yaw is no longer set if the server is not newest dev; fancy beam effect disabled by default

This commit is contained in:
Sokomine 2013-03-22 21:20:15 +01:00
parent 97bf5cd2cd
commit 29b6a02fca

@ -19,6 +19,8 @@
Changelog:
22.03.13 - added automatic detection if yaw can be set
- beam effect is disabled by default
20.03.13 - added inventory image provided by VanessaE
- fixed bug that made it impossible to remove stations from the net
- if the station a player beamed to no longer exists, the station will be removed automaticly
@ -35,6 +37,9 @@ travelnet = {};
travelnet.targets = {};
-- set this to true if you want a simulated beam effect
travelnet_effect_enabled = false;
travelnet_sound_enabled = false;
-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
-- called whenever a station is added or removed
@ -331,15 +336,23 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
if( travelnet_sound_enabled ) then
minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,})
end
if( travelnet_effect_enabled ) then
minetest.env:add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
end
-- transport the player to the target location
local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
player:moveto( target_pos, false);
if( travelnet_sound_enabled ) then
minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,})
end
if( travelnet_effect_enabled ) then
minetest.env:add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
end
-- check if the box has at the other end has been removed
@ -352,7 +365,9 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
station_network = station_network }};
travelnet.remove_box( target_pos, nil, oldmetadata, player );
else
-- do this only on servers where the function exists
elseif( player.set_look_yaw ) then
-- rotate the player so that he/she can walk straight out of the box
local yaw = 0;