Merge pull request #59 from Wuzzy2/trans

Update translation strings, update German, more formspec escaping
This commit is contained in:
Vanessa Ezekowitz 2016-08-07 12:56:53 -04:00 committed by GitHub
commit 6ec72eba74
13 changed files with 154 additions and 115 deletions

@ -1,4 +1,5 @@
local S = unified_inventory.gettext
local F = unified_inventory.fgettext
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
@ -158,7 +159,7 @@ end
unified_inventory.register_craft_type("normal", {
description = "Crafting",
description = F("Crafting"),
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
@ -174,7 +175,7 @@ unified_inventory.register_craft_type("normal", {
unified_inventory.register_craft_type("shapeless", {
description = "Mixing",
description = F("Mixing"),
icon = "ui_craftgrid_icon.png",
width = 3,
height = 3,
@ -189,7 +190,7 @@ unified_inventory.register_craft_type("shapeless", {
unified_inventory.register_craft_type("cooking", {
description = "Cooking",
description = F("Cooking"),
icon = "default_furnace_front.png",
width = 1,
height = 1,
@ -197,7 +198,7 @@ unified_inventory.register_craft_type("cooking", {
unified_inventory.register_craft_type("digging", {
description = "Digging",
description = F("Digging"),
icon = "default_tool_steelpick.png",
width = 1,
height = 1,

@ -4,16 +4,17 @@
-- License: GPLv3
local S = unified_inventory.gettext
local F = unified_inventory.fgettext
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;"..S("Bags").."]"
formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]"
formspec = formspec.."label[0,0;"..F("Bags").."]"
formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]"
formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]"
formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]"
formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
@ -36,7 +37,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag1", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 1]"
formspec = formspec.."label[0,0;"..F("Bag 1").."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag1contents]"
@ -57,7 +58,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag2", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 2]"
formspec = formspec.."label[0,0;"..F("Bag 2").."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag2contents]"
@ -78,7 +79,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag3", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 3]"
formspec = formspec.."label[0,0;"..F("Bag 3").."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag3contents]"
@ -99,7 +100,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag4", 1)
local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 4]"
formspec = formspec.."label[0,0;"..F("Bag 4").."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag4contents]"

@ -2,6 +2,7 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
-- Data tables definitions
unified_inventory = {
@ -31,7 +32,8 @@ unified_inventory = {
default = "craft",
-- intllib
gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
gettext = mygettext,
fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end,
-- "Lite" mode
lite_mode = minetest.setting_getbool("unified_inventory_lite"),

@ -1,4 +1,5 @@
local S = unified_inventory.gettext
local F = unified_inventory.fgettext
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
@ -135,39 +136,39 @@ function unified_inventory.get_formspec(player, page)
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "tooltip[start_list;" .. F("First page") .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
.. "tooltip[rewind3;" .. F("Back three pages") .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "tooltip[rewind1;" .. F("Back one page") .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "tooltip[forward1;" .. F("Forward one page") .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
.. "tooltip[forward3;" .. F("Forward three pages") .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
.. "tooltip[end_list;" .. F("Last page") .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "tooltip[start_list;" .. F("First page") .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "tooltip[rewind1;" .. F("Back one page") .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "tooltip[forward1;" .. F("Forward one page") .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
.. "tooltip[end_list;" .. F("Last page") .. "]"
end
n = n+1
@ -177,12 +178,12 @@ function unified_inventory.get_formspec(player, page)
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
end
n = n+2
@ -193,7 +194,7 @@ function unified_inventory.get_formspec(player, page)
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
@ -216,13 +217,13 @@ function unified_inventory.get_formspec(player, page)
end
end
end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F("Page") .. ": "
.. S("%s of %s"):format(page,pagemax).."]"
end
n= n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F("Filter") .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")

