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--[[
Teleporter networks that allow players to choose a destination out of a list
Copyright ( C ) 2013 Sokomine
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : // www.gnu . org / licenses /> .
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Version : 2.2 ( with optional abm for self - healing )
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Please configure this mod in config.lua
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Changelog :
2017-07-22 17:09:44 +02:00
22.07 .17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized .
2016-08-30 02:55:46 +02:00
30.08 .16 - If the station the traveller just travelled to no longer exists , the player is sent back to the
station where he / she came from .
2016-08-30 02:14:19 +02:00
30.08 .16 - Attaching a travelnet box to a non - existant network of another player is possible ( requested by OldCoder ) .
Still requires the travelnet_attach - priv .
2014-10-05 01:39:00 +02:00
05.10 .14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile .
2014-10-05 01:37:10 +02:00
If you want to use this , set
travelnet.enable_abm = true
in config.lua and edit the interval in the abm to suit your needs .
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19.11 .13 - moved doors and travelnet definition into an extra file
- moved configuration to config.lua
2013-08-05 22:38:35 +02:00
05.08 .13 - fixed possible crash when the node in front of the travelnet is unknown
2013-06-26 23:15:57 +02:00
26.06 .13 - added inventory image for elevator ( created by VanessaE )
2013-06-21 22:01:54 +02:00
21.06 .13 - bugfix : wielding an elevator while digging a door caused the elevator_top to be placed
- leftover floating elevator_top nodes can be removed by placing a new travelnet : elevator underneath them and removing that afterwards
- homedecor - doors are now opened and closed correctly as well
- removed nodes that are not intended for manual use from creative inventory
- improved naming of station levels for the elevator
2013-06-21 03:43:51 +02:00
21.06 .13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes
- elevator stations are named automaticly
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20.06 .13 - doors can be opened and closed from inside the travelnet box / elevator
- the elevator can only move vertically ; the network name is defined by its x and z coordinate
2013-06-19 22:52:32 +02:00
13.06 .13 - bugfix
- elevator added ( written by kpoppel ) and placed into extra file
- elevator doors added
- groups changed to avoid accidental dig / drop on dig of node beneath
- added new priv travelnet_remove for digging of boxes owned by other players
- only the owner of a box or players with the travelnet_remove priv can now dig it
- entering your own name as owner_name does no longer abort setup
2013-03-22 21:20:15 +01:00
22.03 .13 - added automatic detection if yaw can be set
- beam effect is disabled by default
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20.03 .13 - added inventory image provided by VanessaE
- fixed bug that made it impossible to remove stations from the net
- if the station a player beamed to no longer exists , the station will be removed automaticly
- with the travelnet_attach priv , you can now attach your box to the nets of other players
- in newer versions of Minetest , the players yaw is set so that he / she looks out of the receiving box
- target list is now centered if there are less than 9 targets
--]]
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minetest.register_privilege ( " travelnet_attach " , { description = " allows to attach travelnet boxes to travelnets of other players " , give_to_singleplayer = false } ) ;
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minetest.register_privilege ( " travelnet_remove " , { description = " allows to dig travelnet boxes which belog to nets of other players " , give_to_singleplayer = false } ) ;
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travelnet = { } ;
travelnet.targets = { } ;
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-- read the configuration
dofile ( minetest.get_modpath ( " travelnet " ) .. " /config.lua " ) ; -- the normal, default travelnet
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-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
-- called whenever a station is added or removed
travelnet.save_data = function ( )
local data = minetest.serialize ( travelnet.targets ) ;
local path = minetest.get_worldpath ( ) .. " /mod_travelnet.data " ;
local file = io.open ( path , " w " ) ;
if ( file ) then
file : write ( data ) ;
file : close ( ) ;
else
print ( " [Mod travelnet] Error: Savefile ' " .. tostring ( path ) .. " ' could not be written. " ) ;
end
end
travelnet.restore_data = function ( )
local path = minetest.get_worldpath ( ) .. " /mod_travelnet.data " ;
local file = io.open ( path , " r " ) ;
if ( file ) then
local data = file : read ( " *all " ) ;
travelnet.targets = minetest.deserialize ( data ) ;
file : close ( ) ;
else
print ( " [Mod travelnet] Error: Savefile ' " .. tostring ( path ) .. " ' not found. " ) ;
end
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end
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travelnet.update_formspec = function ( pos , puncher_name )
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local meta = minetest.get_meta ( pos ) ;
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local this_node = minetest.get_node ( pos ) ;
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local is_elevator = false ;
if ( this_node ~= nil and this_node.name == ' travelnet:elevator ' ) then
is_elevator = true ;
end
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if ( not ( meta ) ) then
return ;
end
local owner_name = meta : get_string ( " owner " ) ;
local station_name = meta : get_string ( " station_name " ) ;
local station_network = meta : get_string ( " station_network " ) ;
if ( not ( owner_name )
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or not ( station_name ) or station_network == ' '
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or not ( station_network ) ) then
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if ( is_elevator == true ) then
travelnet.add_target ( nil , nil , pos , puncher_name , meta , owner_name ) ;
return ;
end
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-- minetest.chat_send_player(puncher_name, "DEBUG DATA: owner: "..(owner_name or "?")..
