tubelib2/internal.lua

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--[[
Tube Library 2
==============
Copyright (C) 2018 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
internal.lua
]]--
-- for lazy programmers
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local S = minetest.pos_to_string
local P = minetest.string_to_pos
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local M = minetest.get_meta
--
-- Tubelib2 specific 6D directions (1 = North, 2 = East, 3 = South, 4 = West, 5 = Down, 6 = Up)
--
-- All 6D dirs are the view from the node to the outer side
-- Tubes are based on two node types, "angled" and "straight" tubes.
--
-- +-------+
-- / /| +-------+
-- +-------+ | / /|
-- | | | / / |
-- | | | +-------+ |
-- | | | | | |
-- | | | | |/ |
-- | | + +-------+| +
-- | |/ | |/
-- +-------+ +------+
--
-- All other nodes are build by means of axis/rotation variants based on param2
-- (paramtype2 == "facedir").
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--
-- The 3 free MSB bits of param2 of tube nodes are used to store the number of connections (0..2).
--
-- The data of the peer head tube are stored as meta data: "peer_pos" and "peer_dir"
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local Turn180Deg = {3,4,1,2,6,5}
-- To calculate param2 based on dir6d information
local DirToParam2 = {
-- dir1 / dir2 ==> param2 / type (Angled/Straight)
[12] = {11, "A"},
[13] = {12, "S"},
[14] = {14, "A"},
[15] = { 8, "A"},
[16] = {10, "A"},
[23] = { 7, "A"},
[24] = {21, "S"},
[25] = { 3, "A"},
[26] = {19, "A"},
[34] = { 5, "A"},
[35] = { 0, "A"},
[36] = {20, "A"},
[45] = {15, "A"},
[46] = {13, "A"},
[56] = { 4, "S"},
}
-- To retrieve dir6d values from the nodes param2
local Param2ToDir = {}
for k,item in pairs(DirToParam2) do
Param2ToDir[item[1]] = k
end
-- For neighbour position calculation
local Dir6dToVector = {
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0},
}
local VectorToDir6d = {
[{x=0, y=0, z=1}] = 1,
[{x=1, y=0, z=0}] = 2,
[{x=0, y=0, z=-1}] = 3,
[{x=-1, y=0, z=0}] = 4,
[{x=0, y=-1, z=0}] = 5,
[{x=0, y=1, z=0}] = 6,
}
--
-- Local Functions
--
local function Tbl(list)
local tbl = {}
for _,item in ipairs(list) do
tbl[item] = true
end
return tbl
end
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-- Return val in the range of min and max
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local function range(val, min, max)
if val > max then return max end
if val < min then return min end
return val
end
local function get_node_lvm(pos)
local node = minetest.get_node_or_nil(pos)
if node then
return node
end
local vm = minetest.get_voxel_manip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
local data = vm:get_data()
local param2_data = vm:get_param2_data()
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
local idx = area:index(pos.x, pos.y, pos.z)
node = {
name = minetest.get_name_from_content_id(data[idx]),
param2 = param2_data[idx]
}
return node
end
-- Return node next to pos in direction 'dir'
local function get_next_node(pos, dir)
if dir and Dir6dToVector[dir] then
local npos = vector.add(pos, Dir6dToVector[dir])
return npos, get_node_lvm(npos)
end
return pos, get_node_lvm(pos)
end
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--
-- Tubelib2 Methods
--
local Tube = tubelib2.Tube
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-- Check if node has a connection on the given dir
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function Tube:connected(pos, dir)
local _, node = get_next_node(pos, dir)
return self.primary_node_names[node.name] or self.secondary_node_names[node.name]
end
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-- Return param2 and tube type ("A"/"S")
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function Tube:encode_param2(dir1, dir2, num_conn)
if dir1 > dir2 then
dir1, dir2 = dir2, dir1
end
local param2, _type = unpack(DirToParam2[dir1 * 10 + dir2] or {0, "S"})
return (num_conn * 32) + param2, _type
end
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-- Return dir1, dir2, num_conn
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function Tube:decode_param2(param2)
local val = Param2ToDir[param2 % 32]
if val then
local dir1, dir2 = math.floor(val / 10), val % 10
local num_conn = math.floor(param2 / 32)
return dir1, dir2, num_conn
end
end
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-- Return pos for a primary_node and true if num_conn < 2, else false
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function Tube:friendly_primary_node(pos, dir)
local npos, node = get_next_node(pos, dir)
local _,_,num_conn = self:decode_param2(node.param2)
if self.primary_node_names[node.name] then
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-- tube node with max one connection?
