mirror of
https://github.com/mt-mods/unifieddyes.git
synced 2024-11-25 17:03:53 +01:00
new punch-to-colorize scheme
using a tool, the airbrush, for the job point at air/nothing and punch while wielding the airbrush to open the color selection form.
This commit is contained in:
parent
568168fe1f
commit
414d72d2a6
4
API.md
4
API.md
@ -42,10 +42,6 @@ These two are used to re-orient `wallmounted` nodes after placing. The former al
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This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver.
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This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver.
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**`unifieddyes.select_node(pointed_thing)`**
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Just what it says on the tin. :-) This function returns a position and node definition of whatever is being pointed at.
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**`unifieddyes.is_buildable_to(placer_name, ...)`**
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**`unifieddyes.is_buildable_to(placer_name, ...)`**
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Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node).
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Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node).
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286
init.lua
286
init.lua
@ -153,6 +153,9 @@ local default_dyes = {
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"yellow"
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"yellow"
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}
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}
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unifieddyes.player_current_dye = {}
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unifieddyes.player_selected_dye = {}
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-- if a node with a palette is placed in the world,
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-- if a node with a palette is placed in the world,
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-- but the itemstack used to place it has no palette_index (color byte),
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-- but the itemstack used to place it has no palette_index (color byte),
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-- create something appropriate to make it officially white.
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-- create something appropriate to make it officially white.
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@ -344,19 +347,6 @@ function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param
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end
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end
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end
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end
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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@ -643,6 +633,274 @@ function unifieddyes.getpaletteidx(color, palette_type)
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end
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end
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end
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end
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-- punch-to-recolor
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function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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local player_name = player:get_player_name()
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local painting_with = nil
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if unifieddyes.player_current_dye[player_name] and minetest.registered_items[unifieddyes.player_current_dye[player_name]] then
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painting_with = unifieddyes.player_current_dye[player_name]
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if not pos then unifieddyes.show_airbrush_form(player) return end
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if not painting_with then return end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if not def then return end
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if not def.palette then
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minetest.chat_send_player(player_name, "That node can't be colored.")
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return
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end
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local palette = nil
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local fdir = 0
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if def.palette == "unifieddyes_palette_extended.png" then
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palette = "extended"
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette = "wallmounted"
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fdir = node.param2 % 8
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elseif def.palette ~= "unifieddyes_palette.png" then
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palette = true
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fdir = node.param2 % 32
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end
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local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
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local inv = player:get_inventory()
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if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then
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local suff = ""
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if not idx then
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suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node."
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end
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minetest.chat_send_player(player_name, "You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff)
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return
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end
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if not idx then
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minetest.chat_send_player(player_name, string.sub(painting_with, 5).." can't be applied to that node.")
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return
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end
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local oldidx = node.param2 - fdir
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if idx == oldidx then
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minetest.chat_send_player(player_name, "That node is already "..string.sub(painting_with, 5)..".")
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return
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end
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minetest.swap_node(pos, {name = node.name, param2 = fdir + idx})
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if not creative or not creative.is_enabled_for(player_name) then
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inv:remove_item("main", painting_with)
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return
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end
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end
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function unifieddyes.show_airbrush_form(player)
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if not player then return end
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local player_name = player:get_player_name()
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local creative = creative and creative.is_enabled_for(player_name)
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local inv = player:get_inventory()
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local base_form = "size[15,8.5]label[7,-0.25;Select a color:]"
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local size="0.75,0.75;"
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local hps=0.6
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local vps=1.3
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local vs=0.3
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for v = 0, 6 do
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local val = unifieddyes.VALS_EXTENDED[v+1]
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local sat = ""
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local v2=(v/2)
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hp=hi-0.5
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local r = h[2]
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local g = h[3]
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local b = h[4]
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local factor = 40
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if v > 3 then
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factor = 75
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v2 = (v-2)
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end
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local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
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local dye = "dye:"..val..hue..sat
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local overlay = ""
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if not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == unifieddyes.player_selected_dye[player_name] then
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overlay = "^unifieddyes_select_overlay.png"
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end
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local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..";"..
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val..hue..sat..";]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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if v > 3 then
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sat = "_s50"
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v2 = (v-1.5)
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hp=hi-0.5
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local r = h[2]
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local g = h[3]
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local b = h[4]
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local factor = 75
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local pr = 0.299
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local pg = 0.587
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local pb = 0.114
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local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
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local r3 = math.floor(p+(r2-p)*0.5)
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local g3 = math.floor(p+(g2-p)*0.5)
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local b3 = math.floor(p+(b2-p)*0.5)
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local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
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local dye = "dye:"..val..hue..sat
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local overlay = ""
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if not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == unifieddyes.player_selected_dye[player_name] then
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overlay = "^unifieddyes_select_overlay.png"
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end
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local colorize = minetest.formspec_escape("^[colorize:#"..color..":255")
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..";"..
