mirror of
https://github.com/minetest-mods/unified_inventory.git
synced 2024-08-20 05:14:09 +02:00
Where a recipe specifies an ingredient by group, show a typical group item pictorially, with a label flag to indicate that it's a group rather than the single item. This is the inverse of the previous arrangement, which identified the group by label and dipicted groupiness pictorially. The new arrangement is easier to interpret, and if the labels are ignored it actually shows a correct input to the crafting grid.
174 lines
4.7 KiB
Lua
174 lines
4.7 KiB
Lua
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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local rev_aliases = {}
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for source, target in pairs(minetest.registered_aliases) do
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if not rev_aliases[target] then rev_aliases[target] = {} end
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table.insert(rev_aliases[target], source)
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end
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unified_inventory.items_list = {}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0) and
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def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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local all_names = rev_aliases[name] or {}
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table.insert(all_names, name)
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for _, name in ipairs(all_names) do
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local recipes = minetest.get_all_craft_recipes(name)
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if recipes then
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for _, recipe in ipairs(recipes) do
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unified_inventory.register_craft(recipe)
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end
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end
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end
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end
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end
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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for _, name in ipairs(unified_inventory.items_list) do
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local def = minetest.registered_items[name]
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if type(def.drop) == "string" then
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local dstack = ItemStack(def.drop)
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if not dstack:is_empty() and dstack:get_name() ~= name then
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unified_inventory.register_craft({
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type = "digging",
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items = {name},
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output = def.drop,
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width = 0,
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})
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end
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end
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end
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end)
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-- load_home
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local function load_home()
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local input = io.open(unified_inventory.home_filename, "r")
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if input then
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while true do
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
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end
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io.close(input)
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else
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unified_inventory.home_pos = {}
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end
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end
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load_home()
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function unified_inventory.set_home(player, pos)
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local player_name = player:get_player_name()
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unified_inventory.home_pos[player_name] = pos
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-- save the home data from the table to the file
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local output = io.open(unified_inventory.home_filename, "w")
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for k, v in pairs(unified_inventory.home_pos) do
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if v ~= nil then
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output:write(math.floor(v.x).." "
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..math.floor(v.y).." "
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..math.floor(v.z).." "
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..k.."\n")
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end
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end
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io.close(output)
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end
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function unified_inventory.go_home(player)
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local pos = unified_inventory.home_pos[player:get_player_name()]
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if pos ~= nil then
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player:setpos(pos)
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end
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end
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-- register_craft
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function unified_inventory.register_craft(options)
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if options.output == nil then
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return
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end
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local itemstack = ItemStack(options.output)
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if itemstack:is_empty() then
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return
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end
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if options.type == "normal" and options.width == 0 then
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options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
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end
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if unified_inventory.crafts_table[itemstack:get_name()] == nil then
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unified_inventory.crafts_table[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
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end
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local craft_type_defaults = {
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width = 3,
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height = 3,
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uses_crafting_grid = false,
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}
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function unified_inventory.canonicalise_craft_type(name, options)
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if not options.description then options.description = name end
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setmetatable(options, {__index = craft_type_defaults})
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return options
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end
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function unified_inventory.register_craft_type(name, options)
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unified_inventory.registered_craft_types[name] = unified_inventory.canonicalise_craft_type(name, options)
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end
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unified_inventory.register_craft_type("normal", {
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description = "Crafting",
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width = 3,
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height = 3,
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uses_crafting_grid = true,
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})
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unified_inventory.register_craft_type("shapeless", {
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description = "Mixing",
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width = 3,
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height = 3,
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uses_crafting_grid = true,
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})
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unified_inventory.register_craft_type("cooking", {
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description = "Cooking",
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width = 1,
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height = 1,
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})
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unified_inventory.register_craft_type("digging", {
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description = "Digging",
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width = 1,
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height = 1,
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})
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function unified_inventory.register_group_representative_item(groupname, itemname)
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unified_inventory.registered_group_representative_items[groupname] = itemname
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end
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function unified_inventory.register_page(name, def)
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unified_inventory.pages[name] = def
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end
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function unified_inventory.register_button(name, def)
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if not def.action then
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def.action = function(player)
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unified_inventory.set_inventory_formspec(player, name)
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end
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end
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def.name = name
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table.insert(unified_inventory.buttons, def)
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end
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function unified_inventory.is_creative(playername)
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if minetest.check_player_privs(playername, {creative=true}) or
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minetest.setting_getbool("creative_mode") then
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return true
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end
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end
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