travelnet/doors.lua
2016-08-01 22:39:10 +02:00

173 lines
5.8 KiB
Lua

-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
-- and are closed when a player departs from the travelnet or elevator.
-- Autor: Sokomine
minetest.register_node("travelnet:elevator_door_steel_open", {
description = "elevator door (open)",
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
node_box = {
type = "fixed",
fixed = {
{-0.90, -0.5, 0.4, -0.49, 1.5, 0.5},
{ 0.49, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
drop = "travelnet:elevator_door_steel_closed",
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2})
end,
})
minetest.register_node("travelnet:elevator_door_steel_closed", {
description = "elevator door (closed)",
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2})
end,
})
minetest.register_node("travelnet:elevator_door_glass_open", {
description = "elevator door (open)",
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"travelnet_elevator_door_glass.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
node_box = {
type = "fixed",
fixed = {
{-0.99, -0.5, 0.4, -0.49, 1.5, 0.5},
{ 0.49, -0.5, 0.4, 0.99, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
drop = "travelnet:elevator_door_glass_closed",
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2})
end,
})
minetest.register_node("travelnet:elevator_door_glass_closed", {
description = "elevator door (closed)",
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"travelnet_elevator_door_glass.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2})
end,
})
minetest.register_craft({
output = "travelnet:elevator_door_glass_closed",
recipe = {
{"default:glass", "", "default:glass", },
{"default:glass", "", "default:glass", },
{"default:glass", "", "default:glass", }
}
})
minetest.register_craft({
output = "travelnet:elevator_door_steel_closed",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot", },
{"default:steel_ingot", "", "default:steel_ingot", },
{"default:steel_ingot", "", "default:steel_ingot", }
}
})
-- Make doors reacts to mesecons
if minetest.get_modpath("mesecons") then
local mesecons = {effector = {
action_on = function(pos, node)
minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2})
end,
action_off = function(pos, node)
minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2})
end,
rules = mesecon.rules.pplate
}}
minetest.override_item("travelnet:elevator_door_glass_closed", { mesecons = mesecons })
minetest.override_item("travelnet:elevator_door_glass_open", { mesecons = mesecons })
local mesecons = {effector = {
action_on = function(pos, node)
minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2})
end,
action_off = function(pos, node)
minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2})
end,
rules = mesecon.rules.pplate
}}
minetest.override_item("travelnet:elevator_door_steel_closed", { mesecons = mesecons })
minetest.override_item("travelnet:elevator_door_steel_open", { mesecons = mesecons })
end
-- local old_node = minetest.get_node( pos );
-- minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = old_node.param2})