travelnet/doors.lua
2019-02-26 20:36:14 +01:00

101 lines
3.4 KiB
Lua

-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
-- and are closed when a player departs from the travelnet or elevator.
-- Autor: Sokomine
local S = travelnet.S;
travelnet.register_door = function( node_base_name, def_tiles, material )
minetest.register_node( node_base_name.."_open", {
description = S("elevator door (open)"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = def_tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
-- only the closed variant is in creative inventory
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
node_box = {
type = "fixed",
fixed = {
{-0.90, -0.5, 0.4, -0.49, 1.5, 0.5},
{ 0.49, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
drop = node_base_name.."_closed",
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
end,
})
minetest.register_node(node_base_name.."_closed", {
description = S("elevator door (closed)"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = def_tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
end,
})
-- add a craft receipe for the door
minetest.register_craft({
output = node_base_name.."_closed",
recipe = {
{material, '', material },
{material, '', material },
{material, '', material }
}
})
-- Make doors reacts to mesecons
if minetest.get_modpath("mesecons") then
local mesecons = {effector = {
action_on = function(pos, node)
minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
end,
action_off = function(pos, node)
minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
end,
rules = mesecon.rules.pplate
}}
minetest.override_item( node_base_name.."_closed", { mesecons = mesecons })
minetest.override_item( node_base_name.."_open", { mesecons = mesecons })
end
end
-- actually register the doors
-- (but only if the materials for them exist)
if( minetest.registered_nodes["default:glass"]) then
travelnet.register_door( "travelnet:elevator_door_steel", {"default_stone.png"}, "default:steel_ingot");
travelnet.register_door( "travelnet:elevator_door_glass", {"travelnet_elevator_door_glass.png"}, "default:glass");
travelnet.register_door( "travelnet:elevator_door_tin", {"default_clay.png"}, "default:tin_ingot");
end