@ -1,71 +1,87 @@
# Translation mostly by Xanthin
### bags.lua ###
Bags = Rucksaecke
Bag 1 = Rucksack 1
Bag 2 = Rucksack 2
Bag 3 = Rucksack 3
Bag 4 = Rucksack 4
Small Bag = Rucksack (klein)
Medium Bag = Rucksack (mittel)
Large Bag = Rucksack (gross)
Bags = Taschen
Bag 1 = Tasche 1
Bag 2 = Tasche 2
Bag 3 = Tasche 3
Bag 4 = Tasche 4
Small Bag = Kleine Tasche
Medium Bag = Mittelgroße Tasche
Large Bag = Große Tasche
### inernal.lua ###
First page = Erste Seite
Back three pages = Drei Seiten zurueckblaettern
Back one page = Eine Seiten zurueckblaettern
Forward one page = Eine Seiten vorblaettern
Forward three pages = Drei Seiten vorblaettern
Back three pages = Drei Seiten zurueckblättern
Back one page = Eine Seite zurueckblättern
Forward one page = Eine Seite vorblättern
Forward three pages = Drei Seiten vorblättern
Last page = Letzte Seite
No matching items = Keine passenden Gegenstände
Page = Seite
%s of %s = %s von %s
Filter = Suche
Filter = Filter
Search = Suchen
### register.lua ###
Can use the creative inventory = Kann das Kreativinventar nutzen
Home position set to: %s = Ausgangsposition nach: %s gesetzt
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
You don't have the settime privilege! = Du hast nicht das "settime" Privileg!
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld.
Inventory Cleared! = Inventar geleert!
Crafting = Bauen
Trash: = Muell:
Refill: = Nachfuellen:
Crafting Guide = Bauanleitung
Home position set to: %s = Heimatposition nach: %s gesetzt
Time of day set to 6am = Tageszeit auf 6 Uhr geändert
You don't have the settime privilege! = Du hast nicht das „settime“-Privileg!
Time of day set to 9pm = Tageszeit auf 21 Uhr geändert
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist außerhalb des Kreativmodus deaktiviert, um ein versehentliches Löschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Müllfeld.
Inventory cleared! = Inventar geleert!
Crafting = Fertigung
Digging = Graben
Cooking = Kochen
Mixing = Mischen
Trash: = Müll:
Refill: = Nachfüllen:
Crafting Guide = Fertigungsführer
Method: = Methode:
Result: %s = Ergebnis: %s
crafting = Bauen
shapeless crafting = Formloses Bauen
shapeless crafting = Formlose Fertigung
cooking = Kochen
alloy cooking = Legierung Kochen
Copy to craft grid: = Kopiere ins Baufeld:
Copy to craft grid: = Ins Fertigungsraster kopieren:
All = Alles
Recipe %s of %s = Rezept %s von %s
Alternate = Alternative
Crafting Grid =
Crafting Grid = Fertigungsraster
Recipe %d of %d = Rezept %d von %d
Usage %d of %d = Verwendung %d von %d
No recipes = Keine Rezepte
No usages = Keine Verwendungen
Result = Ergebnis
Ingredient = Zutat
Set time to day = Zur Tageszeit wechseln
Set time to night = Zur Nachtzeit wechseln
Set home position = Heimatposition setzen
Go home = Nach Hause gehen
Clear inventory = Inventar leeren
Give me: = Gib mir:
To craft grid: = Ins Fertigungsraster:
### waypoints.lua ###
White = Weiß
Yellow = Gelb
Red = Rot
Green = Gruen
Green = Grün
Blue = Blau
Waypoints = Markierungen
Waypoint active = Markierung aktiv
Waypoint inactive = Markierung inaktiv
World position = Welt Position
Name =
HUD text color =
Edit waypoint name = Name der Markierung aendern
Rename waypoint = Markierung umbenennen
Change color of waypoint display = Farbe der Darstellung der Markierung aendern
Set waypoint to current location = Setze Markierung zur derzeitigen Position
Make waypoint visible = Markierung sichtbar machen
Make waypoint invisible = Markierung verstecken
Disable display of waypoint coordinates =
Enable display of waypoint coordinates =
Finish editing =
Select Waypoint #%d =
Waypoints = Wegpunkte
Waypoint %d = Wegpunkt Nr. %d
Waypoint active = Wegpunkt aktiv
Waypoint inactive = Wegpunkt inaktiv
World position = Weltposition
Name = Name
HUD text color = HUD-Textfarbe
Edit waypoint name = Name des Wegpunkts ändern
Rename waypoint = Wegpunkt umbenennen
Change color of waypoint display = Farbe der Darstellung der Wegpunkte ändern
Set waypoint to current location = Setze Wegpunkt zur derzeitigen Position
Make waypoint visible = Wegpunkt sichtbar machen
Make waypoint invisible = Wegpunkt verstecken
Disable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten deaktivieren
Enable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten aktivieren
Finish editing = Bearbeitung abschließen
Select Waypoint #%d = Wegpunkt Nr. %d auswählen

