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local-ize a few variables/tables
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gentextures-jpg.sh
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gentextures-jpg.sh
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gentextures.sh
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gentextures.sh
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8
init.lua
8
init.lua
@ -170,7 +170,7 @@ minetest.register_craft( {
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- 100% ("full", but not so-named), and 150% ("light").
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-- 100% ("full", but not so-named), and 150% ("light").
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HUES = {
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local HUES = {
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"red",
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"red",
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"orange",
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"orange",
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"yellow",
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"yellow",
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@ -185,7 +185,7 @@ HUES = {
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"redviolet"
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"redviolet"
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}
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}
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HUES2 = {
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local HUES2 = {
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"Red",
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"Red",
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"Orange",
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"Orange",
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"Yellow",
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"Yellow",
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@ -203,8 +203,8 @@ HUES2 = {
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for i = 1, 12 do
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for i = 1, 12 do
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hue = HUES[i]
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local hue = HUES[i]
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hue2 = HUES2[i]
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local hue2 = HUES2[i]
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minetest.register_craft( {
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minetest.register_craft( {
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type = "shapeless",
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type = "shapeless",
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listcolors.sh
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listcolors.sh
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