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https://github.com/Sokomine/travelnet.git
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yaw is no longer set if the server is not newest dev; fancy beam effect disabled by default
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25
init.lua
25
init.lua
@ -19,6 +19,8 @@
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Changelog:
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22.03.13 - added automatic detection if yaw can be set
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- beam effect is disabled by default
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20.03.13 - added inventory image provided by VanessaE
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- fixed bug that made it impossible to remove stations from the net
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- if the station a player beamed to no longer exists, the station will be removed automaticly
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@ -35,6 +37,9 @@ travelnet = {};
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travelnet.targets = {};
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-- set this to true if you want a simulated beam effect
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travelnet_effect_enabled = false;
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travelnet_sound_enabled = false;
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-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
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-- called whenever a station is added or removed
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@ -331,15 +336,23 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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minetest.env:add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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if( travelnet_sound_enabled ) then
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minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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end
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if( travelnet_effect_enabled ) then
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minetest.env:add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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end
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-- transport the player to the target location
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local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
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player:moveto( target_pos, false);
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minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,})
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minetest.env:add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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if( travelnet_sound_enabled ) then
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minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,})
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end
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if( travelnet_effect_enabled ) then
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minetest.env:add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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end
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-- check if the box has at the other end has been removed
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@ -352,7 +365,9 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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station_network = station_network }};
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travelnet.remove_box( target_pos, nil, oldmetadata, player );
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else
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-- do this only on servers where the function exists
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elseif( player.set_look_yaw ) then
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-- rotate the player so that he/she can walk straight out of the box
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local yaw = 0;
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