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val..hue..sat..";]"..
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"tooltip["..val..hue..sat..";"..val..hue..sat.."]"
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end
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end
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end
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local v2=5
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for y = 0, 15 do
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local hp=(15-y)+0.5
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local grey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local grey2 = "grey_"..y
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if y == 0 then grey2 = "black"
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elseif y == 4 then grey2 = "dark_grey"
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elseif y == 8 then grey2 = "grey"
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elseif y == 11 then grey2 = "light_grey"
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elseif y == 15 then grey2 = "white"
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end
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local dye = "dye:"..grey2
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local overlay = ""
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if not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_available_overlay.png"
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end
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if dye == unifieddyes.player_selected_dye[player_name] then
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overlay = "^unifieddyes_select_overlay.png"
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end
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local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255")
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base_form = base_form.."image_button["..
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(hp*hps)..","..(v2*vps+vs)..";"..
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size..
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"unifieddyes_white_square.png"..colorize..overlay..";"..
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grey2..";]tooltip["..grey2..";"..grey2.."]"
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end
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if not creative then
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base_form = base_form..
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"image[10.3,"..(vps*5+vs)..";"..size..
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"unifieddyes_available_overlay.png]"..
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"label[11.0,"..(vps*5.1+vs)..";Dyes on hand]"..
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"image[12.5,"..(vps*5+vs)..";"..size..
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"unifieddyes_select_overlay.png]"..
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"label[13.2,"..(vps*5.1+vs)..";Your selection]"
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end
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base_form = base_form..
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"button_exit[11,8;2,1;cancel;Cancel]"..
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"button_exit[13,8;2,1;accept;Accept]"
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if unifieddyes.player_selected_dye[player_name] then
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base_form = base_form..
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"label[1,"..(7.5+vs)..";Selected dye: "..
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unifieddyes.player_selected_dye[player_name].."]"
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end
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minetest.show_formspec(player_name, "unifieddyes:dye_select_form", base_form)
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end
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minetest.register_tool("unifieddyes:airbrush", {
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description = S("Dye Airbrush"),
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inventory_image = "unifieddyes_airbrush.png",
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use_texture_alpha = true,
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tool_capabilities = {
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full_punch_interval=0.1,
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},
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range = 12,
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on_use = unifieddyes.on_airbrush
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "unifieddyes:dye_select_form" then
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local player_name = player:get_player_name()
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local s1 = string.sub(minetest.serialize(fields), 11)
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local s3 = string.sub(s1,1, string.find(s1, '"')-1)
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if s3 == "cancel" then
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unifieddyes.player_selected_dye[player_name] = nil
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return
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elseif s3 == "accept" and unifieddyes.player_selected_dye[player_name] then
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local dye = unifieddyes.player_selected_dye[player_name]
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unifieddyes.player_current_dye[player_name] = dye
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unifieddyes.player_selected_dye[player_name] = nil
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minetest.chat_send_player(player_name, "Selected "..string.sub(dye, 5).." for the airbrush.")
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return
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else
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local inv = player:get_inventory()
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local creative = creative and creative.is_enabled_for(player_name)
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local dye = "dye:"..s3
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if minetest.registered_items[dye] and (creative or inv:contains_item("main", dye)) then
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unifieddyes.player_selected_dye[player_name] = dye
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unifieddyes.show_airbrush_form(player)
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end
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end
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end
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end)
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-- build a table to convert from classic/89-color palette to extended palette
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-- build a table to convert from classic/89-color palette to extended palette
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-- the first five entries are for the old greyscale - white, light, grey, dark, black
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-- the first five entries are for the old greyscale - white, light, grey, dark, black
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@ -928,6 +1186,8 @@ minetest.register_craft( {
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},
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},
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})
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})
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-- aliases
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minetest.register_alias("dye:light_red", "dye:pink")
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minetest.register_alias("dye:light_red", "dye:pink")
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minetest.register_alias("dye:medium_orange", "dye:brown")
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minetest.register_alias("dye:medium_orange", "dye:brown")
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BIN
textures/unifieddyes_airbrush.png
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BIN
textures/unifieddyes_airbrush.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 418 B |
BIN
textures/unifieddyes_available_overlay.png
Normal file
BIN
textures/unifieddyes_available_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 140 B |
BIN
textures/unifieddyes_select_overlay.png
Normal file
BIN
textures/unifieddyes_select_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 176 B |
BIN
textures/unifieddyes_white_square.png
Normal file
BIN
textures/unifieddyes_white_square.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 101 B |
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Block a user