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preserve color bits in rotation fixup calls
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parent
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8
init.lua
8
init.lua
@ -251,6 +251,8 @@ end
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function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local colorbits = node.param2 - (node.param2 % 8)
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local yaw = placer:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw) -- -1.5)
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local pitch = placer:get_look_vertical()
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@ -262,7 +264,7 @@ function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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elseif pitch > math.pi/8 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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@ -270,10 +272,12 @@ end
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function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local colorbits = node.param2 - (node.param2 % 8)
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local yaw = placer:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw+1.5)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
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end
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-- ... and use this one to force that kind of node off of floor/ceiling
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