mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-29 19:03:50 +01:00
rewrote part of the README to account for the changes in the gentextures
script, namely the new '-t' switch and clarifying that < 100% alpha is okay to use.
This commit is contained in:
parent
132c1ec9f4
commit
2266777a90
28
README
28
README
@ -177,8 +177,8 @@ taking into account all bright and dark areas, to be as close as possible to
|
||||
the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any
|
||||
appreciable #detail.
|
||||
|
||||
Save this source texture out with a filename of red_base_whatever.png, where
|
||||
"whatever" is the one-word name of your mod.
|
||||
Save this source texture out with a filename of whatever_base.png, where
|
||||
"whatever" is the one-word name of your mod - for example, mymod_base.png.
|
||||
|
||||
If you want to add an image on top of the colored blocks, such as a frame,
|
||||
which you want to be the same color throughout all of the textures, create it
|
||||
@ -188,12 +188,15 @@ filename you want.
|
||||
|
||||
Now, run the script (make it executable first, if necessary).
|
||||
|
||||
If you didn't need the overlay, you just need to supply one command line
|
||||
If you don't need the overlay, you just need to supply one command line
|
||||
argument: the base name of your mod. The script will use that parameter as the
|
||||
basis of its texture filenames. For example:
|
||||
|
||||
./gentextures.sh mymod
|
||||
|
||||
The script will then look for mymod_base.png and copy and convert it into
|
||||
things like mymod_red.png, mymod_dark_blue.png, and so on.
|
||||
|
||||
If you want to use an overlay also, run the script with the base name as the
|
||||
first parameter, and the complete filename of your overlay as the second. For
|
||||
example:
|
||||
@ -208,8 +211,21 @@ supported by unifieddyes (though this is done manually, not by reading anything
|
||||
from the mod), compositing your overlay image in after the recolor step, if
|
||||
you're using that option.
|
||||
|
||||
All of the output files will be placed in a new folder, generated-textures/
|
||||
All of the output files will be placed in a new folder, generated-textures/ in
|
||||
the current directory. Note that the script looks for the above files in the
|
||||
current directory also.
|
||||
|
||||
Use your favorite image browser or file manager to review the results, and if
|
||||
they're right, copy them over to the textures/ folder in your mod.
|
||||
The script has a third mode as well:
|
||||
|
||||
./gentextures.sh -t mymod myoverlay.png
|
||||
|
||||
In this mode, the script will leave the base texture mymod_base.png unchanged,
|
||||
and instead will rotate the colors of the overlay image and then composite that
|
||||
onto the base texture. The same color changes will happen with the overlay in
|
||||
this mode, so it's a good idea to make the overlay some fairly saturated shade
|
||||
of red. Along with that, the base image should be some neutral color; any
|
||||
color is fine as long as the result is what you wanted.
|
||||
|
||||
Use your favorite image browser or file manager to review the results in
|
||||
generated-textures/, and if they're right, copy them over to the textures/
|
||||
folder in your mod.
|
||||
|
Loading…
Reference in New Issue
Block a user