towercrane_mast_ctrl_off.png",
},
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-- switch the crane ON
on_rightclick = function (pos, node, clicker)
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-- calculate the construction area, and place the hook
local meta = minetest.get_meta(pos)
-- only the owner is allowed to switch
if not clicker or not clicker:is_player() then
return
end
if clicker:get_player_name() ~= meta:get_string("owner") then
return
end
-- swap to the other node
node.name = "towercrane:mast_ctrl_on"
minetest.swap_node(pos, node)
local dir = minetest.string_to_pos(meta:get_string("dir"))
if pos ~= nil and dir ~= nil then
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--
-- calculate the construction area dimension (pos1, pos2)
--
local height = meta:get_int("height")
local width = meta:get_int("width")
-- pos1 = close/right/below
dir = turnright(dir)
local pos1 = vector.add(pos, vector.multiply(dir, width/2))
dir = turnleft(dir)
pos1 = vector.add(pos1, vector.multiply(dir, 1))
pos1.y = pos.y - 2 + height - towercrane.rope_length
-- pos2 = far/left/above
local pos2 = vector.add(pos1, vector.multiply(dir, width-1))
dir = turnleft(dir)
pos2 = vector.add(pos2, vector.multiply(dir, width))
pos2.y = pos.y - 3 + height
-- normalize x/z so that pos2 > pos1
if pos2.x < pos1.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos2.z < pos1.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
dir = minetest.string_to_pos(meta:get_string("dir"))
place_hook(pos, dir, clicker, pos1, pos2)
end
end,
on_construct = function(pos)
-- add infotext
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Switch crane on/off")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
-- store owner for dig protection
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
end,
paramtype2 = "facedir",
is_ground_content = false,
groups = {crumbly=0, not_in_creative_inventory=1},
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})
----------------------------------------------------------------------------------------------------
-- Register Crane arm 1
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:arm", {
description = "Tower Crane Arm",
drawtype = "glasslike_framed",
tiles = {
"towercrane_arm.png",
"towercrane_arm.png",
"towercrane_arm.png",
"towercrane_arm.png",
"towercrane_arm.png",
"towercrane_arm.png",
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {crumbly=0, not_in_creative_inventory=1},
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})
----------------------------------------------------------------------------------------------------
-- Register Crane arm 2
----------------------------------------------------------------------------------------------------
minetest.register_node("towercrane:arm2", {
description = "Tower Crane Arm2",
drawtype = "glasslike_framed",
tiles = {
"towercrane_arm2.png",
"towercrane_arm2.png",
"towercrane_arm2.png",
"towercrane_arm2.png",
"towercrane_arm2.png",
"towercrane_arm2.png",
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {crumbly=0, not_in_creative_inventory=1},
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})
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----------------------------------------------------------------------------------------------------
-- Register Recipe
----------------------------------------------------------------------------------------------------
if towercrane.recipe then
minetest.register_craft({
output = "towercrane:base",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", ""},
{"default:steel_ingot", "dye:yellow", ""}
}
})
end
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minetest.register_on_leaveplayer(function(player, timed_out)
remove_hook(nil, player)
end)
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