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https://github.com/mt-mods/unifieddyes.git
synced 2024-11-22 15:33:52 +01:00
Add some helper functions to support the new param2-style coloring
Most of the code came from cheapie's plasticbox mod
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155
init.lua
155
init.lua
@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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--=====================================================================
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unifieddyes = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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@ -37,6 +39,159 @@ else
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S = function(s) return s end
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end
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-- helper functions for other mods that use this one
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-- code borrowed from homedecor
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- code borrowed from cheapie's plasticbox mod
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function unifieddyes.getpaletteidx(color)
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local aliases = {
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["pink"] = "light_red",
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["brown"] = "dark_orange",
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}
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local grayscale = {
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["white"] = 1,
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["light_grey"] = 2,
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["grey"] = 3,
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["dark_grey"] = 4,
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["black"] = 5,
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}
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local hues = {
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["red"] = 1,
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["orange"] = 2,
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["yellow"] = 3,
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["lime"] = 4,
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["green"] = 5,
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["aqua"] = 6,
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["cyan"] = 7,
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["skyblue"] = 8,
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["blue"] = 9,
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["violet"] = 10,
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["magenta"] = 11,
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["redviolet"] = 12,
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}
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local shades = {
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[""] = 1,
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["s50"] = 2,
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["light"] = 3,
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["medium"] = 4,
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["mediums50"] = 5,
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["dark"] = 6,
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["darks50"] = 7,
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}
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if string.sub(color,1,4) == "dye:" then
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color = string.sub(color,5,-1)
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elseif string.sub(color,1,12) == "unifieddyes:" then
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color = string.sub(color,13,-1)
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else
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return
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end
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color = aliases[color] or color
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if grayscale[color] then
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return(grayscale[color])
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end
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local shade = ""
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if string.sub(color,1,6) == "light_" then
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shade = "light"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "medium_" then
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shade = "medium"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,5) == "dark_" then
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shade = "dark"
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color = string.sub(color,6,-1)
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end
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if string.sub(color,-4,-1) == "_s50" then
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shade = shade.."s50"
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color = string.sub(color,1,-5)
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end
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if hues[color] and shades[shade] then
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return(hues[color] * 8 + shades[shade])
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end
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end
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function unifieddyes.on_destruct(pos)
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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if minetest.registered_items[prevdye] then
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minetest.add_item(pos,prevdye)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode)
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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return stack
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end
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local name = stack:get_name()
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local paletteidx = unifieddyes.getpaletteidx(name)
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if paletteidx then
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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if minetest.registered_items[prevdye] then
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local inv = player:get_inventory()
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if inv:room_for_item("main",prevdye) then
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inv:add_item("main",prevdye)
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else
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minetest.add_item(pos,prevdye)
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end
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end
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meta:set_string("dye",name)
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stack:take_item()
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node.param2 = paletteidx
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if newnode then
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node.name = newnode
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minetest.swap_node(pos, node)
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else
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minetest.swap_node(pos, node)
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end
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else
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local pos2 = unifieddyes.select_node(pointed_thing)
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) then
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local oldnode = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, oldnode)
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stack:take_item()
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return stack
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end
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end
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end
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-- Items/recipes needed to generate the few base colors that are not
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-- provided by the standard dyes mod.
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