-- " station_name: "..(station_name or "?")..
-- " station_network: "..(station_network or "?")..".");
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-- minetest.chat_send_player(puncher_name, "data: "..minetest.serialize( travelnet.targets ));
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meta : set_string ( " infotext " , " Travelnet-box (unconfigured) " ) ;
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meta : set_string ( " station_name " , " " ) ;
meta : set_string ( " station_network " , " " ) ;
meta : set_string ( " owner " , " " ) ;
-- request initinal data
meta : set_string ( " formspec " ,
" size[12,10] " ..
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" field[0.3,7.6;9,0.9;station_name;Name of this station:; " .. ( station_name or " ? " ) .. " ] " ..
" field[0.3,8.6;9,0.9;station_network;Assign to Network:; " .. ( station_network or " ? " ) .. " ] " ..
" field[0.3,9.6;9,0.9;owner;Owned by:; " .. ( owner_name or " ? " ) .. " ] " ..
" button_exit[6.3,8.2;1.7,0.7;station_set;Store] " ) ;
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minetest.chat_send_player ( puncher_name , " Error: Update failed! Resetting this box on the travelnet. " ) ;
return ;
end
-- if the station got lost from the network for some reason (savefile corrupted?) then add it again
if ( not ( travelnet.targets [ owner_name ] )
or not ( travelnet.targets [ owner_name ] [ station_network ] )
or not ( travelnet.targets [ owner_name ] [ station_network ] [ station_name ] ) ) then
-- first one by this player?
if ( not ( travelnet.targets [ owner_name ] ) ) then
travelnet.targets [ owner_name ] = { } ;
end
-- first station on this network?
if ( not ( travelnet.targets [ owner_name ] [ station_network ] ) ) then
travelnet.targets [ owner_name ] [ station_network ] = { } ;
end
local zeit = meta : get_int ( " timestamp " ) ;
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if ( not ( zeit ) or type ( zeit ) ~= " number " or zeit < 100000 ) then
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zeit = os.time ( ) ;
end
-- add this station
travelnet.targets [ owner_name ] [ station_network ] [ station_name ] = { pos = pos , timestamp = zeit } ;
minetest.chat_send_player ( owner_name , " Station ' " .. station_name .. " ' has been reattached to the network ' " .. station_network .. " '. " ) ;
end
-- add name of station + network + owner + update-button
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local zusatzstr = " " ;
local trheight = " 10 " ;
if ( this_node and this_node.name == " locked_travelnet:travelnet " ) then
zusatzstr = " field[0.3,11;6,0.7;locks_sent_lock_command;Locked travelnet. Type /help for help:;] " ;
trheight = " 11.5 " ;
end
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local formspec = " size[12, " .. trheight .. " ] " ..
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" label[3.3,0.0;Travelnet-Box:] " .. " label[6.3,0.0;Punch box to update target list.] " ..
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" label[0.3,0.4;Name of this station:] " .. " label[6.3,0.4; " .. ( station_name or " ? " ) .. " ] " ..
" label[0.3,0.8;Assigned to Network:] " .. " label[6.3,0.8; " .. ( station_network or " ? " ) .. " ] " ..
" label[0.3,1.2;Owned by:] " .. " label[6.3,1.2; " .. ( owner_name or " ? " ) .. " ] " ..
