unified_inventory/init.lua
RealBadAngel 35e91348dd quick fix
2012-12-02 21:14:19 +01:00

399 lines
13 KiB
Lua

--loading modules
modpath=minetest.get_modpath("unified_inventory")
dofile(modpath.."/bags.lua")
-- expose api
unified_inventory = {}
-- define buttons
unified_inventory.buttons = {}
unified_inventory.control_buttons = {}
unified_inventory.players = {}
unified_inventory.current_page = {}
unified_inventory.current_index = {}
unified_inventory.items_list_size = 0
unified_inventory.items_list = {}
unified_inventory.filtered_items_list_size = {}
unified_inventory.filtered_items_list = {}
unified_inventory.activefilter = {}
-- default inventory page
unified_inventory.default = minetest.setting_get("inventory_default") or "craft"
local home_gui = {}
local homepos = {}
unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
-- register_button
unified_inventory.register_button = function(player,name,label)
local player_name = player:get_player_name()
if unified_inventory.buttons[player_name] == nil then
unified_inventory.buttons[player_name] = {}
end
unified_inventory.buttons[player_name][name] = label
end
unified_inventory.register_control_button = function(player,name,label)
local player_name = player:get_player_name()
if unified_inventory.control_buttons[player_name] == nil then
unified_inventory.control_buttons[player_name] = {}
end
unified_inventory.control_buttons[player_name][name] = label
end
-- set_inventory_formspec
unified_inventory.set_inventory_formspec = function(player,formspec)
if minetest.setting_getbool("creative_mode") then
-- if creative mode is on then wait a bit
minetest.after(0.01,function()
player:set_inventory_formspec(formspec)
end)
else
player:set_inventory_formspec(formspec)
end
end
-- get_formspec
unified_inventory.get_formspec = function(player,page)
local player_name = player:get_player_name()
unified_inventory.current_page[player_name]=page
local formspec = "size[14,10]"
-- player inventory
formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-- main buttons
formspec = formspec .. "button[0,9;1.8,.5;craft;Craft]"
formspec = formspec .. "button[1.6,9;1.8,.5;craftguide;Craft Guide]"
formspec = formspec .. "button[3.2,9;1.8,.5;bags;Bags]"
formspec = formspec .. "button[4.8,9;1.8,.5;misc;Misc.]"
--controls to flip items pages
local start_x=9.2
formspec = formspec .. "button["..(start_x+.6*0)..",9;.8,.5;start_list;|<]"
formspec = formspec .. "button["..(start_x+.6*1)..",9;.8,.5;rewind3;<<]"
formspec = formspec .. "button["..(start_x+.6*2)..",9;.8,.5;rewind1;<]"
formspec = formspec .. "button["..(start_x+.6*3)..",9;.8,.5;forward1;>]"
formspec = formspec .. "button["..(start_x+.6*4)..",9;.8,.5;forward3;>>]"
formspec = formspec .. "button["..(start_x+.6*5)..",9;.8,.5;end_list;>|]"
-- search box
formspec = formspec .. "field[9.195,8.325;3,1;searchbox;;]"
formspec = formspec .. "button[12,8;1.2,1;searchbutton;Search]"
if page=="main" then
return formspec
end
-- craft page
if page=="craft" then
formspec = formspec.."label[0,0;Crafting]"
formspec = formspec.."list[current_player;craftpreview;5.25,2;1,1;]"
formspec = formspec.."list[current_player;craft;1.75,1;3,3;]"
if minetest.setting_getbool("creative_mode") then
formspec = formspec.."label[0,2.5;Refill:]"
formspec = formspec.."list[detached:refill;main;0,3;1,1;]"
formspec = formspec.."label[7,2.5;Trash:]"
formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
end
end
-- craft guide page
if page=="craftguide" then
formspec = formspec.."label[0,0;Crafting Guide]"
end
-- bags
if page=="bags" then
formspec = formspec.."label[0,0;Bags]"
formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]"
formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]"
formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]"
formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]"
formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]"
formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]"
formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]"
formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]"
end
for i=1,4 do
if page=="bag"..i then
local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
formspec=formspec.."image[7,0;1,1;"..image.."]"
formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
end
end
-- Miscellaneous
if page=="misc" then
formspec = formspec.."label[0,0;Miscellaneous]"
formspec=formspec.."button[0,1;2,0.5;home_gui_set;Set Home]"
formspec=formspec.."button_exit[2,1;2,0.5;home_gui_go;Go Home]"
local home = homepos[player:get_player_name()]
if home ~= nil then
formspec = formspec
formspec=formspec.."label[4,.9;Home set to:]"
formspec=formspec.."label[5.7,.9;("..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)..")]"
end
if minetest.setting_getbool("creative_mode") then
formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
end
end
--Items list
local list_index=unified_inventory.current_index[player_name]
local page=math.floor(list_index / (80) + 1)
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
local image
local item={}
for y=0,9,1 do
for x=0,7,1 do
name=unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]"
list_index=list_index+1
end
end
end
formspec=formspec.."label[8.2,0;Page:]"
formspec=formspec.."label[9,0;"..page.."/"..pagemax.."]"
formspec=formspec.."label[8.2,0.4;Filter:]"
formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
return formspec
end
-- trash slot
unified_inventory.trash = minetest.create_detached_inventory("trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
end,
})
unified_inventory.trash:set_size("main", 1)
-- refill slot
unified_inventory.refill = minetest.create_detached_inventory("refill", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
end,
})
unified_inventory.refill:set_size("main", 1)
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
table.insert(unified_inventory.players, player_name)
unified_inventory.current_index[player_name] = 1
minetest.after(1,function()
unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
end)
unified_inventory.filtered_items_list[player_name] = {}
unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
unified_inventory.activefilter[player_name]=""
end)
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
-- main
if fields.craft then
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
return
end
if fields.craftguide then
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
return
end
if fields.bags then
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
return
end
if fields.misc then
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
return
end
-- bags
for i=1,4 do
local page = "bag"..i
if fields[page] then
if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then
page = "bags"
end
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
return
end
end
-- Miscellanous
if fields.home_gui_set then
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
unified_inventory.set_home(player, player:getpos())
end
if fields.home_gui_go then
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
unified_inventory.go_home(player)
end
if fields.misc_set_day then
minetest.env:set_timeofday((12000 % 24000) / 24000)
minetest.chat_send_player(player_name, "Time of day set to noon.")
end
if fields.misc_set_night then
minetest.env:set_timeofday(0)
minetest.chat_send_player(player_name, "Time of day set to midnight.")
end
-- Inventory page controls
local start_i=math.floor(unified_inventory.current_index[player_name]/80 +1 )
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
if start_i > pagemax then
start_i = pagemax
end
unified_inventory.current_index[player_name] = (start_i-1)*80+1
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
local list_index=unified_inventory.current_index[player_name]
for i=0,80,1 do
local button="item_button"..list_index
if fields[button] then
local input={}
input=minetest.get_craft_recipe(unified_inventory.filtered_items_list[player_name][list_index])
print (dump(input))
if minetest.setting_getbool("creative_mode") then
local inv = player:get_inventory()
dst_stack={}
dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index]
dst_stack["count"]=99
if inv:room_for_item("main",dst_stack) then
inv:add_item("main",dst_stack)
end
end
end
list_index=list_index+1
end
if fields.searchbutton then
local size=0
unified_inventory.filtered_items_list[player_name]={}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
if string.find(def.name, fields.searchbox) or string.find(def.description, fields.searchbox) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
size=size+1
end
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name]=size
unified_inventory.current_index[player_name]=1
unified_inventory.activefilter[player_name]=fields.searchbox
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
end
end)
-- load_home
local load_home = function()
local input = io.open(unified_inventory.home_filename..".home", "r")
if input then
while true do
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
homepos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
else
homepos = {}
end
end
load_home() -- run it now
-- set_home
unified_inventory.set_home = function(player, pos)
homepos[player:get_player_name()] = pos
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename..".home", "w")
for k, v in pairs(homepos) do
if v ~= nil then
output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n")
end
end
io.close(output)
end
-- go_home
unified_inventory.go_home = function(player)
local pos = homepos[player:get_player_name()]
if pos~=nil then
player:setpos(pos)
end
end
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
unified_inventory.items_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
end
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
end)