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sound bugfix
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28e046e86b
commit
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2
init.lua
2
init.lua
@ -132,7 +132,7 @@ function hook:on_step(dtime)
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-- sound control
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if vx ~= 0 or vz ~= 0 or self.speed_up ~= 0 then
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if self.sound == nil then
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self.sound = minetest.sound_play({name="crane"},{object=self.object,
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self.sound = minetest.sound_play({name="crane"},{object=self.object, pos=pos,
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gain=towercrane.gain, max_hear_distance=20,
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loop=true})
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end
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