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add on_rotate handler
to correct rotation for "fake wallmounted" nodes so that they always appear to be on the floor, pointing at one of the four NSEW directions.
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17
init.lua
17
init.lua
@ -112,7 +112,7 @@ function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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-- to floor or ceiling
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-- to floor or ceiling...
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function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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@ -122,6 +122,21 @@ function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- ... and use this one to force that kind of node off of floor/ceiling
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-- orientation after the screwdriver rotates it.
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function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)
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local new_fdir = new_param2 % 8
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local color = new_param2 - new_fdir
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print(new_fdir)
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if new_fdir < 2 then
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new_fdir = 2
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minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color })
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return true
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end
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end
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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