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" label[3.3,1.6;Click on target to travel there:] " ..
zusatzstr ;
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-- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]"..
local x = 0 ;
local y = 0 ;
local i = 0 ;
-- collect all station names in a table
local stations = { } ;
for k , v in pairs ( travelnet.targets [ owner_name ] [ station_network ] ) do
table.insert ( stations , k ) ;
end
-- minetest.chat_send_player(puncher_name, "stations: "..minetest.serialize( stations ));
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local ground_level = 1 ;
if ( is_elevator ) then
table.sort ( stations , function ( a , b ) return travelnet.targets [ owner_name ] [ station_network ] [ a ] . pos.y >
travelnet.targets [ owner_name ] [ station_network ] [ b ] . pos.y end ) ;
-- find ground level
local vgl_timestamp = 999999999999 ;
for index , k in ipairs ( stations ) do
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if ( not ( travelnet.targets [ owner_name ] [ station_network ] [ k ] . timestamp ) ) then
travelnet.targets [ owner_name ] [ station_network ] [ k ] . timestamp = os.time ( ) ;
end
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if ( travelnet.targets [ owner_name ] [ station_network ] [ k ] . timestamp < vgl_timestamp ) then
vgl_timestamp = travelnet.targets [ owner_name ] [ station_network ] [ k ] . timestamp ;
ground_level = index ;
end
end
for index , k in ipairs ( stations ) do
if ( index == ground_level ) then
travelnet.targets [ owner_name ] [ station_network ] [ k ] . nr = ' G ' ;
else
travelnet.targets [ owner_name ] [ station_network ] [ k ] . nr = tostring ( ground_level - index ) ;
end
end
else
-- sort the table according to the timestamp (=time the station was configured)
table.sort ( stations , function ( a , b ) return travelnet.targets [ owner_name ] [ station_network ] [ a ] . timestamp <
travelnet.targets [ owner_name ] [ station_network ] [ b ] . timestamp end ) ;
end
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-- if there are only 8 stations (plus this one), center them in the formspec
if ( # stations < 10 ) then
x = 4 ;
end
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for index , k in ipairs ( stations ) do
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-- check if there is an elevator door in front that needs to be opened
local open_door_cmd = false ;
if ( k == station_name ) then
open_door_cmd = true ;
end
if ( k ~= station_name or open_door_cmd ) then
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i = i + 1 ;
-- new column
if ( y == 8 ) then
x = x + 4 ;
y = 0 ;
end
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if ( open_door_cmd ) then
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formspec = formspec .. " button_exit[ " .. ( x ) .. " , " .. ( y + 2.5 ) .. " ;1,0.5;open_door;<>] " ..
" label[ " .. ( x + 0.9 ) .. " , " .. ( y + 2.35 ) .. " ; " .. tostring ( k ) .. " ] " ;
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elseif ( is_elevator ) then
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formspec = formspec .. " button_exit[ " .. ( x ) .. " , " .. ( y + 2.5 ) .. " ;1,0.5;target; " .. tostring ( travelnet.targets [ owner_name ] [ station_network ] [ k ] . nr ) .. " ] " ..
" label[ " .. ( x + 0.9 ) .. " , " .. ( y + 2.35 ) .. " ; " .. tostring ( k ) .. " ] " ;
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else
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formspec = formspec .. " button_exit[ " .. ( x ) .. " , " .. ( y + 2.5 ) .. " ;4,0.5;target; " .. k .. " ] " ;
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end
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-- if( is_elevator ) then
-- formspec = formspec ..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)';
-- end
-- formspec = formspec .. ']';
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y = y + 1 ;
--x = x+4;
end
end
meta : set_string ( " formspec " , formspec ) ;
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meta : set_string ( " infotext " , " Station ' " .. tostring ( station_name ) .. " ' on travelnet ' " .. tostring ( station_network ) ..
