- fixed refill slot bein same for all players

- set time buttons now require settime privs to work
- item name (regular) is displayed in Crafting guide
This commit is contained in:
RealBadAngel 2012-12-12 08:21:25 +01:00
parent 43e308a815
commit faffd2ae65

@ -47,6 +47,7 @@ minetest.register_on_joinplayer(function(player)
unified_inventory.current_item[player_name] =nil unified_inventory.current_item[player_name] =nil
unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default)) unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
--crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{ local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
allow_put = function(inv, listname, index, stack, player) allow_put = function(inv, listname, index, stack, player)
return 0 return 0
@ -60,10 +61,38 @@ minetest.register_on_joinplayer(function(player)
}) })
inv:set_size("output", 1) inv:set_size("output", 1)
inv:set_size("build", 3*3) inv:set_size("build", 3*3)
inv:set_size("cook", 1)
inv:set_size("fuel", 1) -- refill slot
unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
end,
})
unified_inventory.refill:set_size("main", 1)
end) end)
-- trash slot
unified_inventory.trash = minetest.create_detached_inventory("trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
end,
})
unified_inventory.trash:set_size("main", 1)
-- set_inventory_formspec -- set_inventory_formspec
unified_inventory.set_inventory_formspec = function(player,formspec) unified_inventory.set_inventory_formspec = function(player,formspec)
if player then if player then
@ -115,7 +144,7 @@ unified_inventory.get_formspec = function(player,page)
formspec = formspec.."list[current_player;craft;2,1;3,3;]" formspec = formspec.."list[current_player;craft;2,1;3,3;]"
if minetest.setting_getbool("creative_mode") then if minetest.setting_getbool("creative_mode") then
formspec = formspec.."label[0,2.5;Refill:]" formspec = formspec.."label[0,2.5;Refill:]"
formspec = formspec.."list[detached:refill;main;0,3;1,1;]" formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
formspec = formspec.."label[7,2.5;Trash:]" formspec = formspec.."label[7,2.5;Trash:]"
formspec = formspec.."list[detached:trash;main;7,3;1,1;]" formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
end end
@ -130,8 +159,8 @@ unified_inventory.get_formspec = function(player,page)
formspec = formspec.."label[6,0.5;Output:]" formspec = formspec.."label[6,0.5;Output:]"
formspec = formspec.."label[6,2.6;Method:]" formspec = formspec.."label[6,2.6;Method:]"
local item_name=unified_inventory.current_item[player_name] local item_name=unified_inventory.current_item[player_name]
--print (dump(item_name))
if item_name then if item_name then
formspec = formspec.."label[2,0;"..item_name.."]"
local alternates = 0 local alternates = 0
local alternate = unified_inventory.alternate[player_name] local alternate = unified_inventory.alternate[player_name]
local crafts = crafts_table[item_name] local crafts = crafts_table[item_name]
@ -225,36 +254,6 @@ unified_inventory.get_formspec = function(player,page)
return formspec return formspec
end end
-- trash slot
unified_inventory.trash = minetest.create_detached_inventory("trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
end,
})
unified_inventory.trash:set_size("main", 1)
-- refill slot
unified_inventory.refill = minetest.create_detached_inventory("refill", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
end,
})
unified_inventory.refill:set_size("main", 1)
-- register_on_player_receive_fields -- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -302,12 +301,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.go_home(player) unified_inventory.go_home(player)
end end
if fields.misc_set_day then if fields.misc_set_day then
if minetest.get_player_privs(player_name).settime==true then
minetest.env:set_timeofday((6000 % 24000) / 24000) minetest.env:set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name, "Time of day set to 6am") minetest.chat_send_player(player_name, "Time of day set to 6am")
else
minetest.chat_send_player(player_name, "You don't have settime priviledge!")
end
end end
if fields.misc_set_night then if fields.misc_set_night then
if minetest.get_player_privs(player_name).settime==true then
minetest.env:set_timeofday((21000 % 24000) / 24000) minetest.env:set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name, "Time of day set to 9pm") minetest.chat_send_player(player_name, "Time of day set to 9pm")
else
minetest.chat_send_player(player_name, "You don't have settime priviledge!")
end
end end
-- Inventory page controls -- Inventory page controls
@ -489,7 +496,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
alternate = 1 alternate = 1
end end
local craft = crafts[alternate] local craft = crafts[alternate]
print (dump(craft)) --print (dump(craft))
--minetest.chat_send_player(player:get_player_name(), "recipe for "..stack_name..": "..dump(craft)) --minetest.chat_send_player(player:get_player_name(), "recipe for "..stack_name..": "..dump(craft))
local itemstack = ItemStack(craft.output) local itemstack = ItemStack(craft.output)