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synced 2024-11-27 09:43:49 +01:00
added fancy teleporter effect
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parent
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commit
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42
init.lua
42
init.lua
@ -331,13 +331,15 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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minetest.env:add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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-- TODO
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--minetest.sound_play("teleporter_teleport", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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-- transport the player to the target location
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local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
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player:moveto( target_pos, false);
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--minetest.sound_play("teleporter_teleport", {pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos, gain = 1.0, max_hear_distance = 10,})
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minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,})
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minetest.env:add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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-- check if the box has at the other end has been removed
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@ -366,6 +368,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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end
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player:set_look_yaw( math.rad( yaw )); -- this is only supported in recent versions of MT
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player:set_look_pitch( math.rad( 0 )); -- this is only supported in recent versions of MT
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end
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end
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@ -496,6 +499,38 @@ minetest.register_node("travelnet:travelnet", {
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})
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minetest.register_entity( 'travelnet:effect', {
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hp_max = 1,
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physical = false,
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weight = 5,
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collisionbox = {-0.4,-0.5,-0.4, 0.4,1.5,0.4},
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visual = "upright_sprite",
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visual_size = {x=1, y=2},
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-- mesh = "model",
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textures = { "travelnet_flash.png" }, -- number of required textures depends on visual
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-- colors = {}, -- number of required colors depends on visual
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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anz_rotations = 0,
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on_step = function( self, dtime )
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-- this is supposed to be more flickering than smooth animation
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self.object:setyaw( self.object:getyaw()+1);
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self.anz_rotations = self.anz_rotations + 1;
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-- eventually self-destruct
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if( self.anz_rotations > 15 ) then
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self.object:remove();
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end
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end
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})
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minetest.register_craft({
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output = "travelnet:travelnet",
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recipe = {
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@ -509,3 +544,4 @@ minetest.register_craft({
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-- upon server start, read the savefile
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travelnet.restore_data();
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