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https://github.com/mt-mods/unifieddyes.git
synced 2024-11-26 01:13:49 +01:00
rework how split palettes are handled
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parent
1c7f403f29
commit
1773af6868
111
init.lua
111
init.lua
@ -39,24 +39,37 @@ else
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S = function(s) return s end
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S = function(s) return s end
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end
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end
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unifieddyes.hue_to_idx = {
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-- helper functions for other mods that use this one
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red = 2,
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orange = 3,
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yellow = 4,
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lime = 5,
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green = 6,
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aqua = 7,
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cyan = 8,
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skyblue = 9,
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blue = 10,
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violet = 11,
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magenta = 12,
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redviolet = 13,
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grey = 1
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local HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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}
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-- helper functions for other mods that use this one
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local HUES2 = {
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"Red",
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"Orange",
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"Yellow",
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"Lime",
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"Green",
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"Aqua",
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"Cyan",
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"Sky-blue",
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"Blue",
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"Violet",
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"Magenta",
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"Red-violet"
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}
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-- code borrowed from homedecor
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-- code borrowed from homedecor
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@ -86,7 +99,8 @@ end
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-- code borrowed from cheapie's plasticbox mod
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-- code borrowed from cheapie's plasticbox mod
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function unifieddyes.getpaletteidx(color)
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function unifieddyes.getpaletteidx(color, colorfdir)
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local origcolor = color
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local aliases = {
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local aliases = {
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["pink"] = "light_red",
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["pink"] = "light_red",
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["brown"] = "dark_orange",
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["brown"] = "dark_orange",
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@ -134,9 +148,14 @@ function unifieddyes.getpaletteidx(color)
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end
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end
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color = aliases[color] or color
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color = aliases[color] or color
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local idx
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if grayscale[color] then
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if grayscale[color] then
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return(grayscale[color])
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if colorfdir then
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return (grayscale[color] * 32), 0
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else
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return grayscale[color], 0
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end
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end
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end
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local shade = ""
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local shade = ""
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@ -156,7 +175,11 @@ function unifieddyes.getpaletteidx(color)
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end
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end
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if hues[color] and shades[shade] then
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if hues[color] and shades[shade] then
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return(hues[color] * 8 + shades[shade])
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if not colorfdir then
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return (hues[color] * 8 + shades[shade]), hues[color]
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else
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return (shades[shade] * 32), hues[color]
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end
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end
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end
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end
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end
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@ -169,14 +192,16 @@ function unifieddyes.on_destruct(pos)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode)
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode)
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local colorfdir = (minetest.registered_nodes[minetest.get_node(pos).name].paramtype2 == "colorfacedir")
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local name = player:get_player_name()
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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minetest.record_protection_violation(pos,name)
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return stack
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return stack
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end
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end
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local name = stack:get_name()
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local name = stack:get_name()
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local pos2 = unifieddyes.select_node(pointed_thing)
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local paletteidx, hue = unifieddyes.getpaletteidx(name, colorfdir)
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local paletteidx = unifieddyes.getpaletteidx(name)
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if paletteidx then
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if paletteidx then
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -192,18 +217,30 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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meta:set_string("dye",name)
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meta:set_string("dye",name)
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stack:take_item()
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stack:take_item()
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node.param2 = paletteidx
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node.param2 = paletteidx
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local oldpaletteidx, oldhue = unifieddyes.getpaletteidx(prevdye, colorfdir)
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if newnode then
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if newnode then
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node.name = newnode
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node.name = newnode
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if colorfdir then -- we probably need to change the color of the node too
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if oldhue ~=0 then -- it's colored, not grey
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node.name = string.gsub(node.name, "_"..HUES[oldhue], "_"..HUES[hue])
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else
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node.name = string.gsub(node.name, "_grey", "_"..HUES[hue])
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end
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end
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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else
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else
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if colorfdir then -- we probably need to change the color of the node too
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node.name = string.gsub(node.name, HUES[oldhue], HUES[hue])
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end
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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end
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end
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else
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else
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local pos2 = unifieddyes.select_node(pointed_thing)
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
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minetest.registered_nodes[name] then
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minetest.registered_nodes[name] then
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local oldnode = minetest.registered_nodes[stack:get_name()]
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local placeable_node = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, oldnode)
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minetest.set_node(pos2, placeable_node)
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stack:take_item()
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stack:take_item()
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return stack
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return stack
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end
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end
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@ -352,36 +389,6 @@ minetest.register_craft( {
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- 100% ("full", but not so-named), and 150% ("light").
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-- 100% ("full", but not so-named), and 150% ("light").
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local HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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local HUES2 = {
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"Red",
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"Orange",
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"Yellow",
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"Lime",
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"Green",
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"Aqua",
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"Cyan",
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"Sky-blue",
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"Blue",
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"Violet",
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"Magenta",
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"Red-violet"
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}
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for i = 1, 12 do
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for i = 1, 12 do
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