mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2024-11-05 06:53:53 +01:00
e8e1d4d705
I recreated the original layout as best as practical, but by necessity there are a few minor positioning changes, since the underlying hard-wired inventory slots are square now and image positioning is now scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25 by 1.16). Backstage, I also needed to fix the aspect ratios of the various inventory slot elements. That meant redesigning the single-slot image from scratch. It was already blurry/grainy and a little ugly, and trying to alter it would have only made it worse. The slot image is now exactly 56x56 pixels square, set on a 64x64 canvas, so there's a 4 pixel empty space around the edges. The full 256px .xcf workfile is included in the UI folder. I've re-tiled all slot/inv images from the new single slot. I also re-rendered the trash can icon from it since it was blurry and oddly-sized. I couldn't find the original upstream image, so since they're free, I used one of my Linux system's icons which happens to resemble it. I also removed a couple more improper uses of `background[]` where `image[]` is more appropriate. There are tons of minor tweaks throughout the code to re-align everything, and I had to rewrite a few sections to avoid code duplication and to allow for a little more flexibility (mainly to make "lite" mode look right).
242 lines
7.5 KiB
Lua
242 lines
7.5 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local hud_colors = {
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{"#FFFFFF", 0xFFFFFF, S("White")},
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{"#DBBB00", 0xf1d32c, S("Yellow")},
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{"#DD0000", 0xDD0000, S("Red")},
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{"#2cf136", 0x2cf136, S("Green")},
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{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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local hud_colors_max = #hud_colors
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-- Stores temporary player data (persists until player leaves)
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local waypoints_temp = {}
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unified_inventory.register_page("waypoints", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local wp_info_x = unified_inventory.form_header_x + 1.25
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local wp_info_y = unified_inventory.form_header_y + 0.5
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local wp_bottom_row = unified_inventory.std_inv_y - 1
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local wp_buttons_rj = unified_inventory.std_inv_x + 10.1 - unified_inventory.btn_spc
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local wp_edit_w = unified_inventory.btn_spc * 4 - 0.1
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-- build a "fake" temp entry if the server took too long
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-- during sign-on and returned an empty entry
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if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
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local waypoints = datastorage.get(player_name, "waypoints")
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local formspec = unified_inventory.standard_inv_bg..
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"label["..unified_inventory.form_header_x..","..unified_inventory.form_header_y..";" .. F(S("Waypoints")) .. "]"..
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"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
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-- Tabs buttons:
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for i = 1, 5 do
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formspec = formspec ..
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"image_button["..unified_inventory.main_button_x..","..
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(wp_bottom_row - (5-i) * unified_inventory.btn_spc)..";"..
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unified_inventory.btn_size..","..unified_inventory.btn_size..";" ..
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(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
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"ui_" .. i .. "_icon.png;" ..
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"select_waypoint" .. i .. ";]" ..
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"tooltip[select_waypoint" .. i .. ";"
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.. S("Select Waypoint #@1", i).."]"
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end
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local i = waypoints.selected or 1
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local waypoint = waypoints[i] or {}
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local temp = waypoints_temp[player_name][i] or {}
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local default_name = S("Waypoint @1", i)
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-- Main buttons:
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-- note: the @1's in the set, arrow, and pencil tooltips are dummies.
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local btnlist = {
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{ "ui_waypoint_set_icon.png", "set_waypoint", "Set waypoint to current location@1" },
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{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", "Make waypoint @1", waypoint.active and "invisible" or "visible" },
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{ waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png", "toggle_display_pos", "@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable" },
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{ "ui_circular_arrows_icon.png", "toggle_color", "Change color of waypoint display@1" },
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{ "ui_pencil_icon.png", "rename_waypoint", "Edit waypoint name@1" }
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}
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local x = 4
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for _, b in pairs(btnlist) do
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formspec = formspec ..
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"image_button["..(wp_buttons_rj - unified_inventory.btn_spc * x)..","..
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wp_bottom_row..";"..
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unified_inventory.btn_size..","..unified_inventory.btn_size..";"..
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b[1]..";"..
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b[2]..i..";]"..
