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handle both cases of nodes being set with facedir
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init.lua
1
init.lua
@ -282,6 +282,7 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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end
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node.name = newnode
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node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
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minetest.swap_node(pos, node)
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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