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return npos, num_conn < 2
end
end
function Tube:secondary_node(pos, dir)
local npos, node = get_next_node(pos, dir)
if self.secondary_node_names[node.name] then
return npos
end
end
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-- Update meta data and number of connections in param2
-- pos1 is the node to be updated with the data pos2, dir2, num_tubes
function Tube:update_head_tube(pos1, pos2, dir2, num_tubes)
local _, node = get_next_node(pos1)
local d1, d2, num = self:decode_param2(node.param2)
num = (self:connected(pos1, d1) and 1 or 0) + (self:connected(pos1, d2) and 1 or 0)
node.param2 = self:encode_param2(d1, d2, num)
minetest.set_node(pos1, node)
if self.show_infotext then
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M(pos1):set_string("infotext", S(pos2).." / "..num_tubes.." tubes")
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end
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M(pos1):set_string("peer_pos", S(pos2))
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M(pos1):set_int("peer_dir", dir2)
end
-- Add meta data on both tube sides pos1 and pos2
-- dir1/dir2 are the tube output directions (inventory nodes)
function Tube:add_meta_data(pos1, pos2, dir1, dir2, num_tubes)
self:update_head_tube(pos1, pos2, dir2, num_tubes)
self:update_head_tube(pos2, pos1, dir1, num_tubes)
end
-- Delete meta data on both tube sides
-- pos is the position of one head node
function Tube:del_meta_data(pos)
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local peer_pos = P(M(pos):get_string("peer_pos"))
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if peer_pos then
M(pos):from_table(nil)
M(peer_pos):from_table(nil)
end
end
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function Tube:fdir(player)
local pitch = player:get_look_pitch()
if pitch > 1.1 then -- up?
return 6
elseif pitch < -1.1 then -- down?
return 5
else
return minetest.dir_to_facedir(player:get_look_dir()) + 1
end
end
function Tube:get_player_data(placer, pointed_thing)
if placer and pointed_thing and pointed_thing.type == "node" then
if placer:get_player_control().sneak then
return pointed_thing.under, Tube:fdir(placer)
else
return nil, Tube:fdir(placer)
end
end
end
-- Check all 6 possible positions for known nodes considering preferred_pos
-- and the players fdir and return dir1, dir2 and the number of tubes to connect to (0..2).
function Tube:determine_tube_dirs(pos, preferred_pos, fdir)
local tbl = {}
local allowed = table.copy(self.allowed_6d_dirs)
-- Check for primary nodes (tubes)
for dir = 1,6 do
if allowed[dir] then
local npos, friendly = self:friendly_primary_node(pos, dir)
if npos then
if not friendly then
allowed[dir] = false
else
if preferred_pos and vector.equals(npos, preferred_pos) then
preferred_pos = nil
table.insert(tbl, 1, dir)
else
table.insert(tbl, dir)
end
end
end
end
end
-- If no tube around the pointed pos and player prefers a position,
-- then the new tube shall point to the player.
if #tbl == 0 and preferred_pos and fdir and allowed[Turn180Deg[fdir]] then
tbl[1] = Turn180Deg[fdir]
-- Already 2 dirs found?
elseif #tbl >= 2 then
return tbl[1], tbl[2], 2
end
-- Check for secondary nodes (chests and so on)
for dir = 1,6 do
if allowed[dir] then
local npos = self:secondary_node(pos, dir)
if npos then
if preferred_pos and vector.equals(npos, preferred_pos) then
preferred_pos = nil
table.insert(tbl, 2, dir)
else
table.insert(tbl, dir)
end
end
end
end
-- player pointed to an unknown node to force the tube orientation?
if preferred_pos and fdir then
if tbl[1] == Turn180Deg[fdir] and allowed[fdir] then
tbl[2] = fdir
elseif allowed[Turn180Deg[fdir]] then
tbl[2] = Turn180Deg[fdir]
end
end
-- dir1, dir2 still unknown?
if fdir then
if #tbl == 0 and allowed[Turn180Deg[fdir]] then
tbl[1] = Turn180Deg[fdir]
end
if #tbl == 1 and allowed[Turn180Deg[tbl[1]]] then
tbl[2] = Turn180Deg[tbl[1]]
elseif #tbl == 1 and tbl[1] ~= Turn180Deg[fdir] and allowed[Turn180Deg[fdir]] then
tbl[2] = Turn180Deg[fdir]
end
end
if #tbl >= 2 and tbl[1] ~= tbl[2] then
local num_tubes = (self:connected(pos, tbl[1]) and 1 or 0) +
(self:connected(pos, tbl[2]) and 1 or 0)
return tbl[1], tbl[2], math.min(2, num_tubes)
end
end
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-- format and return given data as table
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function Tube:tube_data_to_table(pos, dir1, dir2, num_tubes)
local param2, ttype = self:encode_param2(dir1, dir2, num_tubes)
return {pos = pos, param2 = param2, type = ttype, num_tubes = num_tubes}
end
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-- Determine a tube side without connection, increment the number of connections
-- and return the new data to be able to update the node:
-- new_pos, dir1, dir2, num_connections (1, 2)
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function Tube:add_tube_dir(pos, dir)
local npos, node = get_next_node(pos, dir)
if self.primary_node_names[node.name] then
local d1, d2, num = self:decode_param2(node.param2)
-- not already connected to the new tube?
