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when placing elevator show where nearest one is
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parent
4aa4cf8966
commit
11de2c34b7
84
elevator.lua
84
elevator.lua
@ -2,6 +2,89 @@
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-- The network name is determined automaticly from the position (x/z coordinates).
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-- The network name is determined automaticly from the position (x/z coordinates).
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-- >utor: Sokomine
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-- >utor: Sokomine
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travelnet.show_nearest_elevator = function( pos, owner_name, param2 )
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if( not( pos ) or not(pos.x) or not(pos.z) or not( owner_name )) then
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return;
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end
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if( not( travelnet.targets[ owner_name ] )) then
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minetest.chat_send_player( owner_name, "Congratulations! This is your first elevator."..
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"You can build an elevator network by placing further elevators somewhere above "..
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"or below this one. Just make sure that the x and z coordinate are the same.");
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return;
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end
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local network_name = tostring( pos.x )..','..tostring( pos.z );
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-- will this be an elevator that will be added to an existing network?
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if( travelnet.targets[ owner_name ][ network_name ]
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-- does the network have any members at all?
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and next( travelnet.targets[ owner_name ][ network_name ], nil )) then
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minetest.chat_send_player( owner_name, "This elevator will automaticly connect to the "..
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"other elevators you have placed at diffrent heights. Just enter a station name "..
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"and click on \"store\" to set it up. Or just punch it to set the height as station "..
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"name.");
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return;
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end
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local nearest_name = "";
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local nearest_dist = 100000000;
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local nearest_dist_x = 0;
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local nearest_dist_z = 0;
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for network_name, data in pairs( travelnet.targets[ owner_name ] ) do
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local station_name = next( data, nil );
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if( station_name and data[ station_name ][ "nr" ] and data[ station_name ].pos) then
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local station_pos = data[ station_name ].pos;
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local dist = math.ceil(math.sqrt(
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( station_pos.x - pos.x ) * ( station_pos.x - pos.x )
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+ ( station_pos.z - pos.z ) * ( station_pos.z - pos.z )));
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-- find the nearest one; store network_name and (minimal) distance
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if( dist < nearest_dist ) then
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nearest_dist = dist;
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nearest_dist_x = station_pos.x - pos.x;
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nearest_dist_z = station_pos.z - pos.z;
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nearest_name = network_name;
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end
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end
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end
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if( nearest_name ~= "" ) then
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local text = "Your nearest elevator network is located ";
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-- in front of/behind
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if( (param2==0 and nearest_dist_z>=0)or (param2==2 and nearest_dist_z<=0)) then
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text = text..tostring( math.abs(nearest_dist_z )).." m behind this elevator and ";
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elseif((param2==1 and nearest_dist_x>=0)or (param2==3 and nearest_dist_x<=0)) then
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text = text..tostring( math.abs(nearest_dist_x )).." m behind this elevator and ";
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elseif((param2==0 and nearest_dist_z< 0)or (param2==2 and nearest_dist_z> 0)) then
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text = text..tostring( math.abs(nearest_dist_z )).." m in front of this elevator and ";
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elseif((param2==1 and nearest_dist_x< 0)or (param2==3 and nearest_dist_x> 0)) then
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text = text..tostring( math.abs(nearest_dist_x )).." m in front of this elevator and ";
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else text = text.." ERROR ";
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end
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-- right/left
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if( (param2==0 and nearest_dist_x< 0)or (param2==2 and nearest_dist_x> 0)) then
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text = text..tostring( math.abs(nearest_dist_x )).." m to the left";
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elseif((param2==1 and nearest_dist_z>=0)or (param2==3 and nearest_dist_z<=0)) then
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text = text..tostring( math.abs(nearest_dist_z )).." m to the left";
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elseif((param2==0 and nearest_dist_x>=0)or (param2==2 and nearest_dist_x<=0)) then
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text = text..tostring( math.abs(nearest_dist_x )).." m to the right";
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elseif((param2==1 and nearest_dist_z< 0)or (param2==3 and nearest_dist_z> 0)) then
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text = text..tostring( math.abs(nearest_dist_z )).." m to the right";
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else text = text.." ERROR ";
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end
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minetest.chat_send_player( owner_name, text..
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", located at x="..tostring( pos.x+nearest_dist_x)..
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", z="..tostring( pos.z+nearest_dist_z)..
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" This elevator here will start a new shaft/network." );
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else
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minetest.chat_send_player( owner_name, "This is your first elevator. It differs from "..
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"travelnet networks by only allowing movement in vertical direction (up or down). "..
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"All further elevators which you will place at the same x,z coordinates at differnt "..
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"heights will be able to connect to this elevator.");
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end
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end
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minetest.register_node("travelnet:elevator", {
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minetest.register_node("travelnet:elevator", {
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description = "Elevator",
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description = "Elevator",
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drawtype = "mesh",
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drawtype = "mesh",
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@ -59,6 +142,7 @@ minetest.register_node("travelnet:elevator", {
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.add_node(p, {name="travelnet:elevator_top", paramtype2="facedir", param2=p2})
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minetest.add_node(p, {name="travelnet:elevator_top", paramtype2="facedir", param2=p2})
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travelnet.show_nearest_elevator( pos, placer:get_player_name(), p2 );
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end,
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end,
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on_receive_fields = travelnet.on_receive_fields,
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on_receive_fields = travelnet.on_receive_fields,
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2
init.lua
2
init.lua
@ -26,6 +26,8 @@
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TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
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TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
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Added function to register elevator doors.
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Added function to register elevator doors.
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Added elevator doors made out of tin ingots.
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Added elevator doors made out of tin ingots.
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Provide information about the nearest elevator network when placing a new elevator. This
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ought to make it easier to find the right spot.
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16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
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16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
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Added buttons to move stations up or down in the list, independent on when they where added.
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Added buttons to move stations up or down in the list, independent on when they where added.
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Fixed undeclared globals.
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Fixed undeclared globals.
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