@ -31,7 +31,7 @@ Time of day set to 6am = Hora del día cambiada a 6AM
You don't have the settime priviledge! = ¡No tienes el privilegio `settime'!
Time of day set to 9pm = Hora del día cambiada a 9PM
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar.
Inventory Cleared! = ¡Inventario limpio!
Inventory cleared! = ¡Inventario limpio!
Crafting = Elaboración
Trash: = Basura:
Refill: = Rellenar:

@ -31,7 +31,7 @@ Time of day set to 6am = Heure fixée à 6h
You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' !
Time of day set to 9pm = Heure fixée à 21h
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle.
Inventory Cleared! = Inventaire vidé !
Inventory cleared! = Inventaire vidé !
Crafting = Création
Trash: = Poubelle :
Refill: = Remplir :

@ -30,7 +30,7 @@ Time of day set to 6am = Czas ustawiony na 6:00
You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)!
Time of day set to 9pm = Czas ustawiony na 21:00
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
Inventory Cleared! =
Inventory cleared! =
Crafting =
Trash: = Smietnik:
Refill: = Uzupelnianie:

@ -31,7 +31,7 @@ Time of day set to 6am = Установлено время 6 утра
You don't have the settime priviledge! = Вам не разрешено устанавливать время!
Time of day set to 9pm = Установлено время 9 вечера
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее.
Inventory Cleared! = Инвентарь очищен!
Inventory cleared! = Инвентарь очищен!
Crafting = Крафт
Trash: = Корзина:
Refill: = Размножить:

@ -26,13 +26,17 @@ Search =
### register.lua ###
Can use the creative inventory =
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally =
Home position set to: %s =
Time of day set to 6am =
You don't have the settime priviledge! =
Time of day set to 9pm =
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
Inventory Cleared! =
Inventory cleared! =
Crafting =
Digging =
Cooking =
Mixing =
Trash: =
Refill: =
Crafting Guide =
@ -44,9 +48,21 @@ cooking =
alloy cooking =
Copy to craft grid: =
All =
Recipe %s of %s =
Alternate =
Crafting Grid =
Recipe %d of %d =
Usage %d of %d =
No recipes =
No usages =
Result =
Ingredient =
Set time to day =
Set time to night =
Set home position =
Go home =
Clear inventory =
Give me: =
To craft grid: =
### waypoints.lua ###
White =
@ -55,6 +71,7 @@ Red =
Green =
Blue =
Waypoints =
Waypoint %d =
Waypoint active =
Waypoint inactive =
World position =

@ -31,7 +31,7 @@ Time of day set to 6am = Saat 06:00 olarak ayarlandı
You don't have the settime priviledge = Saati düzenleme yetkiniz yok!
Time of day set to 9pm = Saat 19:00 olarak ayarlandı
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz.
Inventory Cleared! = Envanter temizlendi!
Inventory cleared! = Envanter temizlendi!
Crafting = Üretim
Trash: = Çöp
Refill: = Doldur

