multicolor bricks

This commit is contained in:
vse bor 2012-07-31 23:13:32 -07:00
parent 47d7d0e850
commit 5e46c7e1e5
40 changed files with 101 additions and 5 deletions

106
init.lua

@ -18,12 +18,14 @@ SETTING_allow_default_coloring = 1
--red, orange, yellow, lime, green, aqua, cyan, skyblue, blue, violet, magenta,
--redviolet, black, darkgrey, mediumgrey, lightgrey, white, respectively (by default)
SETTING_allow_hues = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
--clayblock, clay, brick, brickblock, respectively (by default)
SETTING_allow_types = {1,1,1,1}
--clayblock, clay, brick, singlecolor brickblock, multicolor brickblock, respectively (by default)
SETTING_allow_types = {1,1,1,1,1}
--half saturation, full saturation, respectively (by default)
SETTING_allow_saturation = {1,1}
--dark, medium, bright, light, respectively (by default)
SETTING_allow_darkness = {1,1,1,1}
--dark, medium, bright, respectively (by default)
SETTING_allow_multicolor = {1,1,1}
HUES = {
"red",
@ -48,7 +50,8 @@ TYPES = {
"clayblock_",
"clay_",
"brick_",
"brickblock_"
"brickblock_",
"multicolor_"
}
SATURATION = {
"_s50",
@ -84,7 +87,8 @@ FORMALTYPES = {
" clay",
" clay lump",
" brick",
" bricks"
" bricks",
" multicolor bricks"
}
FORMALSATURATION = {
" (low saturation)",
@ -131,6 +135,21 @@ register_brick_block = function(name,formalname)
sounds = default.node_sound_stone_defaults(),
})
end
register_multicolor = function(name,formalname,drop_one,drop_two,drop_three)
minetest.register_node("unifiedbricks:" .. TYPES[5] .. name, {
description = formalname .. FORMALTYPES[5],
tile_images = {"unifiedbricks_" .. TYPES[5] .. name .. ".png"},
is_ground_content = true,
groups = {cracky=3},
drop = {max_items = 4,
items={
{items={"unifiedbricks:" .. TYPES[3] .. drop_one .." 2"}},
{items={"unifiedbricks:" .. TYPES[3] .. drop_two}},
{items={"unifiedbricks:" .. TYPES[3] .. drop_three}}
}},
sounds = default.node_sound_stone_defaults(),
})
end
register_clay_craft_default = function(color)
minetest.register_craft( {
@ -643,8 +662,20 @@ register_brick_block_craft = function(color)
}
})
end
register_multicolor_craft = function(name,drop_one,drop_two,drop_three)
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:multicolor_" .. name,
recipe = {
"unifiedbricks:".. TYPES[3] .. drop_one,
"unifiedbricks:".. TYPES[3] .. drop_one,
"unifiedbricks:".. TYPES[3] .. drop_two,
"unifiedbricks:".. TYPES[3] .. drop_three,
},
})
end
--REGISTERS ALL NODES AND CRAFTITEMS
--REGISTERS ALL NODES AND CRAFTITEMS EXCEPT MULTICOLOR BRICK BLOCKS
for i = 1,17 do
if SETTING_allow_hues[i] == 1 then
for j = 1,4 do
@ -814,4 +845,69 @@ if SETTING_allow_types[3] + SETTING_allow_types[4] == 2 then
end
end
--REGISTERS ALL MULTICOLOR EVERYTHING
if SETTING_allow_types[5] == 1 then
for i = 1,13 do
if SETTING_allow_hues[i] == 1 then
if i == 13 then
if SETTING_allow_multicolor[1] == 1 then
name = HUES[14]
formalname = FORMALHUES[14]
brick_one = HUES[14]
brick_two = HUES[15]
brick_three = HUES[16]
register_multicolor(name,formalname,brick_one,brick_two,brick_three)
register_multicolor_craft(name,brick_one,brick_two,brick_three)
end
if SETTING_allow_multicolor[2] == 1 then
name = HUES[15]
formalname = FORMALHUES[15]
brick_one = HUES[15]
brick_two = HUES[14]
brick_three = HUES[16]
register_multicolor(name,formalname,brick_one,brick_two,brick_three)
register_multicolor_craft(name,brick_one,brick_two,brick_three)
end
if SETTING_allow_multicolor[3] == 1 then
name = HUES[16]
formalname = FORMALHUES[16]
brick_one = HUES[16]
brick_two = HUES[14]
brick_three = HUES[15]
register_multicolor(name,formalname,brick_one,brick_two,brick_three)
register_multicolor_craft(name,brick_one,brick_two,brick_three)
end
else
if SETTING_allow_multicolor[1] == 1 then
name = DARKNESS[1] .. HUES[i]
formalname = FORMALDARKNESS[1] .. FORMALHUES[i]
brick_one = DARKNESS[1] .. HUES[i]
brick_two = DARKNESS[2] .. HUES[i]
brick_three = DARKNESS[2] .. HUES[i] .. SATURATION[1]
register_multicolor(name,formalname,brick_one,brick_two,brick_three)
register_multicolor_craft(name,brick_one,brick_two,brick_three)
end
if SETTING_allow_multicolor[2] == 1 then
name = DARKNESS[2] .. HUES[i]
formalname = FORMALDARKNESS[2] .. FORMALHUES[i]
brick_one = DARKNESS[2] .. HUES[i]
brick_two = DARKNESS[1] .. HUES[i]
brick_three = DARKNESS[3] .. HUES[i] .. SATURATION[1]
register_multicolor(name,formalname,brick_one,brick_two,brick_three)
register_multicolor_craft(name,brick_one,brick_two,brick_three)
end
if SETTING_allow_multicolor[3] == 1 then
name = DARKNESS[4] .. HUES[i]
formalname = FORMALDARKNESS[4] .. FORMALHUES[i]
brick_one = DARKNESS[3] .. HUES[i]
brick_two = DARKNESS[4] .. HUES[i]
brick_three = DARKNESS[2] .. HUES[i] .. SATURATION[1]
register_multicolor(name,formalname,brick_one,brick_two,brick_three)
register_multicolor_craft(name,brick_one,brick_two,brick_three)
end
end
end
end
end
print("[UnifiedBricks] Loaded!")

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