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players with travelnet_attach can create networks for others
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@ -48,7 +48,7 @@ minetest.register_node("travelnet:elevator", {
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meta:set_string("station_name", "");
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meta:set_string("station_network","");
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meta:set_string("owner", placer:get_player_name() );
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-- request initinal data
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-- request initial data
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meta:set_string("formspec",
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"size[12,10]"..
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"field[0.3,5.6;6,0.7;station_name;Name of this station:;]"..
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7
init.lua
7
init.lua
@ -22,6 +22,8 @@
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Please configure this mod in config.lua
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Changelog:
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30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
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Still requires the travelnet_attach-priv.
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05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
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If you want to use this, set
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travelnet.enable_abm = true
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@ -325,10 +327,9 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
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elseif( is_elevator ) then -- elevator networks
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owner_name = player_name;
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elseif( not( travelnet.targets[ owner_name ] )
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or not( travelnet.targets[ owner_name ][ network_name ] )) then
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elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then
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minetest.chat_send_player(player_name, "There is no network named "..tostring( network_name ).." owned by "..tostring( owner_name )..". Aborting.");
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minetest.chat_send_player(player_name, "There is no player with interact privilege named '"..tostring( player_name ).."'. Aborting.");
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return;
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elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true}))
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