--[[ Tower Crane Mod =============== v1.0 by JoSt Copyright (C) 2017-2018 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information History: 2017-06-04 v0.01 first version 2017-06-06 v0.02 Hook bugfix 2017-06-07 v0.03 fixed 2 bugs, added config.lua and sound 2017-06-08 v0.04 recipe and rope length now configurable 2017-06-10 v0.05 resizing bugfix, area protection added 2017-07-11 v0.06 fixed the space check bug, settingtypes added 2017-07-16 v0.07 crane remove bug fix 2017-07-16 v0.08 player times out bugfix 2017-08-19 v0.09 crane protection area to prevent crane clusters 2017-08-27 v0.10 hook instance and sound switch off bug fixes 2017-09-09 v0.11 further player bugfixes 2017-09-24 v0.12 Switched from entity hook model to real fly privs 2017-10-17 v0.13 Area protection bugfix 2017-11-01 v0.14 Crane handing over bugfix 2017-11-07 v0.15 Working zone is now restricted to areas with necessary rights 2018-02-27 v0.16 "fly privs" bug fixed (issue #2) 2018-04-12 v0.17 "area owner changed" bug fixed (issue #3) 2018-05-28 v1.0 Mod released ]]-- -- crane minimum size MIN_SIZE = 8 towercrane = {} dofile(minetest.get_modpath("towercrane") .. "/config.lua") local function chat(owner, text) if owner ~= nil then minetest.chat_send_player(owner, "[Tower Crane] "..text) end end -- To prevent race condition crashes local Currently_left_the_game = nil --################################################################################################## --## Construction Area --################################################################################################## -- Areas = { -- pos_key = {owner="...", pos1=pos, pos2=pos}, -- } local storage = minetest.get_mod_storage() local Areas = minetest.deserialize(storage:get_string("Areas")) or {} local function update_mod_storage() storage:set_string("Areas", minetest.serialize(Areas)) end minetest.register_on_shutdown(function() update_mod_storage() end) ---------------------------------------------------------------------------------------------------- -- The same player can't place a crane within the same protection area ---------------------------------------------------------------------------------------------------- local function no_area_violation(owner, pos) local res = true local px, py, pz = pos.x, pos.y, pos.z for key, area in pairs(Areas) do if owner == area.owner then local pos1, pos2 = area.pos1, area.pos2 if (px >= pos1.x and px <= pos2.x) and (py >= pos1.y and py <= pos2.y) and (pz >= pos1.z and pz <= pos2.z) then res = false break end end end return res end local function store_crane_data(owner, pos, pos1, pos2) -- normalize x/z so that pos2 > pos1 if pos2.x < pos1.x then pos2.x, pos1.x = pos1.x, pos2.x end if pos2.z < pos1.z then pos2.z, pos1.z = pos1.z, pos2.z end -- store data local key = minetest.pos_to_string(pos) Areas[key] = {owner=owner, pos1=pos1, pos2=pos2} update_mod_storage() end local function remove_crane_data(pos) local key = minetest.pos_to_string(pos) Areas[key] = nil update_mod_storage() end --################################################################################################## --## Tower Crane Hook (player) --################################################################################################## -- give/take player the necessary privs/physics local function fly_privs(pos, player, enable) local privs = minetest.get_player_privs(player:get_player_name()) local physics = player:get_physics_override() if privs and physics then if enable == true then local spos = minetest.pos_to_string(pos) player:set_attribute("tower_crane_active", spos) privs["fly"] = true privs["fast"] = nil physics.speed = 0.7 else privs["fast"] = minetest.deserialize(player:get_attribute("tower_crane_store_fast")) privs["fly"] = minetest.deserialize(player:get_attribute("tower_crane_store_fly")) physics.speed = minetest.deserialize(player:get_attribute("tower_crane_store_speed")) player:set_attribute("tower_crane_active", nil) end player:set_physics_override(physics) minetest.set_player_privs(player:get_player_name(), privs) end end -- Normalize the player privs local function remove_hook(pos, player) if player then if pos then local meta = minetest.get_meta(pos) meta:set_int("running", 0) end fly_privs(pos, player, nil) end end local function control_player(pos, pos1, pos2, player_name) if player_name == Currently_left_the_game then Currently_left_the_game = nil return