dir = Turn180Deg[dir]
if d1 ~= dir and dir ~= d2 then
if num == 0 then
d1 = dir
elseif num == 1 then
-- determine, which of d1, d2 has already a connection
if self:connected(npos, d1) then
d2 = dir
else
d1 = dir
end
end
end
return npos, d1, d2, math.min(num + 1, 2)
end
end
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-- Decrement the number of tube connections
-- and return the new data to be able to update the node:
-- new_pos, dir1, dir2, num_connections (0, 1)
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function Tube:del_tube_dir(pos, dir)
local npos, node = get_next_node(pos, dir)
if self.primary_node_names[node.name] then
local d1, d2, num = self:decode_param2(node.param2)
return npos, d1, d2, math.max(num - 1, 0)
end
end
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-- Return the param2 stored tube dirs
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function Tube:get_tube_dirs(pos)
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local _, node = get_next_node(pos)
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if self.primary_node_names[node.name] then
local d1, d2 = self:decode_param2(node.param2)
return d1, d2
end
end
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-- Jump over the teleport nodes to the next tube node
function Tube:get_next_teleport_node(pos, dir)
local meta = M(pos)
local s = meta:get_string("tele_pos")
if s ~= "" then
local tele_pos = P(s)
local tube_dir = M(tele_pos):get_int("tube_dir")
if tube_dir ~= 0 then
return tele_pos, tube_dir
end
end
end
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-- Go down the tube to the end position and
-- return pos, dir to the next node, and num tubes
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function Tube:find_tube_head(pos)
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local get_next_tube = function(self, pos, dir)
-- Return pos and dir to the next node of the tube node at pos/dir
local npos, node = get_next_node(pos, dir)
if self.primary_node_names[node.name] then
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local dir1, dir2, num = self:decode_param2(node.param2)
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if Turn180Deg[dir] == dir1 then
return npos, dir2
else
return npos, dir1
end
end
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return Tube:get_next_teleport_node(npos, dir, node)
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end
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local cnt = 0
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local dir
-- first determine the walk direction
local d1, d2 = self:get_tube_dirs(pos)
local _, node = get_next_node(pos, d1)
if self.primary_node_names[node.name] then
dir = d1
else
dir = d2
end
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while cnt <= self.max_tube_length do
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local new_pos, new_dir = get_next_tube(self, pos, dir)
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if not new_dir then break end
pos, dir = new_pos, new_dir
cnt = cnt + 1
end
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return pos, dir, cnt
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end
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-- Set tube to a 2 connection node without meta data
function Tube:set_2_conn_tube(pos)
local npos, node = get_next_node(pos)
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if self.primary_node_names[node.name] then
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local dir1, dir2, _ = self:decode_param2(node.param2)
node.param2 = self:encode_param2(dir1, dir2, 2)
minetest.set_node(npos, node)
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M(npos):from_table(nil)
end
end
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-- Do a correction of param2 and delete meta data of all 2-conn-tubes,
-- update the meta data of the head tubes and
-- return head-pos and number of nodes
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function Tube:repair_tube_line(pos, dir)
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local repair_next_tube = function(self, pos, dir)
local npos, node = get_next_node(pos, dir)
if self.primary_node_names[node.name] then
local dir1, dir2, num = self:decode_param2(node.param2)
if num ~= 2 then
node.param2 = self:encode_param2(dir1, dir2, 2)
minetest.set_node(npos, node)
end
M(npos):from_table(nil)
if Turn180Deg[dir] == dir1 then
return npos, dir2
else
return npos, dir1
end
end
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return Tube:get_next_teleport_node(npos, dir, node)
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end
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local cnt = 0
if not dir then return pos, cnt end
while cnt <= self.max_tube_length do
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local new_pos, new_dir = repair_next_tube(self, pos, dir)
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if not new_dir then break end
pos, dir = new_pos, new_dir
cnt = cnt + 1
end
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return pos, dir, cnt
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end
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-- Pairing helper function
function Tube:store_teleport_data(pos, peer_pos)
local meta = M(pos)
meta:set_string("tele_pos", S(peer_pos))
meta:set_string("channel", nil)
meta:set_string("formspec", nil)
meta:set_string("infotext", "Connected with "..S(peer_pos))
end