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enabled sound by default
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74da8a296e
commit
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@ -119,3 +119,5 @@ travelnet.allow_travel = function( player_name, owner_name, network_name, statio
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return true;
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end
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travelnet.travelnet_sound_enabled = true
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16
init.lua
16
init.lua
@ -820,13 +820,6 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
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local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
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player:moveto( target_pos, false);
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if( travelnet.travelnet_sound_enabled ) then
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if ( this_node.name == 'travelnet:elevator' ) then
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minetest.sound_play("travelnet_bell", {pos = pos, gain = 0.75, max_hear_distance = 10,});
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else
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minetest.sound_play("travelnet_travel", {pos = target_pos, gain = 0.75, max_hear_distance = 10,})
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end
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end
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if( travelnet.travelnet_effect_enabled ) then
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minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
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end
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@ -860,6 +853,15 @@ travelnet.rotate_player = function( target_pos, player, tries )
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return
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end
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-- play sound at the target position as well
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if( travelnet.travelnet_sound_enabled ) then
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if ( node2.name == 'travelnet:elevator' ) then
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minetest.sound_play("travelnet_bell", {pos = target_pos, gain = 0.75, max_hear_distance = 10,});
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else
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minetest.sound_play("travelnet_travel", {pos = target_pos, gain = 0.75, max_hear_distance = 10,});
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end
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end
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-- do this only on servers where the function exists
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if( player.set_look_horizontal ) then
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-- rotate the player so that he/she can walk straight out of the box
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