end local player = minetest.get_player_by_name(player_name) if player then local meta = minetest.get_meta(pos) local running = meta:get_int("running") if running == 1 then -- check if outside of the construction area local correction = false local pl_pos = player:getpos() if pl_pos then if pl_pos.x < pos1.x then pl_pos.x = pos1.x; correction = true end if pl_pos.x > pos2.x then pl_pos.x = pos2.x; correction = true end if pl_pos.y < pos1.y then pl_pos.y = pos1.y; correction = true end if pl_pos.y > pos2.y then pl_pos.y = pos2.y; correction = true end if pl_pos.z < pos1.z then pl_pos.z = pos1.z; correction = true end if pl_pos.z > pos2.z then pl_pos.z = pos2.z; correction = true end -- check if a protected area is violated if correction == false and minetest.is_protected(pl_pos, player_name) then chat(player_name, "Area is protected.") correction = true end if correction == true then local last_pos = minetest.string_to_pos(meta:get_string("last_known_pos")) if last_pos then player:set_pos(last_pos) end else -- store last known correct position meta:set_string("last_known_pos", minetest.pos_to_string(pl_pos)) end minetest.after(1, control_player, pos, pos1, pos2, player_name) else remove_hook(pos, player) end else remove_hook(pos, player) end else local meta = minetest.get_meta(pos) meta:set_int("running", 0) end end -- Place the player in front of the base and give fly privs local function place_hook(pos, dir, player, pos1, pos2) if player then local switch_pos = {x=pos.x, y=pos.y, z=pos.z} local meta = minetest.get_meta(switch_pos) meta:set_int("running", 1) -- set privs fly_privs(pos, player, true) -- place the player pos.y = pos.y - 1 pos.x = pos.x + dir.x pos.z = pos.z + dir.z player:set_pos(pos) meta:set_string("last_known_pos", minetest.pos_to_string(pos)) -- control player every second minetest.after(1, control_player, switch_pos, pos1, pos2, player:get_player_name()) end end --################################################################################################## --## Tower Crane --################################################################################################## local function turnright(dir) local facedir = minetest.dir_to_facedir(dir) return minetest.facedir_to_dir((facedir + 1) % 4) end local function turnleft(dir) local facedir = minetest.dir_to_facedir(dir) return minetest.facedir_to_dir((facedir + 3) % 4) end ---------------------------------------------------------------------------------------------------- -- generic function for contruction and removement ---------------------------------------------------------------------------------------------------- local function crane_body_plan(pos, dir, height, width, clbk, tArg) pos.y = pos.y + 1 clbk(pos, "towercrane:mast_ctrl_off", tArg) for i = 1,height+1 do pos.y = pos.y + 1 clbk(pos, "towercrane:mast", tArg) end pos.y = pos.y - 2 pos.x = pos.x - dir.x pos.z = pos.z - dir.z clbk(pos, "towercrane:arm2", tArg) pos.x = pos.x - dir.x pos.z = pos.z - dir.z clbk(pos, "towercrane:arm", tArg) pos.x = pos.x - dir.x pos.z = pos.z - dir.z clbk(pos, "towercrane:balance", tArg) pos.x = pos.x + 3 * dir.x pos.z = pos.z + 3 * dir.z for i = 1,width do pos.x = pos.x + dir.x pos.z = pos.z + dir.z if i % 2 == 0 then clbk(pos, "towercrane:arm2", tArg) else clbk(pos, "towercrane:arm", tArg) end end end ---------------------------------------------------------------------------------------------------- -- Check space are protection for mast and arm ---------------------------------------------------------------------------------------------------- local function check_space(pos, dir, height, width, owner) local remove = function(pos, node_name, tArg) if minetest.get_node(pos).name ~= "air" then tArg.res = false elseif minetest.is_protected(pos, tArg.owner) then tArg.res = false end end local tArg = {res = true, owner = owner} crane_body_plan(pos, dir, height, width, remove, tArg) return tArg.res end ---------------------------------------------------------------------------------------------------- -- Constuct mast and arm ---------------------------------------------------------------------------------------------------- local function construct_crane(pos, dir, height, width, owner) local add = function(pos, node_name, tArg) minetest.add_node(pos, {name=node_name, param2=minetest.dir_to_facedir(tArg.dir)}) end local tArg = {dir = dir} crane_body_plan(table.copy(pos), dir, height, width, add, tArg) pos.y = pos.y + 1 local meta = minetest.get_meta(pos) meta:set_string("dir", minetest.pos_to_string(dir)) meta:set_string("owner", owner) meta:set_int("height", height or 0) meta:set_int("width", width or 0) end ---------------------------------------------------------------------------------------------------- -- Remove the crane ---------------------------------------------------------------------------------------------------- local function remove_crane(pos, dir, height, width) local remove = function(pos, node_name, tArg) if minetest.get_node(pos).name == node_name or minetest.get_node(pos).name == "towercrane:mast_ctrl_on" then minetest.remove_node(pos) end end crane_body_plan(table.copy(pos), dir, height, width, remove, {}) end ---------------------------------------------------------------------------------------------------- -- Calculate and set the protection area (pos1, pos2) ---------------------------------------------------------------------------------------------------- local function protect_area(pos, dir, height, width, owner) if not areas then return 0 end -- pos1 = close/right/below dir = turnright(dir) dir = turnright(dir) local pos1 = vector.add(pos, vector.multiply(dir, 2)) dir = turnleft(dir) pos1 = vector.add(pos1, vector.multiply(dir, width/2)) dir = turnleft(dir) pos1.y = pos.y - 2 -- pos2 = far/left/above local pos2 = vector.add(pos1, vector.multiply(dir, width+2)) dir = turnleft(dir) pos2 = vector.add(pos2, vector.multiply(dir, width)) pos2.y = pos.y + 2 + height store_crane_data(owner, pos, pos1, pos2) -- add area local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, owner) if canAdd then local id = areas:add(owner, "Construction site", pos1, pos2, nil) areas:save() return id end return nil end ---------------------------------------------------------------------------------------------------- -- Remove the protection area ---------------------------------------------------------------------------------------------------- local function remove_area(id, owner) if not areas then return end if areas:isAreaOwner(id, owner) then areas:remove(id) areas:save() end end ---------------------------------------------------------------------------------------------------- -- Check user input (height, width) ---------------------------------------------------------------------------------------------------- local function check_input(fields) local size = string.split(fields.size, ",") if #size == 2 then local height = tonumber(size[1]) local width = tonumber(size[2]) if height ~= nil and width ~= nil then height = math.max(height, MIN_SIZE) height = math.min(height, towercrane.max_height) width = math.max(width, MIN_SIZE) width = math.min(width, towercrane.max_width) return height, width end end return 0, 0 end ---------------------------------------------------------------------------------------------------- -- Register Crane base ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:base", { description = "Tower Crane Base", inventory_image = "towercrane_invent.png", tiles = { "towercrane_base_top.png", "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, sounds = default.node_sound_stone_defaults(), is_ground_content = false, groups = {cracky=2}, -- set meta data (form for crane height and width, dir of the arm) after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() meta:set_string("owner", owner) local formspec = "size[5,4]".. "label[0,0;Construction area size]" .. "field[1,1.5;3,1;size;height,width;]" .. "button_exit[1,2;2,1;exit;Save]" meta:set_string("formspec", formspec) local fdir = minetest.dir_to_facedir(placer:get_look_dir(), false) local dir = minetest.facedir_to_dir(fdir) meta:set_string("dir", minetest.pos_to_string(dir)) end, -- evaluate user input (height, width), destroyed old crane and build a new one with -- the given size on_receive_fields = function(pos, formname, fields, player) local switch_pos = {x=pos.x, y=pos.y+1, z=pos.z} if fields.size == nil then return end local meta = minetest.get_meta(switch_pos) local running = meta:get_int("running") if running == 1 then return end meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local dir = minetest.string_to_pos(meta:get_string("dir")) local height = meta:get_int("height") local width = meta:get_int("width") local id = meta:get_int("id") if not player or not player:is_player() then return end if