prevent crash in setting sky color

if get color from name return nil
This commit is contained in:
Vanessa Dannenberg 2019-05-25 04:14:12 -04:00
parent f59c8affc1
commit 10ab87bf65

@ -668,11 +668,13 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
minetest.chat_send_player(player_name, "*** No node selected") minetest.chat_send_player(player_name, "*** No node selected")
else else
local hexcolor = unifieddyes.get_color_from_dye_name(painting_with) local hexcolor = unifieddyes.get_color_from_dye_name(painting_with)
if hexcolor then
local r = tonumber(string.sub(hexcolor,1,2),16) local r = tonumber(string.sub(hexcolor,1,2),16)
local g = tonumber(string.sub(hexcolor,3,4),16) local g = tonumber(string.sub(hexcolor,3,4),16)
local b = tonumber(string.sub(hexcolor,5,6),16) local b = tonumber(string.sub(hexcolor,5,6),16)
player:set_sky({r=r,g=g,b=b,a=255},"plain") player:set_sky({r=r,g=g,b=b,a=255},"plain")
end end
end
return return
end end