mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 23:43:45 +01:00
Rewrite gentextures.sh a bit, added an option to allow the overlay to be
colored while the base remains unmodified. Clarified usage information regarding the use of alpha translucency.
This commit is contained in:
parent
e27c093d14
commit
132c1ec9f4
131
gentextures.sh
131
gentextures.sh
@ -1,36 +1,49 @@
|
||||
#!/bin/bash
|
||||
|
||||
TEXTURE=$1
|
||||
COMPOSITE=$2
|
||||
if [ $1 = "-t" ] ; then {
|
||||
TINT_OVERLAY=$1
|
||||
BASE=$2
|
||||
COMPOSITE=$3
|
||||
} else {
|
||||
TINT_OVERLAY=""
|
||||
BASE=$1
|
||||
COMPOSITE=$2
|
||||
} fi
|
||||
|
||||
base_texture="red_base_"$TEXTURE".png"
|
||||
if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
|
||||
|
||||
if [ -z $TEXTURE ] || [ $TEXTURE == "--help" ] || [ $TEXTURE == "-h" ] ; then {
|
||||
|
||||
echo -e "\nUsage:"
|
||||
echo -e "\ngentextures.sh basename [overlay filename]"
|
||||
echo -e "\nThis script requires one or two parameters which supply the"
|
||||
echo -e "base filename of the textures, and an optional overlay. The"
|
||||
echo -e "<basename> is the first part of the filename that your textures"
|
||||
echo -e "will use when your mod is done. For example, if you supply the"
|
||||
echo -e "word 'cotton', this script will produce filenames like cotton_red.png"
|
||||
echo -e "or 'cotton_dark_blue_s50.png'. The texture that this script will"
|
||||
echo -e "read and recolor is derived from this parameter, and will be of"
|
||||
echo -e "the form 'red_base_xxxxx.png', where 'xxxx' is the basename."
|
||||
echo -e "\nYou can also supply an optional overlay image filename."
|
||||
echo -e "This image will be composited onto the output files after they"
|
||||
echo -e "have been colorized, but without being modified. This is useful"
|
||||
echo -e "when you have some part of your base image that will either get"
|
||||
echo -e "changed unpredictably or undesirably. Simply draw two images -"
|
||||
echo -e "one containing the whole image to be colored, and one containing"
|
||||
echo -e "the parts that should not be changed, with transparency where the"
|
||||
echo -e "base image should show through.\n"
|
||||
echo -e "\nUsage:
|
||||
\ngentextures.sh basename [overlay_filename]
|
||||
gentextures.sh -t basename overlay_filename
|
||||
\nThis script requires up to three parameters which supply the base filename
|
||||
of the textures, an optional overlay, and possibly the '-t' switch. The
|
||||
'basename' is the first part of the filename that your textures will use when
|
||||
your mod is done, which should almost always be the same as the one-word name
|
||||
of your mod. For example, if you supply the word 'mymod', this script will
|
||||
produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'. The
|
||||
texture that this script will read and recolor is derived from this parameter,
|
||||
and will be of the form 'basename_base.png', i.e. 'mymod_base.png'.
|
||||
\nYou can also supply an optional overlay image filename. This image will be
|
||||
composited onto the output files after they have been colorized, but without
|
||||
being modified. This is useful when you have some part of your base image
|
||||
that will either get changed undesirably (for example, the mortar among
|
||||
several bricks, or the shading detail of a stone pattern). Simply draw two
|
||||
images: one containing the whole image to be colored, and one containing the
|
||||
parts that should not be changed, with either full or partial alpha
|
||||
transparency where the re-colored base image should show through. Skilled use
|
||||
of color and alpha on this overlay can lead to some interesting effects.
|
||||
\nIf you add '-t' as the first parameter, the script will switch to 'tint
|
||||
overlay' mode. For this mode to work, you must also supply the base name as
|
||||
usual, and you must include an overlay image filename. Rather than re-color
|
||||
the base texture, the script will alter the hue/saturation/value of the
|
||||
overlay texture file instead, and leave the base texture unchanged. When
|
||||
using this mode, the base texture should be drawn in some neutral color, but
|
||||
any color is fine if it results in what you wanted.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
|
||||
if [[ ! -z $TEXTURE && ! -e $base_texture ]]; then {
|
||||
echo -e "\nThe basename 'red_base_"$TEXTURE".png' was not found."
|
||||
if [[ ! -e $BASE"_base.png" ]]; then {
|
||||
echo -e "\nThe basename '"$BASE"_base.png' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
@ -41,22 +54,19 @@ if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
|
||||
convert $base_texture -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
|
||||
convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the base texture file."