player:get_player_name() ~= owner then return end -- destroy area and crane if dir ~= nil and height ~= nil and width ~= nil then remove_crane_data(pos) remove_area(id, owner) remove_crane(table.copy(pos), dir, height, width) end -- evaluate user input height, width = check_input(fields) if height ~= 0 then meta:set_int("height", height) meta:set_int("width", width) meta:set_string("infotext", "Owner: ".. owner ..", Crane size: " .. height .. "," .. width) if no_area_violation(owner, pos) then if dir ~= nil then if check_space(table.copy(pos), dir, height, width, owner) then -- add protection area meta:set_int("id", protect_area(table.copy(pos), table.copy(dir), height, width, owner) or 0) construct_crane(table.copy(pos), table.copy(dir), height, width, owner) else chat(owner, "area is protected or too less space to raise up the crane!") end end else chat(owner, "Too less distance to your other crane(s)!") end else chat(owner, "Invalid input!") end end, can_dig = function(pos, player) local switch_pos = {x=pos.x, y=pos.y+1, z=pos.z} local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if player:get_player_name() ~= owner and not minetest.check_player_privs(player:get_player_name(), "creative") then return false end meta = minetest.get_meta(switch_pos) local running = meta:get_int("running") if running == 1 then return false end return true end, -- remove mast and arm if base gets destroyed on_destruct = function(pos) local meta = minetest.get_meta(pos) local dir = minetest.string_to_pos(meta:get_string("dir")) local height = meta:get_int("height") local width = meta:get_int("width") local id = meta:get_int("id") local owner = meta:get_string("owner") -- remove protection area if id ~= nil then remove_area(id, owner) end -- remove crane if dir ~= nil and height ~= nil and width ~= nil then remove_crane_data(pos) remove_crane(pos, dir, height, width) end -- remove hook local player = minetest.get_player_by_name(owner) end, }) ---------------------------------------------------------------------------------------------------- -- Register Crane balance ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:balance", { description = "Tower Crane Balance", tiles = { "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", "towercrane_base.png", }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {crumbly=0, not_in_creative_inventory=1}, }) ---------------------------------------------------------------------------------------------------- -- Register Crane mast ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:mast", { description = "Tower Crane Mast", drawtype = "glasslike_framed", tiles = { "towercrane_mast.png", "towercrane_mast.png", "towercrane_mast.png", "towercrane_mast.png", "towercrane_mast.png", "towercrane_mast.png", }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {crumbly=0, not_in_creative_inventory=1}, }) ---------------------------------------------------------------------------------------------------- -- Register Crane Switch (on) ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:mast_ctrl_on", { description = "Tower Crane Mast Ctrl On", drawtype = "node", tiles = { "towercrane_mast_ctrl.png", "towercrane_mast_ctrl.png", "towercrane_mast_ctrl.png", "towercrane_mast_ctrl.png", "towercrane_mast_ctrl_on.png", "towercrane_mast_ctrl_on.png", }, -- switch the crane OFF on_rightclick = function (pos, node, clicker) local meta = minetest.get_meta(pos) if not clicker or not clicker:is_player() then return end if clicker:get_player_name() ~= meta:get_string("owner") then return end -- Check if this is the wrong crane local spos = minetest.pos_to_string(pos) if clicker:get_attribute("tower_crane_active") ~= nil and clicker:get_attribute("tower_crane_active") ~= spos then return end node.name = "towercrane:mast_ctrl_off" minetest.swap_node(pos, node) remove_hook(pos, clicker) end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Switch crane on/off") end, after_place_node = function(pos, placer, itemstack, pointed_thing) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() meta:set_string("owner", owner) end, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {crumbly=0, not_in_creative_inventory=1}, }) ---------------------------------------------------------------------------------------------------- -- Register Crane Switch (off) ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:mast_ctrl_off", { description = "Tower