" ' (owned by " .. tostring ( owner_name ) .. " ) ready for usage. Right-click to travel, punch to update. " ) ;
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minetest.chat_send_player ( puncher_name , " The target list of this box on the travelnet has been updated. " ) ;
end
-- add a new target; meta is optional
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travelnet.add_target = function ( station_name , network_name , pos , player_name , meta , owner_name )
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-- if it is an elevator, determine the network name through x and z coordinates
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local this_node = minetest.get_node ( pos ) ;
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local is_elevator = false ;
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if ( this_node.name == ' travelnet:elevator ' ) then
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-- owner_name = '*'; -- the owner name is not relevant here
is_elevator = true ;
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network_name = tostring ( pos.x ) .. ' , ' .. tostring ( pos.z ) ;
if ( not ( station_name ) or station_name == ' ' ) then
station_name = ' at ' .. tostring ( pos.y ) .. ' m ' ;
end
end
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if ( station_name == " " or not ( station_name ) ) then
minetest.chat_send_player ( player_name , " Please provide a name for this station. " ) ;
return ;
end
if ( network_name == " " or not ( network_name ) ) then
minetest.chat_send_player ( player_name , " Please provide the name of the network this station ought to be connected to. " ) ;
return ;
end
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if ( owner_name == nil or owner_name == ' ' or owner_name == player_name ) then
owner_name = player_name ;
elseif ( is_elevator ) then -- elevator networks
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owner_name = player_name ;
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elseif ( not ( minetest.check_player_privs ( player_name , { interact = true } ) ) ) then
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minetest.chat_send_player ( player_name , " There is no player with interact privilege named ' " .. tostring ( player_name ) .. " '. Aborting. " ) ;
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return ;
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elseif ( not ( minetest.check_player_privs ( player_name , { travelnet_attach = true } ) )
and not ( travelnet.allow_attach ( player_name , owner_name , network_name ) ) ) then
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minetest.chat_send_player ( player_name , " You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting. " ) ;
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return ;
end
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-- first one by this player?
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if ( not ( travelnet.targets [ owner_name ] ) ) then
travelnet.targets [ owner_name ] = { } ;
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end
-- first station on this network?
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if ( not ( travelnet.targets [ owner_name ] [ network_name ] ) ) then
travelnet.targets [ owner_name ] [ network_name ] = { } ;
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end
-- lua doesn't allow efficient counting here
local anz = 0 ;
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for k , v in pairs ( travelnet.targets [ owner_name ] [ network_name ] ) do
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if ( k == station_name ) then
minetest.chat_send_player ( player_name , " Error: A station named ' " .. station_name .. " ' already exists on this network. Please choose a diffrent name! " ) ;
return ;
end
anz = anz + 1 ;
end
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
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if ( anz + 1 > travelnet.MAX_STATIONS_PER_NETWORK ) then
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minetest.chat_send_player ( player_name , " Error: Network ' " .. network_name .. " ' already contains the maximum number (= "
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.. ( travelnet.MAX_STATIONS_PER_NETWORK ) .. " ) of allowed stations per network. Please choose a diffrent/new network name. " ) ;
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return ;
end
-- add this station
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travelnet.targets [ owner_name ] [ network_name ] [ station_name ] = { pos = pos , timestamp = os.time ( ) } ;
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-- do we have a new node to set up? (and are not just reading from a safefile?)
if ( meta ) then
minetest.chat_send_player ( player_name , " Station ' " .. station_name .. " ' has been added to the network ' "
.. network_name .. " ', which now consists of " .. ( anz + 1 ) .. " station(s). " ) ;
meta : set_string ( " station_name " , station_name ) ;
meta : set_string ( " station_network " , network_name ) ;
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meta : set_string ( " owner " , owner_name ) ;
meta : set_int ( " timestamp " , travelnet.targets [ owner_name ] [ network_name ] [ station_name ] . timestamp ) ;
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meta : set_string ( " formspec " ,
" size[12,10] " ..
" field[0.3,0.6;6,0.7;station_name;Station:; " .. meta : get_string ( " station_name " ) .. " ] " ..
