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door detection is now more versatile
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7
init.lua
7
init.lua
@ -24,6 +24,7 @@
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Changelog:
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24.12.17 - Added support for localization through intllib.
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Added localization for German (de).
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Door opening/closing can now handle more general doors.
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17.07.17 - Added more detailled licence information.
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TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
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Added function to register elevator doors.
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@ -593,8 +594,7 @@ travelnet.open_close_door = function( pos, player, mode )
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-- at least for homedecor, same facedir would mean "door closed"
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-- do not close the elevator door if it is already closed
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if( mode==1 and ( door_node.name == 'travelnet:elevator_door_glass_closed'
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or door_node.name == 'travelnet:elevator_door_steel_closed'
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if( mode==1 and ( string.sub( door_node.name, -7 ) == '_closed'
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-- handle doors that change their facedir
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or ( door_node.param2 == this_node.param2
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and door_node.name ~= 'travelnet:elevator_door_glass_open'
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@ -602,8 +602,7 @@ travelnet.open_close_door = function( pos, player, mode )
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return;
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end
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-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
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if( mode==2 and ( door_node.name == 'travelnet:elevator_door_glass_open'
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or door_node.name == 'travelnet:elevator_door_steel_open'
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if( mode==2 and ( string.sub( door_node.name, -5 ) == '_open'
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-- handle doors that change their facedir
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or ( door_node.param2 ~= this_node.param2
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and door_node.name ~= 'travelnet:elevator_door_glass_closed'
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