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prevent crash in setting sky color
if get color from name return nil
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2
init.lua
2
init.lua
@ -668,11 +668,13 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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minetest.chat_send_player(player_name, "*** No node selected")
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minetest.chat_send_player(player_name, "*** No node selected")
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else
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else
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local hexcolor = unifieddyes.get_color_from_dye_name(painting_with)
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local hexcolor = unifieddyes.get_color_from_dye_name(painting_with)
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if hexcolor then
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local r = tonumber(string.sub(hexcolor,1,2),16)
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local r = tonumber(string.sub(hexcolor,1,2),16)
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local g = tonumber(string.sub(hexcolor,3,4),16)
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local g = tonumber(string.sub(hexcolor,3,4),16)
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local b = tonumber(string.sub(hexcolor,5,6),16)
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local b = tonumber(string.sub(hexcolor,5,6),16)
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player:set_sky({r=r,g=g,b=b,a=255},"plain")
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player:set_sky({r=r,g=g,b=b,a=255},"plain")
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end
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end
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end
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return
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return
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end
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end
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