Crane Mast Ctrl Off", drawtype = "node", tiles = { "towercrane_mast_ctrl.png", "towercrane_mast_ctrl.png", "towercrane_mast_ctrl.png", "towercrane_mast_ctrl.png", "towercrane_mast_ctrl_off.png", "towercrane_mast_ctrl_off.png", }, -- switch the crane ON on_rightclick = function (pos, node, clicker) -- calculate the construction area, and place the hook local meta = minetest.get_meta(pos) -- only the owner is allowed to switch if not clicker or not clicker:is_player() then return end if clicker:get_player_name() ~= meta:get_string("owner") then return end -- prevent handing over to the next crane if clicker:get_attribute("tower_crane_active") ~= nil then return end -- swap to the other node node.name = "towercrane:mast_ctrl_on" minetest.swap_node(pos, node) local dir = minetest.string_to_pos(meta:get_string("dir")) if pos ~= nil and dir ~= nil then -- -- calculate the construction area dimension (pos1, pos2) -- local height = meta:get_int("height") local width = meta:get_int("width") -- pos1 = close/right/below dir = turnright(dir) local pos1 = vector.add(pos, vector.multiply(dir, width/2)) dir = turnleft(dir) pos1 = vector.add(pos1, vector.multiply(dir, 1)) pos1.y = pos.y - 2 + height - towercrane.rope_length -- pos2 = far/left/above local pos2 = vector.add(pos1, vector.multiply(dir, width-1)) dir = turnleft(dir) pos2 = vector.add(pos2, vector.multiply(dir, width)) pos2.y = pos.y - 3 + height -- normalize x/z so that pos2 > pos1 if pos2.x < pos1.x then pos2.x, pos1.x = pos1.x, pos2.x end if pos2.z < pos1.z then pos2.z, pos1.z = pos1.z, pos2.z end dir = minetest.string_to_pos(meta:get_string("dir")) place_hook(pos, dir, clicker, pos1, pos2) end end, on_construct = function(pos) -- add infotext local meta = minetest.get_meta(pos) meta:set_string("infotext", "Switch crane on/off") end, after_place_node = function(pos, placer, itemstack, pointed_thing) -- store owner for dig protection local meta = minetest.get_meta(pos) local owner = placer:get_player_name() meta:set_string("owner", owner) end, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {crumbly=0, not_in_creative_inventory=1}, }) ---------------------------------------------------------------------------------------------------- -- Register Crane arm 1 ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:arm", { description = "Tower Crane Arm", drawtype = "glasslike_framed", tiles = { "towercrane_arm.png", "towercrane_arm.png", "towercrane_arm.png", "towercrane_arm.png", "towercrane_arm.png", "towercrane_arm.png", }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {crumbly=0, not_in_creative_inventory=1}, }) ---------------------------------------------------------------------------------------------------- -- Register Crane arm 2 ---------------------------------------------------------------------------------------------------- minetest.register_node("towercrane:arm2", { description = "Tower Crane Arm2", drawtype = "glasslike_framed", tiles = { "towercrane_arm2.png", "towercrane_arm2.png", "towercrane_arm2.png", "towercrane_arm2.png", "towercrane_arm2.png", "towercrane_arm2.png", }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, groups = {crumbly=0, not_in_creative_inventory=1}, }) ---------------------------------------------------------------------------------------------------- -- Register Recipe ---------------------------------------------------------------------------------------------------- if towercrane.recipe then minetest.register_craft({ output = "towercrane:base", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "", ""}, {"default:steel_ingot", "dye:yellow", ""} } }) end -- store standard player privs minetest.register_on_joinplayer(function(player) local privs = minetest.get_player_privs(player:get_player_name()) local physics = player:get_physics_override() -- player still hanging on the crane? if player:get_attribute("tower_crane_active") ~= nil then fly_privs(nil, player, nil) else -- store the player privs default values player:set_attribute("tower_crane_store_fast", minetest.serialize(privs["fast"])) player:set_attribute("tower_crane_store_fly", minetest.serialize(privs["fly"])) player:set_attribute("tower_crane_store_speed", minetest.serialize(physics.speed)) end end) -- switch back to normal player privs minetest.register_on_leaveplayer(function(player, timed_out) remove_hook(nil, player) Currently_left_the_game = player:get_player_name() end)