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only allow placing the wielded thing if it's actually a node
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parent
1426efb517
commit
00459f8859
3
init.lua
3
init.lua
@ -183,7 +183,8 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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end
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else
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else
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local pos2 = unifieddyes.select_node(pointed_thing)
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local pos2 = unifieddyes.select_node(pointed_thing)
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) then
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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minetest.registered_nodes[name] then
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local oldnode = minetest.registered_nodes[stack:get_name()]
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local oldnode = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, oldnode)
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minetest.set_node(pos2, oldnode)
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stack:take_item()
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stack:take_item()
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