" field[0.3,3.6;6,0.7;station_network;Network:; " .. meta : get_string ( " station_network " ) .. " ] " ) ;
-- display a list of all stations that can be reached from here
travelnet.update_formspec ( pos , player_name ) ;
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-- save the updated network data in a savefile over server restart
travelnet.save_data ( ) ;
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end
end
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-- allow doors to open
travelnet.open_close_door = function ( pos , player , mode )
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local this_node = minetest.get_node ( pos ) ;
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local pos2 = { x = pos.x , y = pos.y , z = pos.z } ;
if ( this_node.param2 == 0 ) then pos2 = { x = pos.x , y = pos.y , z = ( pos.z - 1 ) } ;
elseif ( this_node.param2 == 1 ) then pos2 = { x = ( pos.x - 1 ) , y = pos.y , z = pos.z } ;
elseif ( this_node.param2 == 2 ) then pos2 = { x = pos.x , y = pos.y , z = ( pos.z + 1 ) } ;
elseif ( this_node.param2 == 3 ) then pos2 = { x = ( pos.x + 1 ) , y = pos.y , z = pos.z } ;
end
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local door_node = minetest.get_node ( pos2 ) ;
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if ( door_node ~= nil and door_node.name ~= ' ignore ' and door_node.name ~= ' air ' and minetest.registered_nodes [ door_node.name ] ~= nil and minetest.registered_nodes [ door_node.name ] . on_rightclick ~= nil ) then
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-- at least for homedecor, same facedir would mean "door closed"
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-- do not close the elevator door if it is already closed
if ( mode == 1 and ( door_node.name == ' travelnet:elevator_door_glass_closed '
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or door_node.name == ' travelnet:elevator_door_steel_closed '
-- handle doors that change their facedir
or ( door_node.param2 == this_node.param2
and door_node.name ~= ' travelnet:elevator_door_glass_open '
and door_node.name ~= ' travelnet:elevator_door_steel_open ' ) ) ) then
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return ;
end
-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
if ( mode == 2 and ( door_node.name == ' travelnet:elevator_door_glass_open '
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or door_node.name == ' travelnet:elevator_door_steel_open '
-- handle doors that change their facedir
or ( door_node.param2 ~= this_node.param2
and door_node.name ~= ' travelnet:elevator_door_glass_closed '
and door_node.name ~= ' travelnet:elevator_door_steel_closed ' ) ) ) then
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return ;
end
if ( mode == 2 ) then
minetest.after ( 1 , minetest.registered_nodes [ door_node.name ] . on_rightclick , pos2 , door_node , player ) ;
else
minetest.registered_nodes [ door_node.name ] . on_rightclick ( pos2 , door_node , player ) ;
end
end
end
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travelnet.on_receive_fields = function ( pos , formname , fields , player )
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local meta = minetest.get_meta ( pos ) ;
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local name = player : get_player_name ( ) ;
-- if the box has not been configured yet
if ( meta : get_string ( " station_network " ) == " " ) then
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travelnet.add_target ( fields.station_name , fields.station_network , pos , name , meta , fields.owner_name ) ;
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return ;
end
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if ( fields.open_door ) then
travelnet.open_close_door ( pos , player , 0 ) ;
return ;
end
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if ( not ( fields.target ) ) then
minetest.chat_send_player ( name , " Please click on the target you want to travel to. " ) ;
return ;
end
-- if there is something wrong with the data
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local owner_name = meta : get_string ( " owner " ) ;
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local station_name = meta : get_string ( " station_name " ) ;
local station_network = meta : get_string ( " station_network " ) ;
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if ( not ( owner_name )
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or not ( station_name )
or not ( station_network )
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or not ( travelnet.targets [ owner_name ] )
or not ( travelnet.targets [ owner_name ] [ station_network ] ) ) then
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if ( owner_name
and station_name
and station_network ) then
travelnet.add_target ( station_name , station_network , pos , owner_name , meta , owner_name ) ;
else
minetest.chat_send_player ( name , " Error: There is something wrong with the configuration of this station. " ..
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" DEBUG DATA: owner: " .. ( owner_name or " ? " ) ..
" station_name: " .. ( station_name or " ? " ) ..
" station_network: " .. ( station_network or " ? " ) .. " . " ) ;
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return
end
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end
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if ( not ( owner_name )
or not ( station_network )
or not ( travelnet.targets )
or not ( travelnet.targets [ owner_name ] )
or not ( travelnet.targets [ owner_name ] [ station_network ] ) ) then
minetest.chat_send_player ( name , " Error: This travelnet is lacking data and/or improperly configured. " ) ;
print ( " ERROR: The travelnet at " .. minetest.pos_to_string ( pos ) .. " has a problem: " ..