@ -1,12 +1,13 @@
local S = unified_inventory.gettext
local F = unified_inventory.fgettext
minetest.register_privilege("creative", {
description = "Can use the creative inventory",
description = S("Can use the creative inventory"),
give_to_singleplayer = false,
})
minetest.register_privilege("ui_full", {
description = "Forces UI to display in Full mode when Lite mode is configured globally",
description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
give_to_singleplayer = false,
})
@ -135,7 +136,7 @@ unified_inventory.register_button("clear_inv", {
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!')
minetest.chat_send_player(player_name, S('Inventory cleared!'))
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
@ -150,16 +151,16 @@ unified_inventory.register_page("craft", {
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";Crafting]"
formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]"
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]"
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=formspec}
@ -195,8 +196,8 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
end
local recipe_text = {
recipe = "Recipe",
usage = "Usage",
recipe = "Recipe %d of %d",
usage = "Usage %d of %d",
}
local no_recipe_text = {
recipe = "No recipes",
@ -223,7 +224,7 @@ unified_inventory.register_page("craftguide", {
local player_privs = minetest.get_player_privs(player_name)
local formspec = ""
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]"
formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
@ -242,20 +243,20 @@ unified_inventory.register_page("craftguide", {
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..craftresultx..","..craftresulty
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]"
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
.. rdir .. "_", ItemStack(item_name))
if not craft then
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
..minetest.formspec_escape(no_recipe_text[dir]).."]"
..minetest.formspec_escape(F(no_recipe_text[dir])).."]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name))
if player_privs.give == true then
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]"
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
@ -297,23 +298,22 @@ unified_inventory.register_page("craftguide", {
end
if craft_type.uses_crafting_grid then
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]"
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]"
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]"
end
if player_privs.give then
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]"
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." "
..tostring(alternate).." of "
..tostring(alternates).."]"
.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"
..string.format(F(recipe_text[dir]), alternate, alternates).."]"
.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. F("Alternate") .. "]"
end
return {formspec = formspec}
end,

@ -1,4 +1,5 @@
local S = unified_inventory.gettext
local F = unified_inventory.fgettext
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
@ -24,7 +25,7 @@ unified_inventory.register_page("waypoints", {
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. S("Waypoints") .. "]"
"label[1,0;" .. F("Waypoints") .. "]"
-- Tabs buttons:
for i = 1, 5, 1 do
@ -34,13 +35,13 @@ unified_inventory.register_page("waypoints", {
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
.. (S("Select Waypoint #%d"):format(i)).."]"
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = "Waypoint "..i
local default_name = string.format(S("Waypoint %d"), i)
-- Main buttons:
formspec = formspec ..
@ -48,43 +49,43 @@ unified_inventory.register_page("waypoints", {
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Set waypoint to current location")).."]"
.. F("Set waypoint to current location").."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Make waypoint "
..(waypoint.active and "invisible" or "visible"))).."]"
.. F("Make waypoint "
..(waypoint.active and "invisible" or "visible")).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
.." display of waypoint coordinates")).."]"
.. F((waypoint.display_pos and "Disable" or "Enable")
.." display of waypoint coordinates").."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. minetest.formspec_escape(S("Change color of waypoint display")).."]"
.. F("Change color of waypoint display").."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Edit waypoint name")).."]"
.. F("Edit waypoint name").."]"
-- Waypoint's info:
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]"
else
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]"
end
if temp.edit then
@ -95,13 +96,13 @@ unified_inventory.register_page("waypoints", {
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. minetest.formspec_escape(S("Finish editing")).."]"
.. F("Finish editing").."]"
end
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
formspec = formspec .. "label[1,1.3;"..F("World position")..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..S("HUD text color")..": " ..
"label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F("HUD text color")..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec}