fix facedir not being set when simple node placement fall-through is called

This commit is contained in:
Vanessa Ezekowitz 2017-01-28 07:19:30 -05:00
parent 525a143398
commit 0fbf6baa72

@ -304,7 +304,12 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
minetest.registered_nodes[name] then minetest.registered_nodes[name] then
local placeable_node = minetest.registered_nodes[stack:get_name()] local placeable_node = minetest.registered_nodes[stack:get_name()]
minetest.set_node(pos2, placeable_node)
local yaw = player:get_look_yaw()
local dir = minetest.yaw_to_dir(yaw-1.5)
local fdir = minetest.dir_to_facedir(dir)
minetest.set_node(pos2, { name = placeable_node.name, param2 = fdir })
stack:take_item() stack:take_item()
return stack return stack
end end