" DATA: owner: " .. ( owner_name or " ? " ) ..
" station_name: " .. ( station_name or " ? " ) ..
" station_network: " .. ( station_network or " ? " ) .. " . " ) ;
return ;
end
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local this_node = minetest.get_node ( pos ) ;
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if ( this_node ~= nil and this_node.name == ' travelnet:elevator ' ) then
for k , v in pairs ( travelnet.targets [ owner_name ] [ station_network ] ) do
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if ( travelnet.targets [ owner_name ] [ station_network ] [ k ] . nr --..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)'
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== fields.target ) then
fields.target = k ;
end
end
end
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-- if the target station is gone
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if ( not ( travelnet.targets [ owner_name ] [ station_network ] [ fields.target ] ) ) then
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minetest.chat_send_player ( name , " Station ' " .. ( fields.target or " ? " ) .. " does not exist (anymore?) on this network. " ) ;
travelnet.update_formspec ( pos , name ) ;
return ;
end
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if ( not ( travelnet.allow_travel ( name , owner_name , station_network , station_name , fields.target ) ) ) then
return ;
end
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minetest.chat_send_player ( name , " Initiating transfer to station ' " .. ( fields.target or " ? " ) .. " '.' " ) ;
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if ( travelnet.travelnet_sound_enabled ) then
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minetest.sound_play ( " 128590_7037-lq.mp3 " , { pos = pos , gain = 1.0 , max_hear_distance = 10 , } )
end
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if ( travelnet.travelnet_effect_enabled ) then
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minetest.add_entity ( { x = pos.x , y = pos.y + 0.5 , z = pos.z } , " travelnet:effect " ) ; -- it self-destructs after 20 turns
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end
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-- close the doors at the sending station
travelnet.open_close_door ( pos , player , 1 ) ;
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-- transport the player to the target location
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local target_pos = travelnet.targets [ owner_name ] [ station_network ] [ fields.target ] . pos ;
player : moveto ( target_pos , false ) ;
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if ( travelnet.travelnet_sound_enabled ) then
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minetest.sound_play ( " travelnet_travel.wav " , { pos = target_pos , gain = 1.0 , max_hear_distance = 10 , } )
end
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if ( travelnet.travelnet_effect_enabled ) then
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minetest.add_entity ( { x = target_pos.x , y = target_pos.y + 0.5 , z = target_pos.z } , " travelnet:effect " ) ; -- it self-destructs after 20 turns
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end
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-- check if the box has at the other end has been removed.
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local node2 = minetest.get_node ( target_pos ) ;
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if ( node2 ~= nil and node2.name ~= ' ignore ' and node2.name ~= ' travelnet:travelnet ' and node2.name ~= ' travelnet:elevator ' and node2.name ~= " locked_travelnet:travelnet " and node2.name ~= " travelnet:travelnet_private " ) then
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-- provide information necessary to identify the removed box
local oldmetadata = { fields = { owner = owner_name ,
station_name = fields.target ,
station_network = station_network } } ;
travelnet.remove_box ( target_pos , nil , oldmetadata , player ) ;
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-- send the player back as there's no receiving travelnet
player : moveto ( pos , false ) ;
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-- do this only on servers where the function exists
elseif ( player.set_look_yaw ) then
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-- rotate the player so that he/she can walk straight out of the box
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local yaw = 0 ;
local param2 = node2.param2 ;
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if ( param2 == 0 ) then
yaw = 180 ;
elseif ( param2 == 1 ) then
yaw = 90 ;
elseif ( param2 == 2 ) then
yaw = 0 ;
elseif ( param2 == 3 ) then
yaw = 270 ;
end
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player : set_look_yaw ( math.rad ( yaw ) ) ; -- this is only supported in recent versions of MT
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player : set_look_pitch ( math.rad ( 0 ) ) ; -- this is only supported in recent versions of MT
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end
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travelnet.open_close_door ( target_pos , player , 2 ) ;
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end
