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fix several dye-handling bugs
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4
init.lua
4
init.lua
@ -221,8 +221,10 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
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if oldmetadata and oldmetadata.fields then
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prevdye = oldmetadata.fields.dye
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end
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if not creative_mode and prevdye and minetest.registered_items[prevdye] then
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local inv = digger:get_inventory()
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if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
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if inv:room_for_item("main", prevdye) then
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inv:add_item("main", prevdye)
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else
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