# Tube Library 2 [tubelib2] THIS MOD IS WORK IN PROGRESS !!! A library for mods which need connecting tubes / pipes / cables or similar. This mod is not useful for its own. It does not even have any nodes. It only comes with a few test nodes to play around with the tubing algorithm. Browse on: ![GitHub](https://github.com/joe7575/tubelib2) Download: ![GitHub](https://github.com/joe7575/tubelib2/archive/master.zip) ## Description Tubelib2 distinguished two kinds of nodes: - primary nodes are tube like nodes (pipes, cables, ...) - secondary nodes are all kind of nodes, which can be connected by means of primary nodes Tubelib2 specific 6D directions (1 = North, 2 = East, 3 = South, 4 = West, 5 = Down, 6 = Up) All 6D dirs are the view from the node to the outer side Tubes are based on two node types, "angled" and "straight" tubes. +-------+ / /| +-------+ +-------+ | / /| | | | / / | | | | +-------+ | | | | | | | | | | | |/ | | | + +-------+| + | |/ | |/ +-------+ +------+ All other nodes are build by means of axis/rotation variants based on param2 (paramtype2 == "facedir"). The 3 free MSB bits of param2 of tube nodes are used to store the number of connections (0..2). The data of the peer head tube are stored as meta data: "peer_pos" and "peer_dir" Tubelib2 provides no update mechanism for connected "secondary" nodes. That means, all secondary nodes have to check their surrounding for any changes, based on player interaction and/or on LBM basis. ## Dependencies default # License Copyright (C) 2017-2018 Joachim Stolberg Code: Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt Textures: CC0 ## Dependencies default ## History - 2018-10-20 v0.1 * Tested against hyperloop elevator. - 2018-10-27 v0.2 * Tested against and enhanced for the hyperloop mod.