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https://github.com/Sokomine/travelnet.git
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101 lines
3.4 KiB
Lua
101 lines
3.4 KiB
Lua
-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
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-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
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-- and are closed when a player departs from the travelnet or elevator.
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-- Autor: Sokomine
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local S = travelnet.S;
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travelnet.register_door = function( node_base_name, def_tiles, material )
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minetest.register_node( node_base_name.."_open", {
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description = S("elevator door (open)"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = def_tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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-- only the closed variant is in creative inventory
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
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node_box = {
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type = "fixed",
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fixed = {
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{-0.90, -0.5, 0.4, -0.49, 1.5, 0.5},
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{ 0.49, -0.5, 0.4, 0.9, 1.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
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},
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},
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drop = node_base_name.."_closed",
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on_rightclick = function(pos, node, puncher)
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minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
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end,
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})
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minetest.register_node(node_base_name.."_closed", {
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description = S("elevator door (closed)"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = def_tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
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{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
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},
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},
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on_rightclick = function(pos, node, puncher)
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minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
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end,
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})
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-- add a craft receipe for the door
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minetest.register_craft({
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output = node_base_name.."_closed",
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recipe = {
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{material, '', material },
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{material, '', material },
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{material, '', material }
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}
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})
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-- Make doors reacts to mesecons
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if minetest.get_modpath("mesecons") then
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local mesecons = {effector = {
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action_on = function(pos, node)
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minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
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end,
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action_off = function(pos, node)
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minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
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end,
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rules = mesecon.rules.pplate
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}}
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minetest.override_item( node_base_name.."_closed", { mesecons = mesecons })
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minetest.override_item( node_base_name.."_open", { mesecons = mesecons })
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end
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end
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-- actually register the doors
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-- (but only if the materials for them exist)
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if( minetest.registered_nodes["default:glass"]) then
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travelnet.register_door( "travelnet:elevator_door_steel", {"default_stone.png"}, "default:steel_ingot");
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travelnet.register_door( "travelnet:elevator_door_glass", {"travelnet_elevator_door_glass.png"}, "default:glass");
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travelnet.register_door( "travelnet:elevator_door_tin", {"default_clay.png"}, "default:tin_ingot");
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end
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