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travelnet.remove_box = function ( pos , oldnode , oldmetadata , digger )
if ( not ( oldmetadata ) or oldmetadata == " nil " or not ( oldmetadata.fields ) ) then
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minetest.chat_send_player ( digger : get_player_name ( ) , " Error: Could not find information about the station that is to be removed. " ) ;
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return ;
end
local owner_name = oldmetadata.fields [ " owner " ] ;
local station_name = oldmetadata.fields [ " station_name " ] ;
local station_network = oldmetadata.fields [ " station_network " ] ;
-- station is not known? then just remove it
if ( not ( owner_name )
or not ( station_name )
or not ( station_network )
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or not ( travelnet.targets [ owner_name ] )
or not ( travelnet.targets [ owner_name ] [ station_network ] ) ) then
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minetest.chat_send_player ( digger : get_player_name ( ) , " Error: Could not find the station that is to be removed. " ) ;
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return ;
end
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travelnet.targets [ owner_name ] [ station_network ] [ station_name ] = nil ;
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-- inform the owner
minetest.chat_send_player ( owner_name , " Station ' " .. station_name .. " ' has been REMOVED from the network ' " .. station_network .. " '. " ) ;
if ( digger ~= nil and owner_name ~= digger : get_player_name ( ) ) then
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minetest.chat_send_player ( digger : get_player_name ( ) , " Station ' " .. station_name .. " ' has been REMOVED from the network ' " .. station_network .. " '. " ) ;
end
-- save the updated network data in a savefile over server restart
travelnet.save_data ( ) ;
end
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travelnet.can_dig = function ( pos , player , description )
if ( not ( player ) ) then
return false ;
end
local name = player : get_player_name ( ) ;
-- players with that priv can dig regardless of owner
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if ( minetest.check_player_privs ( name , { travelnet_remove = true } )
or travelnet.allow_dig ( player_name , owner_name , network_name ) ) then
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return true ;
end
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local meta = minetest.get_meta ( pos ) ;
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local owner = meta : get_string ( ' owner ' ) ;
if ( not ( meta ) or not ( owner ) or owner == ' ' ) then
minetest.chat_send_player ( name , " This " .. description .. " has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner. " ) ;
return false ;
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elseif ( owner ~= name ) then
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minetest.chat_send_player ( name , " This " .. description .. " belongs to " .. tostring ( meta : get_string ( ' owner ' ) ) .. " . You can't remove it. " ) ;
return false ;
end
return true ;
end
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if ( travelnet.travelnet_effect_enabled ) then
minetest.register_entity ( ' travelnet:effect ' , {
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hp_max = 1 ,
physical = false ,
weight = 5 ,
collisionbox = { - 0.4 , - 0.5 , - 0.4 , 0.4 , 1.5 , 0.4 } ,
visual = " upright_sprite " ,
visual_size = { x = 1 , y = 2 } ,
-- mesh = "model",
textures = { " travelnet_flash.png " } , -- number of required textures depends on visual
-- colors = {}, -- number of required colors depends on visual
spritediv = { x = 1 , y = 1 } ,
initial_sprite_basepos = { x = 0 , y = 0 } ,
is_visible = true ,
makes_footstep_sound = false ,
automatic_rotate = true ,
anz_rotations = 0 ,
on_step = function ( self , dtime )
-- this is supposed to be more flickering than smooth animation
self.object : setyaw ( self.object : getyaw ( ) + 1 ) ;
self.anz_rotations = self.anz_rotations + 1 ;
-- eventually self-destruct
if ( self.anz_rotations > 15 ) then
self.object : remove ( ) ;
end
end
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} )
end
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2013-11-20 20:27:10 +01:00
if ( travelnet.travelnet_enabled ) then
dofile ( minetest.get_modpath ( " travelnet " ) .. " /travelnet.lua " ) ; -- the travelnet node definition
end
if ( travelnet.elevator_enabled ) then
dofile ( minetest.get_modpath ( " travelnet " ) .. " /elevator.lua " ) ; -- allows up/down transfers only
end
if ( travelnet.doors_enabled ) then
dofile ( minetest.get_modpath ( " travelnet " ) .. " /doors.lua " ) ; -- doors that open and close automaticly when the travelnet or elevator is used
end
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if ( travelnet.abm_enabled ) then
dofile ( minetest.get_modpath ( " travelnet " ) .. " /restore_network_via_abm.lua " ) ; -- restore travelnet data when players pass by broken networks
end
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-- upon server start, read the savefile
travelnet.restore_data ( ) ;
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