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https://github.com/Sokomine/travelnet.git
synced 2025-02-18 17:33:45 +01:00
renamed deprecated functions to new name
This commit is contained in:
6
init.lua
6
init.lua
@ -841,7 +841,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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-- transport the player to the target location
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-- transport the player to the target location
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local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
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local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
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player:moveto( target_pos, false);
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player:move_to( target_pos, false);
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if( travelnet.travelnet_effect_enabled ) then
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if( travelnet.travelnet_effect_enabled ) then
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minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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@ -859,7 +859,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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travelnet.remove_box( target_pos, nil, oldmetadata, player );
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travelnet.remove_box( target_pos, nil, oldmetadata, player );
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-- send the player back as there's no receiving travelnet
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-- send the player back as there's no receiving travelnet
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player:moveto( pos, false );
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player:move_to( pos, false );
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else
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else
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travelnet.rotate_player( target_pos, player, 0 )
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travelnet.rotate_player( target_pos, player, 0 )
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@ -1015,7 +1015,7 @@ if( travelnet.travelnet_effect_enabled ) then
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on_step = function( self, dtime )
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on_step = function( self, dtime )
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-- this is supposed to be more flickering than smooth animation
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-- this is supposed to be more flickering than smooth animation
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self.object:setyaw( self.object:getyaw()+1);
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self.object:set_yaw( self.object:get_yaw()+1);
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self.anz_rotations = self.anz_rotations + 1;
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self.anz_rotations = self.anz_rotations + 1;
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-- eventually self-destruct
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-- eventually self-destruct
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if( self.anz_rotations > 15 ) then
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if( self.anz_rotations > 15 ) then
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