|
||||
echo -e "\nEither the base file 'red_base_"$TEXTURE".png isn't an image,"
|
||||
echo -e "\nEither the base file '"$BASE"_base.png' isn't an image,"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your base image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
composite_file=""
|
||||
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
convert $base_texture -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
|
||||
convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the composite file."
|
||||
@ -66,53 +76,72 @@ if [ ! -z $COMPOSITE ] ; then {
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
composite_file=$COMPOSITE" -composite"
|
||||
} fi
|
||||
|
||||
rm tempfile.png
|
||||
|
||||
base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
|
||||
|
||||
echo -e -n "\nGenerating filenames based on "$base_texture
|
||||
echo -e -n "\nGenerating filenames based on "$BASE"_base.png"
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
echo ","
|
||||
echo -n "using "$COMPOSITE" as an overlay"
|
||||
} fi
|
||||
|
||||
if [ ! -z $TINT_OVERLAY ] ; then {
|
||||
echo ","
|
||||
echo -n "and tinting the overlay instead of the base texture"
|
||||
} fi
|
||||
|
||||
echo -e "...\n"
|
||||
|
||||
rm -rf generated-textures
|
||||
mkdir generated-textures
|
||||
mkdir -p generated-textures
|
||||
|
||||
function generate_texture () {
|
||||
name=$1
|
||||
h=$2
|
||||
s=$3
|
||||
v=$4
|
||||
if [ -z $TINT_OVERLAY ]; then {
|
||||
if [ -z $COMPOSITE ]; then {
|
||||
convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png"
|
||||
} else {
|
||||
convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png"
|
||||
} fi
|
||||
} else {
|
||||
convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png"
|
||||
} fi
|
||||
}
|
||||
|
||||
hue=0
|
||||
for name in $base_colors ; do
|
||||
for color_name in $base_colors ; do
|
||||
hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
|
||||
echo $name "("$hue" degrees)"
|
||||
echo $color_name "("$hue" degrees)"
|
||||
echo " dark"
|
||||
convert $base_texture -modulate 33,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_dark_"$name".png"
|
||||
generate_texture "dark_"$color_name $hue2 100 33
|
||||
echo " medium"
|
||||
convert $base_texture -modulate 66,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_medium_"$name".png"
|
||||
generate_texture "medium_"$color_name $hue2 100 66
|
||||
echo " full"
|
||||
convert $base_texture -modulate 100,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_"$name".png"
|
||||
generate_texture $color_name $hue2 100 100
|
||||
echo " light"
|
||||
convert $base_texture -modulate 150,100,$hue2 $composite_file "generated-textures/"$TEXTURE"_light_"$name".png"
|
||||
generate_texture "light_"$color_name $hue2 100 150
|
||||
echo " dark, 50% saturation"
|
||||
convert $base_texture -modulate 33,50,$hue2 $composite_file "generated-textures/"$TEXTURE"_dark_"$name"_s50.png"
|
||||
generate_texture "dark_"$color_name"_s50" $hue2 50 33
|
||||
echo " medium, 50% saturation"
|
||||
convert $base_texture -modulate 66,50,$hue2 $composite_file "generated-textures/"$TEXTURE"_medium_"$name"_s50.png"
|
||||
generate_texture "medium_"$color_name"_s50" $hue2 50 66
|
||||
echo " full, 50% saturation"
|
||||
convert $base_texture -modulate 100,50,$hue2 $composite_file "generated-textures/"$TEXTURE"_"$name"_s50.png"
|
||||
generate_texture $color_name"_s50" $hue2 50 100
|
||||
hue=$((hue+30))
|
||||
done
|
||||
|
||||
echo "greyscales"
|
||||
echo " black"
|
||||
convert $base_texture -modulate 15,0,0 $composite_file "generated-textures/"$TEXTURE"_black.png"
|
||||
generate_texture black 0 0 15
|
||||
echo " dark grey"
|
||||
convert $base_texture -modulate 50,0,0 $composite_file "generated-textures/"$TEXTURE"_darkgrey.png"
|
||||
generate_texture darkgrey 0 0 50
|
||||
echo " medium grey"
|
||||
convert $base_texture -modulate 100,0,0 $composite_file "generated-textures/"$TEXTURE"_grey.png"
|
||||
generate_texture grey 0 0 100
|
||||
echo " light grey"
|
||||
convert $base_texture -modulate 150,0,0 $composite_file "generated-textures/"$TEXTURE"_lightgrey.png"
|
||||
generate_texture lightgrey 0 0 150
|
||||
echo " white"
|
||||
convert $base_texture -modulate 190,0,0 $composite_file "generated-textures/"$TEXTURE"_white.png"
|
||||
generate_texture white 0 0 190
|
||||
|
Loading…
Reference in New Issue
Block a user