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"tooltip["..b[2]..i..";"..F(S(b[3], b[4] or "")).."]"
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x = x - 1
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end
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-- Waypoint's info:
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formspec = formspec.."label["..wp_info_x..","..(wp_info_y+1.1)..";"
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if waypoint.active then
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formspec = formspec ..F(S("Waypoint active")).."]"
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else
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formspec = formspec ..F(S("Waypoint inactive")).."]"
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end
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if temp.edit then
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formspec = formspec ..
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"field["..(wp_buttons_rj - wp_edit_w - 0.1)..","..(wp_bottom_row - unified_inventory.btn_spc)..";"..
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wp_edit_w..","..unified_inventory.btn_size..";rename_box" .. i .. ";;"..
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(waypoint.name or default_name).."]" ..
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"image_button["..wp_buttons_rj..","..(wp_bottom_row - unified_inventory.btn_spc)..";"..
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unified_inventory.btn_size..","..unified_inventory.btn_size..";"..
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"ui_ok_icon.png;"..
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"confirm_rename"..i.. ";]"..
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"tooltip[confirm_rename" .. i .. ";"
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.. F(S("Finish editing")).."]"
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end
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formspec = formspec .. "label["..wp_info_x..","..(wp_info_y+1.6)..";"..F(S("World position"))..": " ..
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minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
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"label["..wp_info_x..","..(wp_info_y+2.10)..";"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
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"label["..wp_info_x..","..(wp_info_y+2.60)..";"..F(S("HUD text color"))..": " ..
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hud_colors[waypoint.color or 1][3] .. "]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("waypoints", {
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type = "image",
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image = "ui_waypoints_icon.png",
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tooltip = S("Waypoints"),
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hide_lite=true
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})
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local function update_hud(player, waypoints, temp, i)
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local waypoint = waypoints[i]
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if not waypoint then return end
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temp[i] = temp[i] or {}
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temp = temp[i]
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local pos = waypoint.world_pos or vector.new()
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local name
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if waypoint.display_pos then
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name = minetest.pos_to_string(pos)
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if waypoint.name then
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name = name..", "..waypoint.name
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end
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else
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name = waypoint.name or "Waypoint "..i
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end
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if temp.hud then
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player:hud_remove(temp.hud)
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end
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if waypoint.active then
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temp.hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = hud_colors[waypoint.color or 1][2] ,
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name = name,
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text = "m",
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world_pos = pos
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})
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else
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temp.hud = nil
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then return end
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local player_name = player:get_player_name()
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local update_formspec = false
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local need_update_hud = false
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local hit = false
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = waypoints_temp[player_name]
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for i = 1, 5, 1 do
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if fields["select_waypoint"..i] then
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hit = true
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waypoints.selected = i
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update_formspec = true
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end
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if fields["toggle_waypoint"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].active = not (waypoints[i].active)
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need_update_hud = true
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update_formspec = true
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end
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if fields["set_waypoint"..i] then
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hit = true
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local pos = player:get_pos()
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pos.x = math.floor(pos.x)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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waypoints[i] = waypoints[i] or {}
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waypoints[i].world_pos = pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["rename_waypoint"..i] then
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hit = true
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temp[i] = temp[i] or {}
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temp[i].edit = true
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update_formspec = true
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end
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if fields["toggle_display_pos"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].display_pos = not waypoints[i].display_pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["toggle_color"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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local color = waypoints[i].color or 1
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color = color + 1
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if color > hud_colors_max then
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color = 1
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end
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waypoints[i].color = color
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need_update_hud = true
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update_formspec = true
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end
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if fields["confirm_rename"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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temp[i].edit = false
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waypoints[i].name = fields["rename_box"..i]
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need_update_hud = true
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update_formspec = true
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end
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if need_update_hud then
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update_hud(player, waypoints, temp, i)
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end
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if update_formspec then
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unified_inventory.set_inventory_formspec(player, "waypoints")
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end
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if hit then return end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = {}
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waypoints_temp[player_name] = temp
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for i = 1, 5 do
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update_hud(player, waypoints, temp, i)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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waypoints_temp[player:get_player_name()] = nil
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end)
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